VR veteran studio nDreams is on the brink of launch what appears to be like like certainly one of its most immersive VR video games but, led by its latest inside studio nDreams Elevation. Now, in a behind the scenes VR Developer Direct highlight, the studio supplied up some key perception into simply what makes Attain so immersive.
nDreams Elevation introduced Attain final week, exhibiting off some preliminary gameplay in what’s shaping as much as be a cinematic, parkour-focused fight recreation, replete with a ton of VR-native motion and battle mechanics.
In a VR Developer Direct highlight, nDreams Elevation design director Matt Duff explains Attain relies on three core pillars, which have remained the identical since concepting out the sport.
“That’s: motion, journey, and presence,” Duff says. “Every part we do is ‘VR first’. What we did with Attain, is we redefined how you progress in a VR recreation. Quite a lot of the instances, we’re doing bodily interactions—you attain out and pull your self by areas.”
Leaping, which is normally not one thing that transfers effectively to VR resulting from consumer consolation, is an enormous focus in Attain, Duff explains. The studio has applied a gesture primarily based system that’s “tricking the thoughts into pondering that you just’re doing it.”
Participant company can be an enormous deal in Attain, the studio says, noting that “if it appears to be like like it may be interacted with, if it appears to be like like it may be climbed, you are able to do it.”
Underpinning it’s the recreation’s so-called Full-body Consciousness system (FBA). You received’t see any floating palms right here, as Attain features a full-body participant character, which Duff says “strikes in a sensible method,” giving the consumer extra presence in-game.

However what about fight? Duff says Attain presents each “excessive motion type of components and excessive stealth components,” letting gamers select what instruments they’ll use to deal with any given state of affairs, together with a bow with a number of arrow varieties, together with explosive, freeze, and stun.
Going the stealth route, gamers may draw enemies to fired arrows, giving the consumer room to maneuver round for a extra up-close and private kill. You’ll be able to see extra motion within the video beneath.
Attain is ready to launch on all main VR headsets later this yr. Within the meantime, you’ll be able to wishlist it over on the Horizon Retailer for Quest 3, the PlayStation Retailer for PSVR 2, and Steam for PC VR headsets.