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Gamexplore > Reviews > Kunitsu-Gami: Path Of The Goddess review: a totally fine take on tower defence
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Kunitsu-Gami: Path Of The Goddess review: a totally fine take on tower defence

February 15, 2025 13 Min Read
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13 Min Read
Kunitsu-Gami: Path Of The Goddess review: a totally fine take on tower defence
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Kunitsu-Gami: Path Of The Goddess assessment
An motion RPG, tower defence hybrid of admirable intent and occasional flashes of brilliance, however is in any other case a really common time.

  • Developer: Capcom
  • Writer: Capcom
  • Launch: July nineteenth 2024
  • On: Home windows
  • From: Steam, Sport Go
  • Value: £40/€50/$50
  • Reviewed on: Home windows 11

Capcom’s turned again the clock with Kunitsu-Gami: Path Of The Goddess, bringing to us an motion RPG tower defence hybrid that is very 2000s and very welcome on this age of open world, stay service-ness. And for some, it’s going to ship what’s wanted: a reasonably good time. A time marked by a loop that does hack ‘n slash, administration, and a touch of base repairs to a median diploma. For me, although, and probably many others, I merely do not assume this combine ever really captures what makes even the best of tower defence video games so fascinating.

Kunitsu’s set on Mt. Kafuku, a giant mountain that is been ravaged by dribbly demons. They emerged at evening over the course of nonetheless many days or perhaps weeks or months and toppled the stunning Kafuku group, who clearly hadn’t put up sufficient sandbags. All these pretty lakes and quiet villages? Coated in gloop mate, sorry. However! There may be hope, although, because the maiden of the mountain Yoshiro has the magical powers and the dance strikes to dispel the darkness and rid the mountain of gloop as soon as and for all. And that is the place you, a lad referred to as Soh, should information Yoshiro safely by the cleaning course of with the powers of swordsmanship and other people administration.

See also  inZoi early access review

Picture credit score: gamexplore Shotgun/Capcom

The cleaning course of naturally leads you thru a set of progressively troublesome areas of the mountain, every break up into two missions: the primary is a tower defence hybrid I will get into in only a jiffy, whereas the second is a self-contained boss struggle. There isn’t any straying from the trail you are given, so in case you get caught on a degree you may must discover a method to beat it through the use of your tactical nous. Though I by no means had a problem with this, as the sport’s comparatively easy and offers you adequate assets to degree up Soh and his minions to maintain up with the dribblies.

Tower defence type missions have an equally easy setup, typically plopping Yoshiro on one finish of the map, earlier than tasking you with main her safely to the Torii gate on the different finish so she will dispel it. There are, in fact, a few catches. The gates spill demons at evening and Yoshiro strikes at tumbleweed tempo, so you possibly can’t simply maintain her hand and stroll her over to every gate whereas it is mild out. As an alternative, you may dissipate particular orbs to carve out a path for her to observe in her personal time, and that just about all the time means you may be ready a number of day/evening cycles for her to finish her pissing pilgrimage.

As Yoshiro shimmies over to the gate, you may spend your day parts – timed by a setting solar icon within the backside left – gathering assets and establishing defences prepared for nighttime onslaughts. This includes: operating about looking for groaning, demonic stalks to cleanse as a fundamental supply of orbs; incomes rations to heal you and your allies by bashing wild animals affected by the evil gunk; repairing buildings like barricades to sluggish demon marches; and most significantly, releasing folks from the gloop and utilizing your orbs to rework them into minions.

Then it is a case of seeing the place the enemies may come from (marked by the purple gates in your minimap) and putting your minions within the spots the place you assume they will defend Yoshiro greatest. And as you’d count on, every of those minions matches a sure archetype. Archers cope with flying enemies greatest however are weak up shut, whereas giant Sumo lads are nice at absorbing consideration however are reliant on others to dish out the injury. There’s positively satisfaction to find good combos or positioning them on environmental buffers (perches for archers to get elevated vary, for instance) so that they do their jobs a bit higher than regular, though their “regular” is fairly underwhelming.

Positioning soldiers in Kunitsu-Gami.

Picture credit score: gamexplore Shotgun/Capcom

And that is due to your function as Soh. In 90% of conditions you are required to get amongst it along with your buddies and harvest the orbs dropped by felled baddies. You’ll be able to hack, slash, and with later upgrades, hearth arrows and carry out ending strikes to largely obliterate even the nastiest dribblers. Some may discover it satisfying to contribute to the defence, and I actually discover my elevated power compared to my buddies fulfilled an influence fantasy. However obligatory participation robs the sport of the true pleasure of tower defence video games, I reckon.

