Forward of an upcoming technical convention, researchers from Meta’s Actuality Labs Analysis group printed particulars on their work towards creating ultra-wide field-of-view VR & MR headsets that use novel optics to take care of a compact goggles-style form-factor.
Printed upfront of the ACM SIGGRAPH 2025 Rising Applied sciences convention, the analysis article particulars two headsets, every attaining a horizontal field-of-view of 180 levels (which is a big soar over Meta’s current headsets, like Quest 3, which is round 100 levels).
The primary headset is a pure VR headset which the researchers say makes use of “high-curvature reflective polarizers” to realize the extensive subject of view in a compact form-factor.
The opposite is an MR headset, which makes use of the identical underlying optics and head-mount but in addition incorporates 4 passthrough cameras to supply an ultra-wide passthrough field-of-view to match the headset’s field-of-view. The cameras whole 80MP of decision at 60 FPS.

The researchers in contrast the field-of-view of their experimental headsets to that of the present Quest 3. Within the case of the MR headset, you possibly can clearly see the benefits of the broader field-of-view: the person can simply see somebody who’s in a chair proper subsequent to them, and in addition has peripheral consciousness of a snack of their lap.


Each experimental headsets seem to make use of one thing much like the outside-in ‘Constellation’ monitoring system that Meta used on its first client headset, the Oculus Rift CV1. We’ve seen Constellation pop up on numerous Actuality Labs Analysis headsets over time, probably as a result of it’s simpler to make use of for speedy iteration in comparison with inside-out monitoring techniques.
The researchers level out that equally extensive field-of-view headsets exist already the patron market (as an illustration, these from Pimax), however the field-of-view typically comes at the price of vital bulk.

The Actuality Labs researchers declare that these experimental headsets have a “form-factor corresponding to present client units.”
“Collectively, our prototype headsets set up a brand new state-of-the-art in immersive digital and combined actuality experiences, pointing to the person advantages of wider FOVs for leisure and telepresence purposes,” the researchers declare.
For these hoping these experimental headsets level to a future Quest headset with an ultra-wide field-of-view… it’s value noting that Meta does heaps of R&D and has proven off many analysis prototypes over time that includes applied sciences which have but to make it to market.
As an illustration, again in 2018, Meta (on the time nonetheless known as Fb) confirmed a analysis prototype headset with varifocal shows. Almost 7 years later, the corporate nonetheless hasn’t shipped a headset with varifocal know-how.
As the corporate itself will inform you, all of it comes all the way down to tradeoffs; Meta CTO Andrew ‘Boz’ Bosworth defined as not too long ago as late 2024 why he thinks pursuing a wider field-of-view in client VR headsets brings too many downsides when it comes to value, weight, battery life, and so forth. However there’s at all times the prospect that this newest analysis causes him to vary his thoughts.