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Gamexplore > VR News > Meta Shows Off Research Towards Practical Ultra-Wide Field Of View Headsets
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Meta Shows Off Research Towards Practical Ultra-Wide Field Of View Headsets

July 28, 2025 6 Min Read
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6 Min Read
Meta Shows Off Research Towards Practical Ultra-Wide Field Of View Headsets
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Meta constructed two prototype headsets with ultra-wide area of view in a comparable type issue to as we speak’s Quests, and can demo them at SIGGRAPH 2025.

Prematurely of the convention, set to happen in Vancouver in August, the Show Programs Analysis (DSR) group within the analysis arm of Meta’s Actuality Labs division printed an summary for a paper merely known as ‘Broad Discipline-of-View Blended Actuality’.

Meta’s DSR group is well-known throughout the business for creating and publicly showcasing analysis prototypes that push the state-of-the-art for head-mounted shows, with the said purpose of sooner or later passing the “Visible Turing Take a look at”, whereby you would be unable to inform whether or not you have been carrying security goggles or an XR headset.

Again in 2018 DSR confirmed off the unique Half-Dome headset which, in addition to having varifocal optics, had a area of view of 140°. Subsequent variations of Half-Dome had a smaller area of view, nonetheless, with Half-Dome 2 specializing in compactness and Half-Dome 3 transferring to an digital varifocal strategy with no transferring components.

Till not too long ago, we hadn’t seen any Meta prototype with a large area of view once more in any respect. Then, in October 2024, Meta CTO Andrew Bosworth shared a photograph of himself holding a headset with a really extensive curved physique, suggesting an ultra-wide area of view. He later stated that it had a horizontal area of view of round 210°, however repeated his long-standing view that an ultra-wide area of view is not well worth the tradeoffs on “weight, type issue, compute, and thermals”.

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What makes the 2 new analysis prototype headsets that DSR is showcasing fascinating is that they seemingly obtain an ultra-wide area of view with out the shape issue tradeoff seen each different try to date, together with that prototype Bosworth was holding in October and the unique Pimax headsets.

Each new prototypes obtain 180° horizontal by 120° vertical area of view in a type issue “similar to present client units”, the summary claims, and the brief clip displaying the headsets being worn helps that declare.

For comparability, Quest 3 has a area of view of lower than 110° × 96°, whereas Quest 3S has lower than 96° × 96°, and human imaginative and prescient may be very roughly 200° × 135°, relying on the form of an individual’s face.

The researchers say that is being achieved by way of using “a customized optical design leveraging high-curvature reflective polarizers”, and the passthrough blended actuality model makes use of “customized cameras supporting greater than 80 megapixels at 60 frames per second”.

Whereas this obvious optics breakthrough might deliver Meta one step nearer to sooner or later transport an ultra-wide area of view headset, we should always notice that it might nonetheless have the compute and thermal tradeoffs Bosworth has talked about as a dealbreaker – the additional area of view means much more geometry needs to be rendered – and the summary does not point out something about weight.

The complete paper is ready to be printed on August 9, the day earlier than SIGGRAPH.

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Meta’s DSR group additionally printed the summary for a second paper known as “Hyperrealistic VR: A 90-PPD, 1400-Nit, Excessive-Distinction Headset”, whereby, because the title suggests, the researchers say they’ve mixed above-retinal decision with excessive brightness and excessive distinction for the primary time, a mixture they declare achieves “a brand new milestone on how lifelike VR experiences could be”.

All three prototypes, the 2 ultra-wide headsets and the hyperrealistic headset, must be demoed on the SIGGRAPH 2025 convention, and UploadVR intends to be there to go hands-on and convey you our impressions.

Meta’s DSR publicly demoed high-brightness HDR at SIGRAPH 2022, then retinal varifocal visuals and reprojection-free passthrough at SIGGRAPH 2023, although did not demo any headset at SIGGRAPH 2024. You’ll be able to learn our hands-on impressions of those previous DSR prototypes right here:

Starburst: Eyes-In With Meta’s 20K Nit HDR Show Tech

Is high-dynamic vary (HDR) the important thing to subsequent technology VR shows? Palms-on time with Meta’s newest demo and an interview with the pinnacle of show methods analysis suggests it’ll be fairly key. Learn on for particulars. On the latest SIGGRAPH convention in Vancouver David Heaney and I went

Palms-On: Meta’s Retinal Decision Varifocal Prototype

We tried Meta’s Butterscotch Varifocal prototype which has dynamic focus, retinal decision, and dynamic distortion correction. Learn our impressions right here:

Palms-On: Meta’s Reprojection-Free Passthrough Prototype

At SIGGRAPH 2023 we tried Flamera, Meta’s analysis prototype of reprojection-free passthrough AR. Learn our impressions & ideas right here:

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