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Gamexplore > News > RoadCraft review: Streamlined building biz beset by bumbling AI Bobs
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RoadCraft review: Streamlined building biz beset by bumbling AI Bobs

May 19, 2025 15 Min Read
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15 Min Read
RoadCraft review: Streamlined building biz beset by bumbling AI Bobs
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It’s getting near 10PM on a Friday night time.

There’s a barely muddy hill. Midway up it, their tires spinning helplessly, are two vehicles carrying items they should ship to a shed about half the map away. I sigh, and provides my bulldozer/cargo truck the beans. As one fourteen-wheeled mass, we start to crawl up the light slope, which might be straightforward pickings if the AI-manned haulers glued to my entrance scoop had any off-roading capabilities in anyway.

They don’t. There’s no driving ability to make up for it, both. In the event that they run into an impediment through the course of the route I’ve plotted out for them which might’t be overcome by merely reversing and pulling forwards lower than 3 times, they simply hand over. Small rocks terrify them, turns that occur to be in any manner sharp are the banes of their existence, and typically they appear to roll over only for fun. They want me. Once I’m not Bob the builder, I’m Bob the babysitter.


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What I’ve simply described is likely one of the essential issues that units RoadCraft – the newest entry in Saber Interactive’s Spintires sequence of off-roading sims – from its rugged, outdoorsy siblings. These video games, MudRunner, SnowRunner, and final yr’s Expeditions, have been usually video games about you – the participant – getting from A to B by means of untamed environments and getting caught if you messed it up.

I’ve often, and barely sarkily, in contrast these video games to the driving equal of FromSoft’s boss battlers. Notoriously unforgiving adventures about eventual success earned by means of overwhelming ability or luck, and normally preempted by a crap-tonne of failure that step by step pushes those that haven’t already taken their lumps within the path of doing the precise factor.

While you’re behind the wheel, RoadCraft’s by far the least hardcore title in its supply of that gameplay loop that Saber has put out up to now. Don’t get me improper, there’s nonetheless a studying curve and loads of methods to mess up that’ll require a reset. Nevertheless, in its creation of a sport that’s extra targeted on development, upkeep, and logistics administration than it’s straight-up haulage or frontier-conquering exploration, the studio’s simplified issues.

As you perform jobs, you now not should maintain a watchful eye in your gasoline gauge or do any repairs in the event you slam right into a wall. RoadCraft’s fleet is completely fully-fueled and indestructible except you roll over, sink, or in any other case get wedged in a spot you possibly can’t extricate your self from. Whereas this, and the ensuing lack of an in-depth improve system for automobiles, may be a bit irritating to hardcore haulers, you possibly can see why Saber’s opted to do it.

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See? Instructed you there are nonetheless methods you possibly can monumentally mess issues up. | Picture credit score: VG247/Saber

The rides you’re handed the keys to this time are usually much more specialised in direction of very particular roles for the roles you’ll be doing as the sport walks you thru getting places which have suffered completely different sorts of pure catastrophe – from floods, to earthquakes, to hurricanes – up and working once more.

You’re working a development agency that you just begin off by naming and selecting out a livery/emblem combo for. While you first deploy into one of many maps, which fortunately are overtly free-roamable outdoors jobs not like these in Expeditions, you’ll do the same old factor and head out in a nippy scout 4×4 to recon the atmosphere.

Then, your re-construction efforts start, and might be divided into about 5 – 6 completely different normal actions you’ll do in varied orders and with completely different quirks as you progress – scouting, logging, street and bridge constructing, plotting routes for AI provide runs, particles clearing, and useful resource supply.

By way of the latter, there are 4 kinds of assets you’ll want to repair varied issues – logs, metal beams, steel pipes, and concrete slabs – all of which you’ll purchase by both recycling particles on the crops on every map that a part of your job is to rise up and working. Getting ahold of these, ferrying them the place they should go, and putting in them is completed in very SnowRunnery style, albeit with handbook loading being your solely choice.

As such, the automobile I’ve spent by far probably the most time in throughout my time with the sport up to now is the Mule T1 crane cargo truck. Because the identify suggests, it’s a lorry with very respectable off-roading capabilities that’s constructed to move items, and even boasts its personal built-in crane.

The Mule T1 in RoadCraft.
(Slaps roof) You understand how a lot junk this Mule can haul? | Picture credit score: VG247-Saber

In case you’re enjoying solo, it’s by far a very powerful buy you’ll make early on, as a result of its good stats and that crane imply it’s supreme to deal with the overwhelming majority of haulage jobs the sport provides you. There’s a level the place some hundreds begin to get a bit too heavy for it to cope with simply, however I’ve made it as much as stage 12 up to now and it’s nonetheless the guts of my fleet. That arguably exposes a little bit of a flaw in RoadCraft’s launch automobile choices – there’s just one or very sometimes two higher successors you possibly can unlock for every of the completely different automobile varieties as you progress.

