GSC Recreation World’s S.T.A.L.Okay.E.R. collection is taken into account as among the best video games in its class, due to its incredible depiction of a post-apocalypse, full with the brutality and chaos that comes with it. Final 12 months’s S.T.A.L.Okay.E.R. 2: Coronary heart of Chornobyl was a much-awaited sequel that made followers endure greater than a few delays, however the finish product was nothing in need of spectacular.
It’s been a 12 months for the reason that recreation initially got here out, and it stands tall as one of many best-looking video games in the marketplace. Preserving consistent with initially Xbox-exclusive releases making their approach to Sony platforms, S.T.A.L.Okay.E.R. 2 is lastly obtainable on PS5. Naturally, that raises the query: how does it carry out, and the way does it stack up in opposition to its direct competitor, the Xbox Collection X, in addition to a decently powered PC?
S.T.A.L.Okay.E.R. 2 is constructed on Unreal Engine 5, the newest model of Epic’s extensively used improvement tech. It has a reliable rendering stack that places collectively clever world streaming methods, ray-traced GI, strong NPC technology methods, and photogrammetry choices collectively to create a framework that’s really unparalleled, though many video games on it have struggled on the efficiency entrance.
Regardless, it’s a cross-platform engine at its core, so porting from one system to a different (and to PC) isn’t as demanding as it might be with a platform-specific engine. Because of this, there isn’t a stark distinction between the completely different variations of S.T.A.L.Okay.E.R. 2, simply iterative upgrades and enhancements from console to PC.
On PS5, S.T.A.L.Okay.E.R. 2 advantages from a sturdy rendering pipeline that showcases the sport at its finest whereas sustaining steady efficiency. The identical international illumination answer seen in earlier variations is used right here, making certain each direct and oblique lighting stay correct, whereas extra cinematic lights are launched throughout cutscenes to spotlight character expressions and add depth to key moments.
Texture high quality can also be nice, with a excessive common polycount discovered throughout all property within the setting. S.T.A.L.Okay.E.R. 2 additionally makes use of photogrammetry to nice impact, so the completely different supplies on show look fairly life like. Asset density can also be appropriately excessive, and the visible pop-in is minimal – making the world really feel much more surreal.
This model intently resembles that of the Xbox Collection X, and we will see comparable rendering resolutions throughout the board. After all, that shouldn’t come as a shock since each machines have comparable architectures and energy budgets. However that doesn’t imply that there aren’t any variations that you would be able to spot.
Surprisingly, the PS5 can outperform the Xbox Collection X by a small margin – and that’s evident within the environments. You possibly can spot some elevated foliage density or sharper shadows with lesser artifacting, so the asset density high quality appears to be a tad bit greater on the PS5 than what Microsoft’s machine can obtain. However once more, each of those variations have the identical presentation in broad strokes.
To recap, S.T.A.L.Okay.E.R. 2 recommends gamers have no less than a Ryzen 7 5800X or equal CPU, 32 GB of RAM, and RTX 3070 Ti. For our testing functions, we ran the sport on a system comprising an AMD Ryzen 9 5950X, Nvidia RTX 3080 Ti, and 32 GB RAM which is kind of a bit over what the sport recommends for itself. We additionally put in the sport on a PCIe 4.0 NVMe SSD to make sure storage efficiency wasn’t a limiting think about our testing.

S.T.A.L.Okay.E.R. 2 on PC presents us with a variety of sliders that can be utilized to search out the right steadiness between efficiency and graphical constancy. The sport gives choices for upscaling with assist for each AMD’s FSR 3, Nvidia’s DLSS, and Intel’s XeSS alongside body technology choices. For our exams, we knocked the settings all the way in which to Epic at a decision of native 4K. DLSS upscaling was turned to High quality, which places the interior rendering scale to 66 p.c.
In comparison with the PS5, the PC model pulls forward barely, with the PS5 launch primarily serving as an in depth approximation of the PC’s Excessive preset. In our exams, texture high quality was persistently higher on PC, with noticeably sharper property throughout the assorted environments. World streaming additionally carried out a bit higher, leading to fewer seen LOD pop-ins and swapping artifacts than on consoles.
One other noticeable improve lies within the recreation’s volumetric results. Fog, smoke layers, and atmospheric scattering seem richer and extra detailed on PC, significantly at dawn or through the intense electrical storms that sweep throughout the Zone. These results are likely to get dialed down on the PS5,, however the Epic settings on PC permit them to shine brighter – leading to a extra stable post-processing pipeline.

