Attain is the debut title from nDreams Elevation, coming to all main VR headsets subsequent month. I received an opportunity to go hands-on with the Quest 3 model in the course of the first in-person VR Video games Showcase occasion in London earlier this month, the place Attain proved to be an immersive and surprisingly cinematic journey I actually can’t wait to get my arms on.
Attain’s demo was one of many longest I’ve had at a dwell occasion like this, clocking in round one full hour of gameplay. It’s fairly uncommon to be given a lot time to poke round a recreation, which took me by way of the tutorial and some disparate chapters to get a form of advert hoc vertical slice of the motion. It feels polished. Dare I say, ‘AAA’-esque.
Whereas a 15-minute tutorial centered on instructing me the sport’s full-body motion scheme and fundamental bow-shooting mechanic, it in the end turned out to be a intelligent bait-and-switch. My character isn’t truly combating gun-toting baddies by way of a metropolis; in actuality, I’m actually a film stunt performer, making the opening moments a intelligent, low-stakes taster for the actual motion but to return.
That stated, I don’t actually know what the hell is definitely occurring in Attain at this level. From what I’ve performed, you slip by way of a crack within the floor opened up by an earthquake, thrusting you into some form of fractured realm dominated by magical robots tussling with some form of historic energy seize. How I received there, or why I want to assist the mysterious robotic bro Atlas, has but to be revealed.
Narrative intrigue apart, if I needed to describe Attain with one phrase, it could be embodiment, i.e. you’re feeling like your digital physique can do stuff you’d count on it to, and in a manner that feels pure.
In Attain, you’ll be parkouring your manner by way of among the finest degree design I’ve seen in VR (at the very least in my hour-long demo), providing up a formidable quantity of verticality at each flip that’s intertwined with each 3D platforming and a bunch of environmental puzzles. It’s filled with cinematic moments, like sliding down near-vertical cliffs, ziplining over infinite drops, and blasting by way of the world because it crumbles round you.
Notably, leaping isn’t tied to a single button, however moderately activated while you thrust your arms upward, mimicking a pure motion, which makes it really feel very snug—however simply one of many methods you’ll transfer round.
Regardless of the frenetic nature of the sport’s many parkour challenges, I by no means as soon as felt the telltale wooziness that comes with disproportionate digital motion. All the normal locomotion choices are there, but it surely’s clear the sport is intent on making motion not solely useful, however actually cinematic.
You’ll even be climbing and squeezing by way of tight areas by ‘grabbing’ partitions and ledges to maneuver you thru the sport’s multilevel, tower-like halls. The physics-based nature of your full-body avatar additionally extends to your digital fingers, that are delightfully floppy and current the participant with dynamic hand poses (that are undoubtedly the very best and most immersive).
That stated, I didn’t get to do a ton of fight outdoors of the tutorial, which I discovered is fairly consultant of the form of arena-style areas I’ll see within the full recreation, which punctuate the sport’s winding halls full of patrolling baddies.
Nonetheless, the entire package on supply feels suitably full-featured, together with the primary weapon: a bow and a number of arrow sorts, which you progressively unlock as you discover the sport. Past your normal shot, arrows aren’t infinite, requiring you to fabricate them with gadgets discovered within the setting.
You’re additionally armed with a Captain America-style protect, which you’ll be able to throw and ping round corners because it bounces. Moreover, the protect pulls double responsibility as a locomotion system, clicking into bespoke slots and cleverly permitting you traverse ranges by tossing the protect to make a death-defying jumps throughout large chasms.
A grappling hook-style drone additionally allows you to make silly far leaps on bespoke glowing inexperienced overhangs, which not solely provides a fairly actual ability examine as you discover, however a strategy to escape and dynamically battle again throughout bigger arena-based battles. You’ll see these tubes at key factors all through.
Discovered weapons are a factor too, though these are one-and-done pickups that you need to use tactically after which toss away. Assume pistols, shotguns, grenades—all of them suitably futuristic and equally un-reloadable. The concept is to rely principally in your bow, however supply up a little bit of taste as you grind by way of baddies.
Nevertheless it’s not all fight. Each puzzle I encountered felt genuinely sensible, and equally huge to suit the sport’s arcane, sci-fi vibe. Better of all—none of them have been spoiled by easy options, or a ‘useful’ narrator telling me what to do or the place to go. You’re merely positioned in entrance of an enigmatic system, not sure of whether or not fixing it can progress you thru the story or lead you down a byway for some form of new capacity as reward on your endurance.
Strolling out of Attain, I’m left with a number of questions past the admittedly spectacular bits I skilled. The story for now could be a thriller. I’m additionally curious to learn the way a lot of the fight will contain arenas, which I hope don’t veer into your normal set of time-killing wave-based interactions. Bosses are additionally an enormous query mark, since I solely ever noticed one, however didn’t battle. Will they satisfyingly mix all of my discovered abilities? Merely act as narrative-forwarding set items? I merely can’t say for now.
It’s nonetheless secure to say that I’m very impressed by the sport’s locomotion, degree design, and immersion of the entire package deal. You gained’t have to attend too lengthy both to get your arms on Attain.
Attain is slated to launch on the Horizon Retailer for Quest 3 & 3S, Steam for PC VR headsets, the PlayStation Retailer for PSVR 2 on October sixteenth, priced at $40. Within the meantime, try the gameplay trailer beneath: