By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Samson Studio Says “Fair Fights Are For Chumps,” as Rough and Tumble Combat Dominates New Gameplay
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > News > Samson Studio Says “Fair Fights Are For Chumps,” as Rough and Tumble Combat Dominates New Gameplay
News

Samson Studio Says “Fair Fights Are For Chumps,” as Rough and Tumble Combat Dominates New Gameplay

January 30, 2026 4 Min Read
Share
4 Min Read
samson a tyndalston story
SHARE

Last year was money for titles that bucked the $60 to $70 pricing trend, but Liquid Swords’ Samson: A Tyndalston Story is aiming for even lower at $25. It promises an experience that “truly punches above its price,” and based on the latest development diary, which focuses on combat on foot and in vehicles, we’re inclined to agree.

As Samson, who’s returned to the city of Tyndalston indebted to some rough customers, players won’t be controlling a “soldier” or “martial arts master,” as principal programmer Strati Zerbinis describes him. Rather, he’s a tough guy who’s having to improvise more often than not when against the odds.

“You’re going to get ganged up on. They’re going to try to get behind you. They’re going to charge in on all sides. You’ve got to keep moving. Keep swinging, you know, maybe fight a little dirty. Fair fights are for chumps, right?”

It’s a fascinating proposition backed by the fact that the entire city is your weapon. “You can walk into a nice, clean room and totally wreck the place. The world is not just an arena in which you have a fight. The world is part of the fight.

“You can use everything you break. You can take broken things and make them into weapons. You can knock stuff over onto people. Debris can get in enemies’ way. Heavy stuff can fall and kill people. Like it’s crazy. We really want you to be able to use the city to really, really hurt your enemies.”

That approach carries over to vehicles as well, especially when you have to take out enemies that are speeding away. All it takes is a little nudge with Samson’s Magnum Opus (a nice little nod to Mad Max, which studio founder Christofer Sundberg previously worked on) and you can send another car careening into a pole.

See also  They know what you want, and it's bloody disgusting: Love and Deepspace's latest Myth introduces Vampire Sylus

“It’s the relative momentum of the two cars, like how fast the car is, how much mass they have, that dictates the damage done,” says senior design Alex Williams. Cars also have many different parts that can be damaged in the process.

“I don’t want to feel like a car just dies. Cars don’t die. They’re made up of lots of different parts. We have a parts system – there are tires, wheels, the engine – these can all degrade. The player will feel the consequences of how those parts are damaged.”

Of course, there are plenty of other uses for vehicles, like acting as a getaway vehicle during a heist or delivering items. Standard open-world activities, despite Samson not being a fully open world. Regardless, having that freedom and mixing things up on your terms, whether it’s with fisticuffs or behind the wheel, looks enticing.

Samson launches in early 2026 for PC, with console versions due later.


You Might Also Like

Genshin Impact is dropping PS4 and raising requirements on PC and mobile

Sifu developer’s new game Rematch launches without crossplay, studio apologizes

Atomfall: The Red Strain Launches on September 16th, Adds New “Highly Confidential” Location

Heartopia finally gets a release date… on everything but Steam

The Outer Worlds 2 interactive maps

TAGGED:Game NewsLiquid SwordsNewspcps5SamsonXbox Series SXbox Series X
Share This Article
Facebook Twitter Copy Link
Previous Article The Duskbloods_05 Nintendo Direct Partner Showcase Planned for February 5 – Rumor
Next Article cyberpunk 2077 phantom liberty Cyberpunk 2 Lead Values “Our Uninterrupted Immersion More” Over Setting up Cutscenes
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Aces Of Thunder's Menus No Longer Require VR Controllers
Aces Of Thunder's Menus No Longer Require VR Controllers
VR News March 19, 2026
Crimson Desert review: 20 hours in, bigger open worlds aren't better
Crimson Desert review: 20 hours in, bigger open worlds aren't better
PC Game March 19, 2026
Forza Horizon 6
Forza Horizon 6 Details Seasonal Changes To Japan With Stunning New Images
News March 19, 2026
Exodus
Exodus Receives its First Gameplay Trailer, Deeper Showcase Coming This Summer
PC Game March 19, 2026
Nvidia DLSS 5 complaints are "completely wrong" CEO Jensen Huang says
Nvidia DLSS 5 complaints are "completely wrong" CEO Jensen Huang says
Hardware March 19, 2026
Kiln
Double Fine’s Kiln Launches on April 23rd, Open Beta Announced
Upcoming March 19, 2026
Sonic Racing CrossWorlds - Mega Man
Mega Man is Coming to Sonic Racing: CrossWorlds on March 25th
News March 19, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Google’s XR Modeling Tool ‘Blocks’ Gets a Second Life with ‘Open Blocks’ on Quest
Battlefield 6’s Next Update Will Increase XP Earned From Finishing Matches
Xbox Will Attend Gamescom 2025
Subnautica 2’s Team is “Completely Unchanged,” Assures Unknown Worlds After Leadership Upheaval

Trending News

This new MSI OLED monitor is always watching you, but there's a good reason
Super Mario Galaxy + Super Mario Galaxy 2 Coming to Switch on October 2nd
Subnautica 2 kicks off its road to early access with its first dev vlog, diving into co-op and new features
All secret landing spots for ‘Layover’ in Doom: The Dark Ages
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Samson Studio Says “Fair Fights Are For Chumps,” as Rough and Tumble Combat Dominates New Gameplay
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?