In terms of efficiency, all three variations have fairly just a few variations. On the PS5, S.T.A.L.Okay.E.R. 2 gives each a High quality Mode which runs on the next native decision with all of the graphical bells and whistles and a cap of 30fps, and secondly, there’s a efficiency Mode, which tones down just a few knobs and bumps the body fee to 60 FPS.
The 60 FPS mode is clearly the popular approach to play for the reason that responsiveness does assist in fight, and we’re completely happy to report that it holds up nicely for almost all of gameplay eventualities – solely displaying drops throughout heavy fight encounters or often sprinting throughout open fields. High quality Mode gives a extra steady picture and hovers round its goal frame-rate much more – nevertheless it simply doesn’t really feel proper compared to the sheer fluidity of the efficiency mode.
Evaluating it to the Xbox Collection X, it’s nearly comparable, with Microsoft’s machine exhibiting an analogous efficiency profile. Nevertheless, it does keep barely higher stability in open areas. Body dips are much less frequent on the Collection X, doubtless attributable to a mix of its marginally stronger GPU and the various post-launch patches which have improved and stabilized efficiency.

Again at launch on the PC, S.T.A.L.Okay.E.R. 2 was averaging anyplace between 40fps to 60fps after we turned up the settings to Extremely with 4K decision and DLSS upscaling, and the main wrongdoer for tanking the body fee continues to be the post-processing results like volumetrics and particle results. It’s a graphically demanding recreation on the PC, and utilizing an aggressive DLSS choice or adaptive VSync would possibly assist in reaching a extra steady 60fps end result.
When evaluating load instances between the 2 consoles, beginning a brand new recreation on PS5 takes roughly 10 seconds. Which may not sound particularly fast at first look, nevertheless it’s nonetheless noticeably snappier than the Xbox Collection X, which takes a bit longer to load into the sport. As such, the PS5 edges forward on this regard. This highlights the strengths of Sony’s {hardware} and its greater SSD I/O throughput, although there’s clearly room for additional optimization on the Collection X facet.
Conclusion

S.T.A.L.Okay.E.R. 2: Coronary heart of Chornobyl stands tall as a technical and creative showcase throughout each platform, however every model has its personal identification – making it onerous to decide on one over one other. The PS5 and Xbox Collection X ship visually wealthy experiences that seize the hidden fantastic thing about the Exclusion Zone with minimal compromises.
When it was first launched final 12 months, we at GamingBolt completely liked it, awarding an excellent 9/10. Nevertheless, the sport has been drastically improved during the last a number of months, with many patches fixing numerous steadiness points, tightening up gameplay mechanics, and, most significantly, addressing A Life. S.T.A.L.Okay.E.R. 2 now feels nice to play no matter which model you select, and it simply stands as among the best shooters of this technology. It delivers an intimidating world that makes each little bit of progress really feel earned. It’s onerous, brutal, and difficult , and that’s precisely why the gameplay loop feels so participating—it retains you on edge always and by no means lets up.
The PS5 edges forward barely in visuals and cargo instances, and GSC Recreation World has additionally made good use of DualSense’s enhanced haptics to make the expertise much more interactive – however efficiency isn’t practically as steady as what Xbox Collection X can supply. However each variations of the sport stay the identical in broad strokes, and are nice decisions nonetheless. But, the PC model stays the definitive approach to expertise the sport on account of upper flexibility for adjusting the steadiness between constancy and efficiency.
S.T.A.L.Okay.E.R. 2 on the PS5 is a good conversion of what is without doubt one of the finest post-apocalyptic experiences of current reminiscence. There should still be just a few tough edges right here and there, however GSC Recreation World has carried out a commendable job general, and those that didn’t get an opportunity to play it at launch ought to undoubtedly give it a attempt now. It’s in a significantly better state in the present day, due to the quite a few patches launched over the previous 12 months.

