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Gamexplore > Reviews > Minishoot' Adventures review: a deceptively simple blend of 2D Zelda and shoot 'em up action
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Minishoot' Adventures review: a deceptively simple blend of 2D Zelda and shoot 'em up action

February 5, 2025 10 Min Read
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10 Min Read
Minishoot' Adventures review: a deceptively simple blend of 2D Zelda and shoot 'em up action
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Minishoot’ Adventures evaluation
A simple however splendidly executed mix of topdown shmup motion with a 2D Zelda construction.

  • Developer: SoulGame Studio
  • Writer: SoulGame Studio
  • Launch: April 2nd, 2024
  • On: Home windows, MacOS
  • From: Steam
  • Worth: £12.79/€15/$15
  • Reviewed on: Intel Core i5-12600K, 32GB RAM, Nvidia RTX 4060 Ti, Home windows 10

I have been on a journey. About an hour into Minishoot’ Adventures, I used to be able to name this easy mixture of 2D shmup and 2D Zelda mediocre. My thoughts had been modified lengthy earlier than I beat the ultimate boss, by which level I believed it was good, however I nonetheless felt that each one the individuals praising it on the finish of 2024 have been singing so loudly solely as a result of it was good and brief and obscure, three issues which together are simply mistaken for greatness.

Then I pushed previous that remaining boss, mopping up the rest of the map, and in that final 25% I believe I fell in love. Minishoot’ Adventures is simple in idea, however its execution is a masterclass of expertise.

Or maybe that ought to be simply “craftship”. Minishoot’ Adventures has you controlling a small hovercraft, which from the shocking apostrophe within the title (why not “Minishoot’s”?) I assume to be named Minishoot. There’s little or no writing within the sport to make its story express, however this appears to be a universe populated by related sentient craft with no people in sight. As you zoom round, you encounter pleasant craft who talk with you by way of chirrups, spins and sweat, and who come to your HQ that can assist you, and enemy craft that want to shoot you. You don’t want to be shot, so that you dodge their bullets and hearth again.

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Let’s begin with my doubts. Minishoot’ Adventures is a Metroidvania and to start along with your world map is usually clean. You possibly can discover the beginning space, which by itself comprises many caves or dungeons to enterprise inside, but additionally transfer past the boundaries of your map into a number of adjoining zones. The outcome was that I discovered myself an hour in and fully overwhelmed.


Your base where your pals hang out in Minishoot' Adventures.

Picture credit score: SoulGame Studio

I did not know the place to go. After I died in fight I did not know whether or not to persevere or whether or not I merely wasn’t levelled sufficient for the world and may come again later. I additionally did not know the place to search out the shards that might later fill out my map. I could not hold observe of which caves I would already been in and which I could not, as a result of from the skin they typically look related. The map within the backside left nook would flash sometimes, and I did not know what that meant as a result of, as a principally wordless sport, there’s little or no tutorialisation.

Another gamers would possibly revel on this kind of thriller, however I’m not another gamers. I’m me and I discovered it irritating and irritating. Minishoot’ Adventures isn’t an data sport that teases you with glimpsed potential and, when solutions come, they arrive not by way of your personal investigation or experimentation however on a platter as unlocked skills and characters. That is par for the Metroidvania course, however I really feel like different genremates – notably Hole Knight or Prince Of Persia: The Misplaced Crown – do a greater job of signalling to the participant: not right here, not but.

Minishoot resting on an island next to an enormous statue emerging from a pond in Minishoot' Adventures.

Picture credit score: SoulGame Studio

Finally, this second the place I felt misplaced among the many sport design was shortlived, and I persevered as a result of there remained elementary joys even throughout the anxiousness. Zooming round is probably the most speedy pleasure of Minishoot, and “zoom” looks like the correct verb for the mixture of thrilling momentum and direct management. It is extra Geometry Wars than Galak-Z, however there’s nonetheless some mastery to be eked out from increase and sprint strikes.

Taking pictures, too, is simple enjoyable. Your starter weapon is a speedy hearth single-bullet machinegun, and the clang and smash of shattering enemies is supremely satisfying. Gather sufficient of the crystals that enemies drop and you may degree up, gaining a degree that may be invested to make your weapon stronger, your bullets journey quicker and additional, your craft speedier, and extra. You will additionally earn gems by preventing bigger enemies that may be spent on upgrading your weapon, turning that single-bullet machinegun right into a multishot onslaught that tears via early enemies.

As soon as I had a foothold within the sport – though the sport has no toes, technically, and is maybe solely limbless – a gradual rhythm fashioned. I would delve right into a cave, every one a easy Zelda-style dungeon, and win a collection of fights to succeed in buttons and keys that allowed additional progress within the dungeon. Ultimately, on the dungeon’s finish, I would discover a new capacity, corresponding to to gradual time, to launch a bomb cost or to fly over water. These skills would additional enliven fight and empower me to make but additional progress within the overworld, reaching new areas containing their very own dungeons. Rinse and repeat.

Minishoot’ Adventures’ launch date trailer.Watch on YouTube

By the point I beat its remaining boss round 9 hours into Minishoot’ Adventures, I used to be happy. There is a generosity to the sport, the sense that it needs you to have enjoyable and is not too enthusiastic about standing in your means. It isn’t solely frictionless, to be clear, however take for instance the flexibility to downgrade your skills and refund the factors at any time. There have been loads of fights, together with bosses, that I failed 5 or 6 occasions, however progress may typically be pretty achieved by restructuring my upgrades to favour injury output over velocity or different skills.

The one knock I had in opposition to the sport by this level was that I did not discover it very attention-grabbing. There’s nothing technically authentic about Minishoot’ Adventures; it is a by-product mashup of two well-trodden genres that, of their assembly, reveal nothing new about one another. I will be sincere, that makes it a tricky sport to put in writing an attractive evaluation about whereas avoiding cliche.

But once I beat that remaining boss, I did not wish to cease. Minishoot’ Adventures feels so good to play that I continued to discover, heading to the by-then uncovered map markers to mop up. It was on this remaining run that I believe I fell in love, as I gathered remaining skills, collectibles, and plot beats one after one other and in fast succession. I by no means 100% a sport, however I did that and nonetheless stored entering into Minishoot’ Adventures. I used to be unhappy when it was actually over, too.

So let’s not overcomplicate it. Minishoot’ Adventures is an outwardly easy sport, however its straightforwardness is misleading. As I used to be enjoying, a silly query fashioned: given its conceptual obviousness and easy pleasures, why aren’t there extra video games pretty much as good as this? It is a silly query as a result of it has an apparent reply: as a result of it is extremely tough to make a very good sport and since what appears easy looking back virtually by no means is in creation. Perhaps Minishoot’ Adventures is not a “nice” sport, nevertheless it certain is a superb time, and that is a lot.

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Reading: Minishoot' Adventures review: a deceptively simple blend of 2D Zelda and shoot 'em up action
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