PlayStation VR2’s eye monitoring and adaptive triggers can now be used on PC, because of a principally open-source mod of Sony’s SteamVR driver.
In case you’re unaware, whereas PS VR2 formally helps PC VR by Sony’s official SteamVR driver, the headset at the moment lacks its standout options on PC, together with eye monitoring, HDR, headset rumble, and adaptive triggers.
Now, a workforce of software program builders has launched an open-source mod of Sony’s driver, referred to as PlayStation VR2 Toolkit (PSVR2Toolkit), and it consists of eye monitoring, adaptive triggers for the Sense controllers, and 10-bit shade depth assist.
10-bit shade depth is critical for one of many two core tenets of HDR, the broader shade gamut. The opposite tenet is the larger vary of luminance. However in accordance with the PSVR2Toolkit builders, SteamVR merely doesn’t assist PQ, wanted for that. Additional, even the 10-bit shade depth doesn’t work on newer AMD playing cards, on account of a problem on AMD’s aspect which the builders say is out of their management.
PSVR2Toolkit additionally improves the Sense controller monitoring in comparison with Sony’s model of the motive force, by implementing higher prediction.
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The developer of Cactus Cowboy additionally acquired the Sense triggers engaged on PC again in September, however this leveraged and required DSX, a paid software.
The lead of the PSVR2Toolkit workforce goes by the deal with whatdahopper. The opposite two builders on the workforce go by Hyblocker, who labored on the attention monitoring, and Supremium, who labored on the adaptive triggers.
whatdahopper additionally launched OculusKiller, three years in the past, which makes Quest Hyperlink load straight into SteamVR, bypassing Oculus Sprint. Extra not too long ago they have been engaged on ReLinked VR and OculusWRP, instruments that provide help to keep away from needing the Meta Quest Hyperlink PC software program altogether.
You may obtain PlayStation VR2 Toolkit from GitHub, and you need to use its eye monitoring in VRChat with the PSVR2Toolkit.VRCFT module, additionally obtainable on GitHub. The one side that is not open supply is the attention monitoring calibration.
At lower than $500 ($400 plus the adapter and cables), PlayStation VR2 is now the bottom price possibility for eye-tracking on PC we have ever seen.
Nevertheless, PSVR2Toolkit’s eye monitoring at the moment is not routed to OpenXR, so cannot be used for eye-tracked foveated rendering in titles like Microsoft Flight Simulator 2024 and DCS. However OpenXR assist is deliberate for a future launch. The workforce additionally plans so as to add assist for the precision haptics of the Sense controllers.