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Gamexplore > PC Game > Metal Gear Solid Delta: Snake Eater – How the New Features and QoL Changes Affect Gameplay
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Metal Gear Solid Delta: Snake Eater – How the New Features and QoL Changes Affect Gameplay

August 30, 2025 10 Min Read
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10 Min Read
Metal Gear Solid Delta: Snake Eater – How the New Features and QoL Changes Affect Gameplay
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To say that it’s been an extended await a brand new Steel Gear Strong could be an understatement, and even when it’s been a number of years coming, diving again into the stealth motion franchise with Steel Gear Strong Delta: Snake Eater feels good. With superior entry now dwell on Xbox Collection X/S, PS5, and PC, the entire world – or at the least those that purchased the Digital Deluxe Version – can expertise the remake in all its glory. Even with the revamped visuals, at its core, that is nonetheless inherently the basic that long-time followers know and love when it comes to the story, character and basic voice appearing. However what in regards to the gameplay?

Konami has adamantly retained the identical fundamentals that made the 2004 basic such a large hit, however added a number of new choices and options to vary issues up. How deeply do they have an effect on, and even enhance, the gameplay? Be a part of us as we dive into a few of the most game-changing new options, beginning with…

New Digicam Type

If you happen to’re a fan of Steel Gear Strong 3: Snake Eater, then the brand new controls for Delta will really feel…bizarre. Nearly unnatural. And but, the New Type digicam can really feel fairly good. It’s primarily an over-the-shoulder perspective of Bare Snake, synergising with the brand new motion choices (extra on that shortly) whereas enhancing general immersion. Nonetheless, boss fights could really feel a contact simpler with this setup, since maintaining observe of and responding to your opponents is much simpler (although you possibly can stability this out by growing the issue).

How does the Legacy Type digicam maintain up, particularly with the intensive visible improve? The reply: Effectively sufficient. It could not fairly convey the identical feeling because the 2004 basic, however for all intents and functions, it really works properly sufficient. The one draw back is you could’t change between the New and Legacy Type digicam views on the fly (just like Subsistence). It’s value noting that particular sequences will retain the basic digicam no matter your alternative, so be ready.

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Compass

Probably the most vital options – and initially some extent of rivalry again within the day – is the elimination of the radar, a staple of different Steel Gear Strong titles. In fact, the remaining is historical past and Steel Gear Strong 3 is hailed for this motion, however Delta: Snake Eater ruffled quite a lot of feathers when it was first introduced to have a compass. Konami telling me the place to go in 2025? Inconceivable.

The precise software, because it seems, is lots easier than you’d count on. It’s truly an optionally available merchandise which must be geared up, and quite than producing some ugly purple arrow or line on the ground, it would place a small marker on the HUD, indicating the following goal. This primarily cuts down on calling Snake’s allies and asking the place to go subsequent. Fundamental, certain, but additionally not egregiously useful or outstanding.

Motion and Stealth

Welcome to the jungle, the place crawling in tall grass and stalking enemies is paramount to your success (or at the least not getting caught). Delta: Snake Eater introduces a couple of intriguing additions that weren’t current within the unique, like transferring in first-person. Susceptible on the bottom, aiming at an enemy and eager to quietly reposition with out taking your eyes off them? That’s additionally potential, however much more intriguing is you could now crouch-walk like in Snake Eater 3D.

Opposite to what you’d suppose, nevertheless, this doesn’t utterly trivialize stealth. At instances, it appears like enemies have a lot better listening to, so having that extra mobility is a big plus.

Fast Dial and Fast-Change Camo

Say what you’ll in regards to the unique, however having to open the menu each single time to vary your camo or name somebody on the codec turns into tedious after some extent, particularly once you’re moving into the move of issues. To attenuate these breaks in motion, Konami added Fast Dial and Fast-Change Camo – the previous accessed by holding down on the directional pad and the latter by holding up. You wouldn’t suppose the outcomes could be so exceptional, however they work fantastically properly and be sure that your focus is on the sport quite than rifling by menus.

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Revamped Camo UI

That being mentioned, there may be some advantage to diving into the camo interface and tweaking Snake’s subsequent match. Camo Index is extraordinarily vital in each titles as a result of it measures simply how properly you’re camouflaged. The upper the quantity, the much less seemingly enemies are to identify you, however it’s depending on a number of elements, together with the setting. Delta: Snake Eater’s revamped camo UI makes it a lot simpler to use the perfect choices with coloured arrows and a brand new overlay. It’s not fairly OctoCamo, however with the ability to pop in and apply these adjustments rapidly with out pondering too onerous is a plus.

Quicker Save Loading

In a sport like this, the place a single mistake can spoil a no alert/no kill run or jeopardize unlocking sure camos and objects, the power to rapidly reload a earlier save is significant. The unique Snake Eater made this a extremely laborious course of, and the loading instances added insult to harm. In Delta: Snake Eater, now you can load the newest autosave at any second to return and successfully undo any errors and even strive a distinct technique. The near-instant loading instances on PS5 and a shortcut for quick-save are simply the cherry on high.

Man Savage Returns

Man Savage is a comparatively unknown issue for a lot of gamers, even those that performed Snake Eater on the PlayStation 2. That’s as a result of it isn’t accessible until you save at a selected level within the sport, give up and reload. Faraway from subsequent variations and ports, it’s totally applied in Delta: Snake Eater, but additionally utterly overhauled with Konami tapping PlatinumGames for growth. Alongside improved visuals and new fashions, there are additionally extra strikes, smoother controls, and even a boss battle. And don’t fear if you wish to revisit it – Man Savage will be accessed from the principle menu afterwards.

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Snake vs. Bomberman

Metal Gear Solid Delta Snake Eater - Snake vs Bomberman

Snake vs. Monkey, a crossover mini-game with Sony’s Ape Escape franchise, returns however just for these on PS5 and PC. For these on Xbox Collection X/S, Konami has substituted the long-lasting Bomberman. Your goal doesn’t deviate a lot – the elimination of all Bombermen within the jungle remains to be key, however this time, Snake has bombs. Not simply any bombs both – these pack the identical stylings and animations because the Bomberman franchise and even explode in grid-based style. Maybe the perfect a part of all that is that Konami added new voice strains for Otacon and Mei Ling for the mode, alongside a brand new sprite for the latter.

Secret Theater Reels

The Secret Theater didn’t have an excessive amount of gameplay influence on the unique. It primarily served as a group of gags with varied fictional situations. In Delta: Snake Eater, nevertheless, Konami has primarily gamified the unlocks for the completely different reels. Ending the sport will unlock the mode, however you have to acquire the reels individually from particular enemies to observe them. These will be noticed within the wild and require holding as much as drop mentioned reel – dealing injury, any variety in any respect, is sufficient to break the reel, thus necessitating a redo (which is the place the faster save loading is useful).


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Reading: Metal Gear Solid Delta: Snake Eater – How the New Features and QoL Changes Affect Gameplay
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