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Gamexplore > VR News > Rec Room Halves Staff After 'Pushing A Giant Vision We Couldn't Realistically Deliver'
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Rec Room Halves Staff After 'Pushing A Giant Vision We Couldn't Realistically Deliver'

August 26, 2025 13 Min Read
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Rec Room Halves Staff After 'Pushing A Giant Vision We Couldn't Realistically Deliver'
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The founders of Rec Room say they lowered headcount by half.

A weblog put up titled “A tough day at Rec Room” by Cameron Brown, signed on the backside additionally by co-founder Nick Fajt, explains the brand new focus of the corporate. Departing staff shall be paid three months with well being advantages as much as six months, the put up stated, and so they can preserve their computer systems.

The put up mentions going ahead they purpose to enhance Rec Room originals like Paintball whereas “turning them right into a sustainable enterprise”. Additionally they plan to work much less on their maker instruments for cellular gadgets whereas acknowledging efforts to combine AI “pissed off our extra impactful creators”.

You’ll be able to head over to the Rec Room web site to learn the complete put up, however I am pasting a duplicate under as properly:

What’s occurring?

At present Nick and I needed to make one of many hardest selections in Rec Room historical past: We’re saying goodbye to about half the Rec Room workforce. These are unbelievable individuals who have poured their expertise, coronary heart, and creativity into this firm. They formed our tradition, constructed options liked by tens of millions, and made Rec Room higher in so some ways it’s not possible to depend. We’re heartbroken to see them go – this can be a painful day for lots of people.

Rec Room is greater than a recreation, and greater than an organization. It’s a neighborhood, and it’s the most effective groups we’ve ever had the privilege to work with. That solely makes this second tougher. This isn’t a mirrored image on the expertise or dedication of these departing – we want we might preserve each one among them. I’m gonna say that once more, to make it clear this isn’t simply “a type of stuff you say in a layoff message”. We TRULY want we might preserve each one among these folks on the workforce.

However we are able to’t. It is a reflection of the powerful actuality we face as a enterprise and the change wanted to offer Rec Room an opportunity to thrive within the years forward.

This resolution impacts folks we contemplate colleagues and pals. Individuals we’ve shared years of labor and life with. Individuals who constructed Rec Room line-by-line, asset-by-asset, test-by-test. This isn’t the result any of us hoped for, and Nick and I take full duty for the place we’re in.

In the remainder of this notice, we wish to be open about why we needed to take this step, the errors we made alongside the way in which, how we’re supporting those that are leaving, what’s subsequent for Rec Room, and why we stay deeply dedicated to constructing Rec Room into the longer term.

How are we supporting impacted folks?

First, we wish to say how grateful we’re to the individuals who helped construct Rec Room into what it’s at this time. This shall be a troublesome transition for these leaving, and we wish to do as a lot as we are able to to assist them transfer on to their subsequent chapter.

Everybody departing will proceed to be paid for the following three months, and can obtain well being advantages for the following six months. Additionally, we really feel a pc is a vital instrument to search out new work, so all departing staff can have the choice to maintain their laptop computer or desktop.

If you wish to attain out to anybody, it is best to be at liberty to do this. Please bear in mind that this can be a difficult time for them, so be conscious that they might want further area and time to course of proper now. 

How did we get right here?

Years in the past, we raised some huge cash to construct an infinite imaginative and prescient: A social UGC platform the place anybody might create something, on any system.

We invested closely in creation instruments throughout PC, VR, consoles, and cellular. However the actuality has been harsh. Essentially the most impactful creation comes nearly fully from creators on PC (utilizing mouse and keyboard, and Studio) and VR.

Whereas we did see creation occurring on cellular and consoles, we by no means acquired to the purpose the place these gadgets had been good for constructing stuff that different gamers engaged with. And a few of our efforts to bridge that hole (e.g., Maker AI) simply pissed off our extra impactful creators.

On the similar time, these lower-powered gadgets nonetheless produced tens of millions of items of content material. This put an enormous pressure on the workforce, who had to determine instruments and procedures to evaluate all of it. Making all this run throughout each system was an enormous technical problem and burden. Whereas our most expert creators optimized their content material cleverly, most creators didn’t – couldn’t, actually, as a result of we didn’t present them with the required tooling. Supporting all this scope stretched us manner too skinny, and our try at constructing one massive scalable platform (Rooms 2.0) didn’t land like we wanted it to. The imaginative and prescient made sense, however we acquired crushed beneath the size.

