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Gamexplore > My Bookmarks > Reviews > Morsels review
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Morsels review

November 18, 2025 17 Min Read
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17 Min Read
Morsels review
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Morsels overview
A heaping, triumphant landfill of a roguelike shmup, a 2D deluge of decay and pleasure.

  • Developer: Furcula
  • Writer: Annapurna Interactive
  • Launch: November 18th, 2025
  • On: Home windows
  • From: Steam, Epic Video games Retailer
  • Worth: 16/£12/€14
  • Reviewed on: Intel Core-i7 12700F, 16GB RAM, Nvidia RTX 3060, Home windows 11

The phrase “morsel” comes from the Latin “mordeo”, which means “I chew”. Each time you play Morsels, you might be bitten and eaten by a horrible cat. The beast’s incisors crash shut across the display screen, and also you tumble slowly down its oesophagus after the sport’s squealing mouse protagonist.

I may write an entire article in regards to the bastardly antics of cats – there’s one dwelling subsequent door who’s at that stage of feline youth when she actually, actually enjoys taking part in along with her meals. However the first time I succumbed to these jaws, I believed as an alternative of the plughole in my rest room sink, a trivial hellmouth filled with hair and toothpaste. I believed, too, of the tenacious little flies that hold rising from that soap-scummed porcelain sphincter, the life that retains surfacing from a conduit of my filth.

The cat’s throat in Morsels is a cosmic drain that runs from the heavens to the sewers, its squamous folds furred by invading tree roots. Your activity, because the mouse, is to battle your method again up via a dozen or so ranges of teeming and exquisite roguelike dysfunction, enlisting as much as three, hot-swappable creatures of weaponised waste to battle all of the squirming, indigestible stuff you encounter alongside the way in which.

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I felt a bizarre disgrace, taking part in Morsels for the primary time. I attempted just a few runs and seemed round my flat in any respect the yellowing curls of fingernail and bits of tracked-in leafmold, the rags of spiderweb clinging to still-packed and wilting packing containers from the transfer an entire 12 months and a half in the past. I went into the kitchen and seemed on the binbags torn by aluminium cans, leaking rivulets of espresso. The council do not acquire recycling, and the closest depot is 2 miles away on foot – nonetheless, I do know I may take my cans there if I cared to.

Whereas Morsels shouldn’t be a “political” recreation within the sense of being didactic, it’s made up of bite-sized reminders of such human carelessness. One of many first “Morsels” you will purchase is Gumsel, a Hubba Bubba hooligan who works nicely as a turtling ranged attacker, its particular transfer producing bubbles that block or sluggish enemies. Actual-world chewing gum is comparably resilient, made up of non-biogradeable petrochemical merchandise which can be able to outlasting the mortar of the buildings and pavements we absent-mindedly stick it to.

Cigarette butts additionally take some time to decompose, however Morsels focuses on the extra quick price of chucking them apart. Later within the recreation, you will meet Zigsel, a Rizla caterpillar that’s all the time susceptible to being incinerated by its personal path of embers. After which there’s Smugsel, a burly tuft of exhaust fumes that refuses to blow away.


A choice of two new Morsels in the game Morsels, with a full hand of three below.
Picture credit score: Annapurna Interactive / gamexplore Shotgun

The boss design burps just a few notes of extra overt and particular satire. There is a cat in a sq. swimsuit with a Trumpian combover who transforms right into a lolloping cheeseburger (every boss has alternate transformations, encountered on replay). Between ranges, you will bump right into a rotating solid of Lynchian gargoyles who’ll usually provide some rewards or a minigame, and generally, take issues away. These gatekeepers embrace a beached sperm whale, flat on its again with a sixpack tab braceleting one fin, and a gaggle of Goyalike youngsters watching information footage of a falling bomb. Nonetheless, Morsels is not out to be a recreation with a Message; it is too engrossed in its personal mess.

Which does not make it unfeeling, or missing in radical sentiment. Morsels follows our waste down into muculent canyons of worms pushing via background surfaces like intrusive ideas, however there is no such thing as a weeping within the sewers. There’s a choreic and maternal fatberg who sends you off on every run with a hug, belching a coronary heart emoji into the sewer pipe above. There’s a busker product of sopping weed and trumpets, burbling away by the ladder to the primary space. There’s a raccoon tapping their toes to the busker’s music, and one other, sleeping raccoon who farts obligingly when struck. There’s a unusual love right here, radiating via the grease as if from some fermenting magma pocket. Love and silliness and good-natured malice.

