By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Pirates VR: Jolly Roger Graphics Comparison – PC VR vs Quest
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > VR News > Pirates VR: Jolly Roger Graphics Comparison – PC VR vs Quest
VR News

Pirates VR: Jolly Roger Graphics Comparison – PC VR vs Quest

February 22, 2026 7 Min Read
Share
7 Min Read
Pirates VR: Jolly Roger Graphics Comparison - PC VR vs Quest
SHARE

Pirates VR arrived to standalone VR a full year after its original PC VR release. As expected, there have been some graphical compromises to bring the game to Quest, but the overall experience remains intact.

UploadVR originally reviewed Jolly Roger on PC VR in 2025, so if you are curious about the actual game itself, you should read our review. Note, however, that the game has received significant updates since then that address some things pointed out in the review. For this article, I replayed the entire game on PC VR, followed by the Quest port, so I experienced the improvements firsthand.

Pirates VR: Jolly Roger Review – Colorful Adventure With Shallow Combat

Pirates VR: Jolly Roger presents an enjoyable lighthearted VR adventure, though it’s hampered by shallow combat.

The sardonic, oftentimes annoying parrot companion’s dialogue can be toggled on or off. Frankly, this option alone is worth half a star back on the rating (I’m only half kidding). A new intro and notes scattered throughout the campaign flesh out the story a bit more by filling in the backstory of Davy Jones and a reason why the player character embarks on the quest to begin with. Motion controls have been implemented to the swimming sections, a welcome addition for immersion. Lastly, the enemy AI is stated to be improved.

My PC uses a Ryzen 5 5600X processor with 64 gigs of DDR4 RAM and an RTX 5070 Ti GPU.

I replayed the PCVR version on Steam using a Quest 3 via Virtual Desktop on the Ultra preset in VD. In game, I left the graphics on the default medium setting. The highest caused some stutters on my PC when I started recording.

See also  Demeo Now Supports Mixed Reality & Foveated Rendering On Apple Vision Pro

For standalone, I played and recorded natively on Quest 3 with a metrics meter running to monitor framerate. This game is NOT available for Quest 2 or Quest Pro, so those were not tested.

You can find the minimum and recommended specs on the Steam page to learn more.

The Quest version uses two common standalone VR optimization methods. The first is Application Spacewarp (ASW), an optimization technique where the game renders at 36 frames per second, then the system synthesizes the missing frames to output 72 frames per second to the display. This is most noticeable in the form of micro stutters when grabbing objects. The second is fixed foveated rendering, where pixels on the periphery of the field of view are rendered at a lower resolution than the center of the view. This is noticeable if you keep your head still and move your eyes in any direction.

The aforementioned new intro is a good place to start when comparing the graphics. This scene has a pirate, the brother of Davy Jones, sending you on a quest to find the infamous pirate and his treasure. On both versions, the lone candle on the table provides some dynamic lighting. Doing something as simple as picking up a wine bottle and watching the light of the candle dance around it would’ve been unheard of for standalone a few years ago. The lamp you acquire early in the game also behaves the same way. Most of this game takes place in dark caves and dungeons and the lamp lets the developers keep dark corners dark, instead of that sort-of-dark-but-really-just-gray darkness seen in previous standalone efforts. Having said that, there is a significant difference in the lighting. The lamp on PC illuminates and casts shadows against everything while the Quest lamp is more selective.

See also  Climate Station Explores Climate Change Through An Interactive Story On PS VR2

Pirates VR: Jolly Roger PCVR vs Quest comparison

I expected the draw distance looking out to the ocean to be reduced by a heavy use of fog, but that’s not the case. The entire area is intact with a surprising amount of detail preserved. Little things, like the dust particles when grabbing a vine add to the overall experience. However, looking out to the horizon caused a major frame drop I experienced in the game, going from 72 to the low 50s. There is quite a bit of texture pop-in, but that was there with the PC version as well (especially underwater) unless the PC graphics were highest setting and even then, the odd rock or bush would still pop into view as you approached it. The level of detail and texture quality on the environment items (rocks, ground, walls, plants) have clearly been reduced, but not to the point of breaking immersion. The skeletons you spend the entire game fighting are more detailed on PC than Quest, but this didn’t really stand out until encountering the enemies wearing clothes later in the game.

Even the water (mostly) holds up. Water in general is a struggle for standalone headsets and Jolly Roger doesn’t buck that trend, but it holds up better than most Quest games. There’s an extensive stretch spent underwater about a third of the way through the game and Split Light Studio (in partnership with Incuvo) translate that well to standalone, albeit with an odd blue sheen in the distance I did not notice on PC.

Overall, this is a strong PC to standalone port. It feels more like playing a PC game on the lowest settings with reduced texture quality as opposed to past Quest ports where entire assets, like grass, benches, and trees are removed and draw distance is drastically reduced.

See also  Meta Connect's Agenda Essentially Confirms A Smart Glasses SDK

Pirates VR: Jolly Roger is available on Steam and PlayStation VR2 for $19.99, and Meta Quest 3/3S for $14.99.

You Might Also Like

Resident Evil 4 Remake Nears 200K Players On PlayStation VR2

From Quest To Horizon: How Meta's Shifting Priorities Are Affecting Developers

Cards & Tankards Expands With Fantasy Social Hub In 'The Town' Update

Smash Drums Heads For PlayStation VR2 This Year With PS5 Pro Upgrades

Quest 3S On Sale For $250 With Batman: Arkham Shadow Again At Walmart

TAGGED:Virtual RealityVR
Share This Article
Facebook Twitter Copy Link
Previous Article Neva Prologue review: prequel DLC enriches a beautiful game Neva Prologue review: prequel DLC enriches a beautiful game
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Neva Prologue review: prequel DLC enriches a beautiful game
Neva Prologue review: prequel DLC enriches a beautiful game
PC Game February 22, 2026
Marathon_03
Marathon Gameplay Trailer Showcases a Harrowing Run From Start to Extraction
Upcoming February 22, 2026
Helldivers 2 Players Advised to Prepare for “Unjust Counter-Offensive” After Cyberstan Failure
Helldivers 2 Players Advised to Prepare for “Unjust Counter-Offensive” After Cyberstan Failure
News February 22, 2026
Witness.
Carpark Hero is a new… battle royale game? Kinda?
Mobile February 22, 2026
007 First Light
007 First Light Gameplay Director Details Every Way the Team Pushes the Player Forward
PC Game February 22, 2026
Phil Spencer_02
Phil Spencer’s Retirement From Microsoft Gaming “Was Not Planned” – Rumor
News February 22, 2026
Monster Hunter Stories 3 Twisted Reflection
Monster Hunter Stories 3 Trailer Reveals More Surprise Monsters, Including Lao-Shan Lung
PC Game February 22, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

WWE 2K25 Guide – How to Do Super Finishers
Dragon Quest 7 Reimagined Announced for PC and Consoles, Out on February 5, 2026
Marvel Cosmic Invasion Adds She-Hulk and Rocket Raccoon
The best races and origins to pick in Oblivion Remastered

Trending News

Patapon 1 + 2 Replay Update Brings New Boss Rush Challenge
Ubisoft’s New Subsidiary Will Build Story-Based Single-Player, Live-Service Multiplayer, and Mobile Games
Fight or Kite: Havenhold is an action combat MMO with old school vibes
EA Sports NHL 26 – Reworked X-Factor, ICE-Q 2.0 and Revamped Goalie Details Revealed
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Pirates VR: Jolly Roger Graphics Comparison – PC VR vs Quest
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?