Capcom’s Monster Hunter Wilds is lower than two weeks away, and followers eagerly await all the things it gives, particularly within the end-game. Nevertheless, for these anticipating a Siege-style raid quest like Monster Hunter World’s Safi’jiiva or Kulve Taroth off the bat, there are at present no plans for a similar.
Talking to MP1st, producer Ryozo Tsujimoto and director Yuya Tokuda mentioned, “Presently, for Monster Hunters Wilds, the overall gameplay is deliberate for four-player multiplayer. Like we had for Monster Hunter World, which was the Kulve Taroth, which was a 16-player raid, we don’t have one thing like that deliberate for the end-game of Monster Hunter Wilds proper now.”
As for whether or not this was attributable to a technical motive, they replied, “So much like Monster Hunter World, the raid quest wasn’t out there within the sport, it was added as an replace after the sport launched. Just like Monster Hunter World, we would like customers in Monster Hunter Wilds to typically get used to the gameplay first and revel in it, then transfer on to the tougher half, extra pleasant content material after they end.
“So within the sport itself, after we launch it, we don’t have plans for raid quests. It’s much like how we ran Monster Hunter World. It’s an intention that we didn’t add it, and it’s not a technical one.”
This doesn’t essentially imply that the event staff received’t ever add one thing related – solely that it’s absent at launch and never at present deliberate. Plans might at all times change, although.
Monster Hunter Wilds launches on February twenty eighth for Xbox Sequence X/S, PS5, and PC. Submit-launch, followers can sit up for Mizutsune as the primary free post-launch monster, arriving in Title Replace 1 alongside occasion quests and different updates. One other monster will be a part of the roster this Summer season with much more occasion quests, so keep tuned for extra particulars.