The scurrying issues within the realms above will kill you endlessly, sending the mouse’s physique again down the catpipe to the bowel, however you and they’re matter that may solely be remade, not destroyed, and there’s a form of embrace in every failure, like being warmly enveloped by the mud of a polluted estuary when the tide pulls out. The procedural stage technology is deathly, however it loves you. It dances for you. It throws ingenious shapes for you, cosy CRT-fugged labyrinths of perhaps six to a dozen ‘rooms’ and corridors apiece, comprised of padlocked partitions, big-lipped turrets, sweeping chainsaws, canalina dentata, and flaming chum. The person critters are pleasant, each for his or her visceral persona and for the artful method they choreograph what’s on some stage a bullet hell recreation.


A screen full of bouncing green slime spat by an insect character in Morsels.
Picture credit score: Annapurna Interactive / gamexplore Shotgun

There are the Bubs, grousing lipomas that wiggle via the pores of every map: barely a risk in themselves, they’re usually deadly once you fail to see them in amongst salvos of poisonous sputum. There are the goddamn inextinguishable fairies launched by one stage modifier, who flit via partitions and look away out of your assaults like wily blue bottles.

There may be the roaring spectral adder that serves the identical goal right here as Spelunky’s ghost, slithering in from the outskirts of the playspace after an unpredictable time, blocking routes with its coils as you hurry to scoop up stars for level-ups and cheesecrumbs to spend on power-ups. There may be the slumbering bus – a porcine, centipedal variation on the night round from My Neighbour Totoro – who’ll whisk you direct to the following biome, offering you purchase a ticket, and offering you are comfortable to play a little bit Frogger on the way in which.

The friendliest of all are the birds. These embrace pigeons, these hardy, sociable beings we Londoners name “rats with wings” (and sure, there are rats in Morsels as nicely, all of them sporting sunshades) – you will discover them hummocked on bricks, watching the chaos of every battle as impassively as they’d commuters on a station platform. You may additionally discover birdcages you may smash to accumulate an escort of auto-firing sparrows, a boon certainly once you’re attempting to determine a more difficult and oblique species of Morsel. Those I battle with essentially the most embrace Hogsel, a cousin of arcade Snake that guzzles its personal tail except you retain feeding it, and Uggsell, a cracked egg with overdeveloped thighs, who “tele-hatches” to a kicked ball in a blast of black yolk.


A bestiary entry for a half-hatched eggshell creature called Uggsel in Morsels.
Picture credit score: Annapurna Interactive / gamexplore Shotgun

The variations of Morsel make a degree about language, I believe, which matches past their transient and bemusing bestiary descriptions. “Mordeo” is cognate – that’s, it shares an ancestor – with the English phrase “good”, which may check with cleverness and beauty and likewise, to ache. That distinction captures the ugliness of ‘stunning’ language, its grammar and vocabulary partly the results of accident and appropriations, of bewilderment and the workings of energy. It accumulates into unhealthy habits like oil in a plughole.

My very own vocabulary is a crusted nicely of privilege, a goblet of expensive adjectives and curdled, mannered phrases like “comparatively innocuous” or “luxurious” or “conjured”, to choose just a few that hold stabbing me within the eyes at any time when I re-read something I’ve written on right here. In squeezing a menagerie from compound puns, Morsels goads you to get your enamel into the rubble, to chew and reform language along with your tongue. What different species of -sel are you able to consider? Many greater than the couple of dozen on present on this recreation.

It is tempting to summarise the degrees as “ecologies” – one other favorite of mine, when describing any simulation – however after I spoke to him at this 12 months’s Summer season Video games Fest, developer Toby Dixon resisted the time period. Morsels would not have an ecology within the sense of a extra calculated and graded illustration of multilateral relationships between autonomous creatures. The creatures in Morsels do not relate, as such; they’re solely inquisitive about you. Complexity and tactical benefit come up, nevertheless, after they get in one another’s method.