What’s that pleasure? The enjoyment of being a supervisor sat in a drone floating above the map, plopping some people down and watching idly as they rinse the hordes. The enjoyment, finally, of not likely doing something in any respect. With Kunitsu, you play a micromanager who consistently cleans up after a workforce who’s designed to do their job suboptimally. Quite than discover it thrilling to again up my buddies, I actually discover it a bit exhausting.

Survive the evening and it will transition to day, auto-burning any demons left on the map. And it is right here the place you may spend all of the orbs you’ve got collected on both pushing Yoshiro additional in the direction of the endpoint, or – if that endpoint transitions right into a second, tougher gate chase – build up a completely new set of defences and minions. If it ever launches me right into a second gate chase, I will admit that slightly a part of my soul adopts the foetal place and rocks backwards and forwards. Primarily as a result of the day routine – orb assortment, minion recruitment and many others. – adopted by the evening portion additional reinforces a repetitive loop that I merely cannot be bothered with.

Defending Yoshiro from a horde of demons in Kunitsu-Gami.

A town is cleansed of defilement in Kunitsu-Gami.

Picture credit score: gamexplore Shotgun/Capcom

Sometimes the missions change it up totally, which is sweet! One time you’ve got received a number of boats to defend as you float throughout a lake, whereas one other time you’ve got received some drums to bash, sending out area-of-effect spells along with your beats. Paradoxically, although, probably the most enjoyable I ever had was when the sport reworked me right into a spirit, who may solely gather orbs and deposit them at Yoshiro – and who wanted releasing from a demonic headcrab. The sport lastly let me command extra minions and elevated them right into a place of authority, pinning the duty on their efficiency moderately than mine.

Boss fights allow you to unlock new sorts of pal, with the boss fights themselves towards menacing demons with splendidly horrible designs, like flailing centipedes and tormented buddhas who use prayer beads like knuckle dusters. Early fights are a bit repetitive, however that repetitiveness is shaken off in a while for good (if sometimes infuriating) situations that drive you to separate focus between boss-hitting and Yoshiro-aiding.

Whereas it is grand unlocking new minions, like shamans who heal or spear-wielders who sweep or ascetics who summon zones that sluggish enemies, I can not assist however really feel they’re all a bit… eh. Enemy selection does drive you into utilizing completely different archetypes, and map layouts could change too, so you possibly can’t go with out experimentation. But their upgrades are a bit uninspiring (extra well being, extra injury, a few higher strikes), which makes your investments really feel extra such as you’ve poured your hard-earned money right into a Souls stat-sheet than I would like.

Repairing a building in Kunitsu-Gami by delegating workers.

Picture credit score: gamexplore Shotgun/Capcom

Full an space – by each finishing their related tower defence and boss missions – and you can revisit these cleansed areas as bases that you will must restore. These act purely as currency-generators, granting you Musubi (used for upgrading your minions or Soh), orbs, and charms (which grant you special-ish talents and stat boosts), do you have to efficiently restore them to their former glory. Whereas initially satisfying, these restore jobs aren’t a patch on DIY SOS and rapidly turn out to be a senseless train. You assign villagers to restore spots, which take nonetheless many missions days to finish. Generally you ask villagers to choose up wooden scattered round these bases earlier than having them restore a dearer, however extra rewarding mission. Then you definitely return to those bases after every mission, gather your doodads, and rinse and repeat.

What do you get while you lastly restore a base? No interactions with the villagers, no little “Cheers mate” from Yoshiro, nothing however slightly extra foreign money. At the very least Nick Knowles received to talk with the builders and households after doing up their homes.

I do assume it is nice that Capcom have launched a bizarre, typically fantastic tower defence/ motion RPG hybrid with such sturdy early-millennium vibes. And I believe some will discover its micromanagement extra compelling than I did, with base repairs and the gradual energy climb forming a simple method to spend a night with an average-to-good online game. And but, I additionally assume many will discover its tackle tower defence solely half-delivers. It may be filled with distinct components that usually work collectively, be they base-building or hack ‘n’ slashing, however as an entire, it falls right into a repetitive rhythm that struggles to seize the fun and thrills of a lot less complicated tower defence video games.

This assessment is predicated on a assessment construct of the sport supplied by the developer.

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