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Gamexplore > Reviews > Neva review: a Ghibli-esque platformer with tight visuals and loose combat
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Neva review: a Ghibli-esque platformer with tight visuals and loose combat

February 10, 2025 9 Min Read
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9 Min Read
Neva review: a Ghibli-esque platformer with tight visuals and loose combat
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Neva evaluate
Neva is a lovely platformer about nature and decay that takes Nomada Studio to the subsequent degree. The platforming and fight are imprecise sufficient to distract from a world of harmful magnificence – however not a lot that you simply will not benefit from the journey.

  • Developer: Nomada Studio
  • Writer: Devolver Digital
  • Launch: October fifteenth 2024
  • On: Home windows, MacOS
  • From: Steam
  • Value: TBC
  • Reviewed on: Steam Deck

Neva is the Sophomore effort from Nomada Studio, who chances are you’ll bear in mind from their stunning, dreamy platformer Gris. Neva is just not a literal sequel to Gris, but it surely definitely appears to be one in a non secular sense, because it, too, is a floaty hand-illustrated platformer keen on metaphor. Neva introduces some drama, with fight and a well being system (if not precise stakes due to near-instant restarts), and though neither the platforming nor fight are exact sufficient to be neat bedfellows, I feel we needs to be keen to forgive many of the mess.

The flavour of the day is environmentalism, an more and more acute topic for metaphor, and one whose broad notes have not actually modified since Tim Curry sang Poisonous Love in 1992. Neva appears significantly unoriginal on this vein as a result of it is so clearly influenced by Studio Ghibli. The creeping pot-bellied monsters corrupting the forest are clear cousins of Spirited Away’s No Face, the best way they take over big totemic animals and switch them aggressive may be very Princess Mononoke, and whereas we’re on Mononoke I wants should level out that you simply play as a bounding, leaping forest warrior girl and her mystical white wolf bestie – the titular Neva. So, .

See also  Proverbs review

Picture credit score: gamexplore Shotgun/Devolver Digital

I type of did not thoughts that, as a result of if you are going to rip off somebody, most likely higher Ghibli than FernGully, and, like Gris, Neva manages to be achingly stunning in its personal proper. You journey by the forest in seasons, every altering the appear and feel of the 2D ranges (I used to be significantly keen on the silent white blanket of winter). In every case you additionally witness the creeping devastation of the blight affecting your own home. The black gunky enemies eat away the very core of timber and rock formations, turning the world right into a part-fantasy, half sci-fi, zero-G dreamscape. The monsters merge into bigger kinds, and their secretions develop into massive monochrome flowers by which they bury their faces, destroying the world and being lotus eaters whereas they do it. I ponder who that may very well be referring to?

However because the lady touring with Neva, you are capable of battle again. You include a dodge-dash and a sword, which you should use to jab the blob monsters that burst out of the bottom to swipe at you. An everyday legally-distinct-No-Face will go down in three or so hits, however they’ll additionally animate the our bodies of former forest mates – birds, deer, and so forth. This undead creature will then run at you, and also you dodge the fees and AOE assaults till the zombie will get drained and falls over, exposing a weak spot. The method is basically the identical for mini-bosses and big seasonal bosses, which carry a supply of the blight and should be dispatched earlier than you progress to the subsequent a part of the 12 months.

Because the seasons go by, Neva grows bigger and also you get extra skills in your arsenal to assist with each preventing and platforming. You get a floor pound, you may order Neva to assault at vary (which has secondary makes use of reminiscent of activating timed flower platforms), and you may even experience Neva and assault or leap from their again. It’s also possible to, after all, pet Neva everytime you like. And apart from the petting, this all strings collectively into advanced balletic platforming round floating tree roots and the our bodies of animals frozen in flight, as unusual shapes move within the background. From time to time you come throughout a constructed construction, all straight strains and angles rising out of the in any other case natural panorama, and sometimes presenting a brand new and unusual platforming problem.

Neva stands atop a large floating rock and looks down at other floating rocks, their earth connected by tree roots.

Neva and Alba cower in the dark, as a horrible No-Face-esque monster howls in their face.

Picture credit score: gamexplore Shotgun/Devolver Digital

Alba stabs a tall monster in its head.

Picture credit score: gamexplore Shotgun/Devolver Digital

However the platforming, whereas dreamy, is maybe a shade too dreamy for the extra superior challenges that Neva presents over Gris. There are lily-like flowers yow will discover and light-weight up with a bit of additional platforming, however they did not usually really feel well worth the effort it took to grasp the exact angle of bounce required. However there’s little price to this, whereas dodging at barely the unsuitable angle in a boss battle can actually come again to chunk you in your floaty little bum.

That is compounded by the truth that admirable efforts have been made to make the enemies as stunning – albeit in a twisted approach – because the world itself, and these have been profitable sufficient that it may be fairly arduous to inform which little bit of them you’ll want to keep away from. Typically the protected half to dodge previous quantities to a sliver between hoof and horn that you’ll want to thread like a needle. Neva finally ends up feeling more durable than it kind of has a proper to, and never as a result of it is a Celeste-esque nailbiter by design.

It turns into a little bit of a vicious cycle, the gossamer gorgeousness of the sport obfuscates the ducking and diving, and the additional pressure this provides to the fight makes it more durable to calm down into an pleasing move state. There was a battle towards a large boar within the second stage that almost did me in, as a result of your life quantities to a few hits, complete, and several other occasions I turned on invincibility so I may benefit from the world and story extra simply.

I’m in actual hazard of sounding ungrateful, as a result of jeopardy was one thing I wished extra of in Gris. It is current in Neva, however the nuts and bolts want tightening earlier than it hits an Ori And The Blind Forest, sport of the 12 months, orchestral tour kind of degree of greatness. That apart – which in equity is sort of a giant “that” in an motion platformer – I feel Neva is a step above Gris. The expertise as a complete is partaking and bittersweet sufficient that I will even forgive the ‘it was all a dream’ switcheroo.


This text is predicated on a evaluate construct of the sport offered by the writer.

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Reading: Neva review: a Ghibli-esque platformer with tight visuals and loose combat
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