A living campfire spewing fireballs in all directions, from Morsels.
Picture credit score: Annapurna Interactive / gamexplore Shotgun

You stumble upon the tiny peaceable snails that fill each stage, they usually roll over a smoking grill, catch hearth and collide with fanged spaghetti monsters that appear like decapitated Sweetums. Demon skulls orbiting your character are glued to balls of snot; rodent snipers are clobbered by spiked chains despatched swinging by your hasty retreat. All this on prime of the curious and competing results of modifiers, like passives that set off your Morsel’s particular transfer after they’re broken, or throw cleaning blue water within the route of your dodge.

These interactions could also be unintentional, however they really feel alive. I believed that was me projecting, however then I remembered the argument that advanced life begins with issues bouncing off one another – the Epicurean clinamen, whereby plummeting atoms swerve into cascades that, given sufficient time, add up right into a world, slightly than only a regular fall of unintegrated matter.

Matter! Morsels merely adores the stuff, adores what occurs once you glop sufficient of it collectively. One precedent is Mad God, the cease movement magnum opus of Phil Tippett, animator of robots and dinosaurs for Lucas and Spielberg. Mad God is among the most appalling stuff you’ll ever watch, and likewise one of the great. It’s a Miltonic depth of shit and torture and sleepless, atrocious fecundity. Like Morsels, it kind of germinates from trash-compacted materialism and kleptomania. “Plenty of the time I had no thought what I used to be doing, working with a number of chemical substances and dyes the place I used to be pouring one into the opposite,” Tippett informed Selection in an interview, including that “I am an obsessive collector of not something worthwhile, simply stuff. This movie is like I invited stuff into this gravitational subject that ultimately condenses into one thing.”


A between-levels conversation with some sentient dumpsters in Morsels.
Picture credit score: Annapurna Interactive / gamexplore Shotgun

Mad God takes place in “a reminiscence or a ghost world of mankind,” Tippet went on. “It is what our consciousness was left with after we left.” The identical might be mentioned of Morsels, through which human vestiges are in all places, however people themselves are displaced into zoomorphic caricature. These vestiges lengthen from the literal bodily runoff that types the menagerie to Dixon’s congealed reminiscences of bygone aesthetics, outdated playthings and videogames recast as minigames hidden in mouse holes, or slid between ranges. Snakes & Ladders, Frogger, desk hockey, pinball – the spoiling fruits of an 80s and 90s childhood fished triumphantly from the dumpster, reassembled with intimacy and panache within the face of the parallel soulless perversions of re-generative AI.

The general construction of the sport is corresponding to the very first Toejam & Earl, whereas its pacey and concussed, off-kilter soundtrack riffs on the likes of Hey Arnold, however it would not goal to be the sum of its referencing. It makes me consider Tippett, once more: “the nomenclature of the day is content material, content material, content material, and it is extra like scorching air, scorching air, scorching air,” he informed Selection. “I needed to make one thing that grabs individuals’s consideration and takes you some place the place you had by no means been earlier than, and you haven’t any thought the place it is going.”

Morsels corresponds to sure well-oiled mantras of content material, content material, content material. It is an ultra-replayable recreation with some perma-progression to ease the sting of quickly repeated defeat. The tempo of accelerating problem is broadly recognisable, as are the methods you may improve every Morsel to, for instance, sluggish time on harm, or inflict extra criticals. Later biomes screw with you in acquainted methods: heaven is a cloudscape with many whirring desk followers, and no guard rails.


The title screen for an in-game 3D game called Bloody Moridae, from Morsels.


An in-game version of Snakes & Ladders from Morsels.

Picture credit score: Annapurna Interactive / gamexplore Shotgun

You may in all probability scale back Morsels to the standing of a well-made style piece, a reverse Spelunky with a streak of Noita, however there is a pervasive uncertainty – I am nonetheless undecided what these Goyalike youngsters are for, after seven hours of play – and the durability of the rogueliking is not what makes this compelling. What makes it compelling is the story it tells in regards to the roguelike, about mills and their supporting databases, right here reinvented as treacherously fermenting landfill. That is the roguelike gone rancid in a time the place roguelikes are as frequent as pigeons, stewed within the juices of overmuch creation.

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