So we ended up in a tricky spot. Too small to comprehend the “anybody can construct anyplace” imaginative and prescient, however too massive to pivot to a extra centered expertise that was extra reactive to what our gamers needed and would pay for. The outcome was that we began to dig a monetary gap that was getting bigger every single day.

The crossroads

For the previous few years, we’ve been caught on this uncomfortable center floor. Pushing an enormous imaginative and prescient we couldn’t realistically ship, whereas disappointing current gamers who simply need us to produce nice experiences like we used to, and repair the various bugs that they encounter.

We struggled onerous with this dilemma. Can we preserve pushing on the large UGC imaginative and prescient, to the ever-increasing frustration of our gamers and the workforce? Or can we cut back the imaginative and prescient, lower the workforce we love in half, and concentrate on what we are able to do properly?

Each paths had been painful. However finally we acquired to a degree the place it was clear that staying the course meant low development, a excessive burn charge, and no clear path ahead. In a phrase: Unsustainable. The writing on the wall grew to become very clear.

Now what?

We stay dedicated to supporting and constructing Rec Room to its full potential. Transferring ahead, we’ll concentrate on two issues:

Empowering our best possible creators.

Making certain Rec Room is a good expertise for our gamers.

Empowering our best possible creators

This implies:

Much less work on broad UGC enlargement – e.g., Maker Pen on cellular/controller, Maker AI.

Extra help for our prime creators. These of us are driving many of the development and income already. In July, gamers spent extra on UGC content material than ever. Creators had their highest incomes month ever. This phase is definitely rising properly, but it surely’s closely centered on PC – in order that’s the place we’ll focus our UGC efforts.

Extra funding in what gamers present us they like and wish – akin to revisiting our Rec Room Originals with a view to (a) making them higher, whereas (b) turning them right into a sustainable enterprise. For instance, count on new options (some free, some paid) for Paintball within the close to time period. If the monetary mannequin works, we might increase into new RROs. For the previous few years, we’ve required RROs to make use of the UGC instruments. This made manufacturing prices a lot increased. Transferring ahead, we’ll do that work straight in Unity.

We aren’t abandoning UGC. However we’re narrowing our focus away from “everybody can create” in favor of serving our best possible creators.

The closest analogy is Sega stepping out of {hardware} to concentrate on video games. A big, painful, however vital change.

Making certain Rec Room is a good expertise for our gamers

This implies:

Elevated funding in month-to-month occasions (“fests”) that guarantee Rec Room all the time feels recent, and provides gamers concrete causes to come back again repeatedly to take a look at the actions and rewards on supply.

Gamers can count on extra featured content material from our prime creators, much less algorithmic churn, extra curated experiences tied to the fests, and – if we are able to get the economics to work – elevated funding in RROs.

Much less frequent shopper ships. Over the previous few years we’ve achieved a variety of work to maneuver numerous varieties of content material (e.g., avatar gadgets) out of the shopper. Delivery much less regularly will assist us stabilize the app and be extra intentional with modifications that influence our creators and gamers.

Our aim with our gamers is easy – earn again their pleasure and engagement with high quality fairly than amount.

In closing

The truth is that what we’ve been doing these previous few years wasn’t working for the workforce, for the corporate or for our gamers. That’s on Nick and me. It’s our job to align these wants, and we failed. This transformation, nevertheless imperfect, and nevertheless surprising, offers an opportunity to reset and proper our course.

At present sucks. For Nick and myself. For everybody who stays at Rec Room. And particularly for these we’re parting methods with. We hate that it got here to this. We hate letting go of so many proficient individuals who labored so onerous. And we hate stepping away from an enormous imaginative and prescient we strongly believed in.

If you happen to’re in business – please check out the superb folks on our RIF record. They’re a few of the most proficient builders, builders and teammates we’ve ever labored with. We really want we might preserve all of them. You’d be fortunate to have any of them in your workforce.

For these leaving – you’ll all the time be a part of the Rec Room story. We thanks for every thing, and need you the perfect on your subsequent chapter.

For these staying – we all know this sucks. We all know this hurts. Thanks for pushing ahead with us – we now have onerous work forward, however with a brand new focus we imagine strongly sooner or later we are able to construct collectively.

With heavy hearts,

Cam and Nick

See also  Meta's CTO Teases What To Expect At Connect 2025

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Reading: Rec Room Halves Staff After 'Pushing A Giant Vision We Couldn't Realistically Deliver'
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