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Gamexplore > My Bookmarks > PC Game > Overwatch 2's hero progression revamp feels like engagement bait
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Overwatch 2's hero progression revamp feels like engagement bait

August 31, 2025 7 Min Read
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7 Min Read
Overwatch 2's hero progression revamp feels like engagement bait
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Blizzard overhauled Overwatch 2‘s hero development in Season 18 to incorporate fewer stats and extra probabilities to get free stuff. Ostensibly, the change reduces complexity, but it surely takes away extra than simply stats for monitoring your progress. It wipes out a worthwhile studying alternative and replaces it with what looks like little greater than a fast gratification hit.

Beforehand, every hero in Overwatch 2 had a number of development metrics, together with some basic ones, reminiscent of time performed and eliminations earned, and extra particular stats, like turret kills for Symmetra or Life Grip saves for Lifeweaver. You’d earn badges for rating these sub-stats up and new hero ranges when you leveled them as much as a sure level. The concept was that the system required you to discover ways to use each a part of a personality’s equipment and alter the way you play accordingly, as an alternative of simply counting on particular methods in each match. The brand new model offers you expertise factors based mostly on how lengthy you play and nothing else; swaps the extra subdued development badges for glowing, neon-colored replacements; and offers each character a miniature battle cross with banners and different rewards whenever you attain milestones.

Stats in themselves aren’t that helpful, however they did play an vital position in studying the sport. I might reached a plateau with Ashe within the outdated development system, as my BOB aiming desperately wanted work. After enjoying one full, seven-round match of Stadium mode underneath the brand new system, although, I leveled up twice with a brand new badge and a miniature cascade of rewards only for spending half-hour enjoying as Ashe — with just one extra BOB kill underneath my belt (sure, I am that unhealthy with the robo-butler).

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Maybe the quantity of expertise earned was a glitch, because the bugs in Season 18 have been legion. However both method, it is arduous to not see this new setup as a option to cut back friction and preserve folks round. You do not have to be taught or enhance to progress. You simply must play an increasing number of, then scoop up a bunch of rewards for it no matter your efficiency.

Overwatch 2 Season 18's hero progression screen, featuring Hazard
Picture: Blizzard Leisure

You’ll be able to simply fully ignore development, in fact, however for a sport that also has no complete technique of educating folks the right way to play, it looks like a missed alternative to foster a stronger, extra lasting kind of engagement. Attempting to attain extra long-range eliminations as Ashe pushed me to enhance my intention, positive, but it surely additionally taught me to consider positioning and angles of method extra fastidiously. Bumping up scores for Symmetra’s and Torbjörn’s turret eliminations inspired me to pay nearer consideration to how different folks moved and performed in a bid to determine the perfect places for turrets to do injury with out immediately getting obliterated.

Overwatch 2‘s current hero coaching regimens pit you towards predictable coaching bots as an alternative of precise folks, they usually’re solely accessible for a small handful of the sport’s 40-plus characters anyway. Sure, I can train myself the right way to enhance with out little badges and rising numbers. Nevertheless, seeing the results of my effort after a match and charting my enchancment over time made me need to preserve doing higher, excess of being patronized with free loot and “development” I did not earn does.

A party member's hero progression stats in Overwatch 2
Picture: Blizzard Leisure

There is a probably extra critical subject with how the brand new development system works as nicely. Since Blizzard needs to let folks exhibit their shiny, redesigned development badges, the overhaul lets everybody see your prime three highest-ranked characters and your rank with the presently chosen character. I already bumped into just a few cases the place much less nice get together members have been utilizing it as an excuse to be poisonous — complaining about somebody making an attempt a personality they weren’t acquainted with or griping when somebody’s efficiency did not match their character rank. In a perfect world, I might write these off as remoted incidents. However I’ve already had a few folks inform me in personal that they are anxious about selecting up a brand new hero in case they get piled on for it and possibly will not be enjoying with comms on anymore.

Previous to publication, gamexplore requested Blizzard for remark about why the design workforce believed the brand new development system is extra helpful for gamers than the outdated one and what concerns got to potential enhance in toxicity. Nevertheless, a consultant mentioned the workforce was busy with the launch of Season 18 (and the Luka Dončić collaboration) to arrange a response.

A neighborhood specialist did publish on X that Blizzard plans so as to add a “legacy” model of development at a later date that features no less than a few of the information the outdated system tracked, although had no different particulars to share.

I do not like clichés and adages. I might be mendacity, nonetheless, if I mentioned my first response to studying that Blizzard already needs to re-introduce the outdated system wasn’t a basic: “If it ain’t broke, do not repair it.”

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