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You do unlock some new kinds of automobile across the midpoint, equivalent to a heavy crane and beefier cargo truck that collectively can deal with the heavier hundreds the Mule struggles with, however in loads of circumstances there’s a newbie rusty variant of a particular automobile, a refurbished model of the very same mannequin with barely higher stats, after which a complicated variant you’ll unlock when you’re beginning to dwelling in on the endgame.

Essentially the most egregious instance of that is with the sphere service automobiles. There are two. One you’re given free of charge at first of the sport and may’t even be repainted in your organization livery so far as I can inform, after which its endgame substitute, which you received’t unlock till stage 20, which based mostly on my progress up to now seems to be prefer it’ll be if you’ve principally completed all the sport’s present content material.

You’re nonetheless unlocking one or two new automobiles or variants of present automobiles with every stage you acquire to assist freshen issues up a bit, however the comparatively skinny depth at every place and lack of half customisation means the sense of development feels much more restricted. Little question there’ll be loads of DLC to beef up the roster, however Focus appears to be leaning a bit too closely on that.

A bunch of AI-driven trucks in RoadCraft.
C. W. McCall intensifies. | Picture credit score: VG247/Saber

Mixed with the aforementioned stripping out of stuff like gasoline administration, and the XP/money rewards for jobs being fairly beneficiant (the latter particularly so since you aren’t consistently spending on upgrades), up to now RoadCraft is the entry within the uber-hard Spintires sequence I’ve made my manner by means of with the least wrestle. The one exception to that, as I outlined within the intro, is that rattling route plotting for AI vehicles. If it’s the a part of the sport that’s presupposed to dial the problem again up, it definitely does simply that at common factors, typically in infuriating style.

If I’ve gotten caught whereas driving, normally as a result of I’ve carried out one thing silly, that’s annoying, however on the finish of the day it’s on me to do a greater job. If an AI lorry I’ve already constructed a bunch of bridges and roads for requires me to observe it alongside its total route and do some push-based babysitting at any time when it encounters the tiniest impediment as a result of it’s utilizing a truck that solely works on completely straight asphalt highways, that’s much less straightforward to tackle the chin. Kudos to Saber for making an attempt one thing completely different, however a number of the methods I’ve needed to resort to serving to its lorry Lemmings really feel like they stunning a lot defeat the purpose of not having me simply make the deliveries myself.

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Whereas of us who take a bit extra time to clear the proper path would possibly properly discover RoadCraft missing a little bit of problem, I’ve personally loved the non-AI lorry bits of it usually being much more chill than the same old. The sport’s at its greatest if you’re heading to a base or driving your area service automobile someplace and setting as much as spend a while doing a particular job. Each act as spawn factors for automobiles, although the latter requires gasoline tokens that’re fairly straightforward to earn from facet jobs. When you’re there, you’ll be doing one thing like watching the 4 levels of RoadCraft’s namesake get together trick, constructing roads by dumping sand with a dump truck, utilizing a dozer to flatten it, wheeling out your paver to coat it an asphalt, after which hopping in a steamroller to make it good and clean.

It’s as mega-satisfying as you at all times dream baking a cake will likely be, even when step one might be fairly unforgiving as a result of it’s close to unattainable to drop sand in a pleasant uniform style. Fortunately, you’ve bought the selection to do every step manually or let the pc do it robotically, with the latter tending to go okay given you’re solely making quick stretches of street. Effectively, except your paver finds a small rock you haven’t cleared.

Building a road in RoadCraft.
It is a piece of cake to put a reasonably street. If the best way is hazy, you gotta do the laying by the codex. | Picture credit score: VG247/Saber

Logging by chopping down timber with a tree harvester, selecting up the large twigs with a log hauler, after which cleansing up your mess with a stump mulcher is simply as enjoyable. There’s not as a lot course of to laying electrical wires between completely different spots on the map to energy up substations, however discovering a method to information the comically unwieldy cable layer by means of the backwoods has its good moments, even when it’s potential to get caught in bizarre methods.

General, RoadCraft presents a novel sufficient twist on the established Spintires formulation, if a streamlined one, to be price giving a go. Some sequence veterans will find yourself eager for the weather it’s stripped out, particularly when the brand new stuff that’s been drafted in is being extra irritating than enjoyable. However, that central loop of frustration giving method to jubilation as you overcome the atmosphere remains to be there and often simply as satisfying.

Particularly when the convoy you’ve spent all night pushing up hills lastly reaches its vacation spot.


RoadCraft releases on March 20 for PC, Xbox Sequence X/S, and PS5. This evaluate was performed on PS5 utilizing a code supplied by the writer.

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