My favourite factor about following the online game trade intently as a part of my job is seeing how a lot it evolves over time. It’s a pleasure to see one thing like cellular video games develop from enjoying Snake on my cellphone to console-quality video games. And it’s equally rewarding to comply with a studio from its debut recreation to its larger, extra formidable tasks a long time later. Ghost City lets me see each of these evolutions play out directly.
The brand new VR puzzle recreation is the most recent challenge by Fireproof Video games. Should you’ve performed loads of cellular video games through the years, chances are you’ll acknowledge that identify because the developer behind The Room, a superb collection of moody escape room video games. After 4 hits on cellular, Fireproof would broaden its skillset with 2020’s The Room VR: A Darkish Matter, a must have VR recreation that confirmed how rather more the studio may do. 5 years later, Fireproof has raised the bar for each itself and VR gaming at massive once more with Ghost City.
In The Room collection, gamers largely remedy a collection of puzzle containers as a creepy backstory unfolds within the background. Ghost City could be very completely different in that it’s a story recreation in the beginning that higher threads its tactile puzzles right into a story. The journey follows Edith Penrose, a ghost hunter who units out to seek out her brother after a mystical encounter. Her quest takes her from the seas of Scotland to an eerie otherworld as she casts out stray spirits and solves loads of puzzles.
It’s a lot larger in scope than any of Fireproof’s earlier video games, nevertheless it’s anchored by dependable gameplay. Constructing on The Room VR, Ghost City has gamers grabbing objects and tinkering with switches to resolve tactile puzzles enhanced by clean movement controls. These sections comply with The Room’s lead by throwing me in an interconnected collection of interactions that I must method like an escape room. One has me making a concoction in a take a look at tube by scouring a room for clues as to what liquids I must pour in. One other has me pointing a light-weight round a room and discovering clues hidden within the shadows it casts. These moments are, unsurprisingly, the place Ghost City is at its greatest.
In between these bigger set items, I’m doing extra one-off puzzles that naturally slide into the story. Once I head again to my flat and present my ghost looking companion an artifact I’ve discovered, I toss it right into a machine and analyze it by dragging a microphone round its floor and in search of a selected sample as we chat. These micro puzzles permit the story to play out extra fluidly slightly than between lengthy gameplay sequences.
Although I do love that evolution of Fireproof’s formulation, there are moments the place I want the one-off puzzles had a bit extra depth to them. Since they aren’t at all times constructed to tie into the subsequent step, just a few nice concepts may be left feeling a bit one-note. That’s to be anticipated contemplating that Fireproof is shaking up a formulation it has perfected with 5 video games so as a decade. It hits on some really nice concepts, like throughout its P.T. reminiscent finale, however there’s room to push its blossoming concepts much more.
That very same dynamic may be felt within the narrative, which is the most important swing the studio makes right here. Ghost City tells a enjoyable supernatural story that does an excellent job at creating a mystical actuality the place science and supernatural meet. It’s extra cinematic than The Room too, with one standout chapter sending me up a haunted lighthouse as a ghost tries to evade me. The storytelling does really feel a bit unfastened, although, as there’s loads of lore packed into 4 or 5 hours of continually shifting story beats that don’t at all times really feel linked. Nonetheless, it strikes by some thrilling set items that take full benefit of VR’s capacity to convincingly transport us to new locations.
Ghost City looks like as a lot of an evolution for Fireproof Video games because it does a brand new starting. It’s a studio reaching its pinnacle with The Room and beginning once more from the bottom up. I virtually see it as a re-debut — and an excellent one at that. Although simply as thrilling to me is the way it looks like a step ahead for VR as an entire too. Simply have a look at the bounce from The seventh Visitor VR to Ghost City, two very related paranormal puzzle video games that really feel not less than 5 years aside slightly than two. Video games like Ghost City proceed to show VR right into a viable platform filled with gems for anybody dedicated to the tech. Who is aware of the place it will likely be 10 years from now, however I hope Fireproof Video games is on the head of the desk by then.
Ghost City is out now on Steam VR and Meta Quest headsets.