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Gamexplore > News > Scalebound’s Development Would Have Gone Differently if the Publisher Was Japanese – Hideki Kamiya
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Scalebound’s Development Would Have Gone Differently if the Publisher Was Japanese – Hideki Kamiya

September 17, 2025 6 Min Read
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The cancellation of Scalebound, regardless of having occurred fairly a while in the past, has nonetheless left one thing of a long-lasting legacy on the subject of sport bulletins, delays, and eventual cancellations. In an interview with VideoGamesChronicle, director of the venture Hideki Kamiya spoke about how it will have been dealt with in a different way if he had been working with a Japanese writer relatively than a Western one like Microsoft.

Answering a query about how we don’t fairly see as many prolific venture cancellations from Japanese builders and publishers, Kamiya famous that Japanese publishers are typically “extra understanding towards creators.” He attracts on his expertise in working with firms like Sega, Capcom, Nintendo, Konami and Koei Tecmo.

“Talking from a artistic perspective, I’ve labored with Sega, Capcom, and Nintendo,” stated Kamiya. “And through my time at PlatinumGames, I additionally collaborated with Japanese publishers like Konami and Koei Tecmo, in addition to abroad publishers equivalent to Microsoft, Tencent, and Activision. What it seems like when working with Japanese publishers is that the event tradition feels nearer to thoughts, they usually are typically extra understanding towards creators.”

Discussing his personal views on sport growth, Kamiya likens his course of as being extra like inventing a factor, which regularly results in titles helmed by him to have some new and distinctive mechanics. Okami, for instance, integrated its water portray aesthetics into its gameplay, giving gamers a paint brush with which they might resolve puzzles and assault enemies. The Great 101 equally gave gamers the power to type shapes with their teams of superheroes to then rework into distinctive weapons.

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“I consider sport growth as a form of invention,” he defined. “For instance, in Bayonetta we had Witch Time, in The Great 101 we had Unite Morphs, and with Okami it was the Celestial Brush. My purpose is at all times to construct in a singular mechanic that solely that sport can have. On the Japanese facet, my impression is that they see you’re attempting to make a brand new invention. They perceive the battle of attempting to present start to one thing new, they usually watch over the method with persistence. That’s the place I see there’s a distinction with publishers.”

And this, he famous, was an enormous distinction between the Western method to publishing when in comparison with Japanese firms. He spoke about how Western firms are inclined to put stress on builders when they’re attempting out new ideas. Kamiya additionally drew comparability to Western firms’ love for making first-person shooters, believing that “they really feel a way of security following a longtime format.”

“However with Scalebound, and that is data already on the market, so I can say it, what we had been attempting to construct was a system the place the participant managed each a human protagonist and a dragon collectively in an journey,” he stated. “However there was no clear reference or format for us to comply with for a sport like that. And I believe that’s why it was simple for some to have doubts.”

Finally, Kamiya believes that Scalebound’s destiny would have been totally different if the publishing had been being dealt with by a Japanese firm. “I don’t imply that if it had been a Japanese writer, the sport would essentially have been accomplished and launched, however I think about the method itself would have performed out in a different way,” he stated. “For me personally, abroad publishers appear to have a a lot stronger need to see a completed product as shortly as potential. If it had been a Japanese writer, I really feel they may have given us extra leeway.”

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Kamiya did make it clear, nevertheless, that he’s particularly speaking concerning the scenario with Scalebound. He needs there to be no misunderstanding about why the venture was in the end cancelled, noting that it was solely on the event workforce at PlatinumGames and him because the director.

“However as a result of I’ve now skilled working with abroad publishers, I really feel that if the chance ever comes once more, we’ll discover a option to reap the benefits of either side’ strengths,” he stated.

Kamiya had additionally beforehand expressed an curiosity in engaged on Scalebound alongside Microsoft’s Phil Spencer in some unspecified time in the future sooner or later.


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