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Gamexplore > News > Kojima Productions CTO Believes Efficiency of PS5 Allows For More Artistic Freedom Over PS4
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Kojima Productions CTO Believes Efficiency of PS5 Allows For More Artistic Freedom Over PS4

May 21, 2025 4 Min Read
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CTO of Kojima Productions, Akio Sakamoto, believes that the generational leap from the PS4 to the PS5 has had much less to do with the newer console’s uncooked horsepower and extra to do with how way more environment friendly its {hardware} has been. He spoke about this in a current interview with Edge journal (by way of GamesRadar), the place he stated that the PS5 has extra environment friendly methods of reaching what builders would possibly need.

This doesn’t imply the additional horsepower within the PS5 over its predecessor isn’t helpful, nonetheless. Sakamoto additionally spoke about how the faster loading instances has additionally been nice for builders, in addition to the effectivity and further horsepower permitting artists to go even grander with their imaginative and prescient for video games.

“The obvious enchancment from a technological perspective is the discount in loading instances, however to be trustworthy, the distinction between the 2 {hardware} techniques isn’t so nice,” defined Sakamoto. “It’s extra a case that on PS5 there are extra environment friendly methods of arriving at comparable objectives.”

“Having stated that, our artists are much less restrained to create the world, with out having to provide you with stage workarounds. However after all this freedom has had knock-on results, and technical challenges for the programmers. In some methods, it’s created an surroundings the place the artists at the moment are uncontrolled.”

Loss of life Stranding 2: On the Seaside is presently slowly inching in the direction of its June 26 launch date. The sport is being solely developed for the PS5. Nevertheless, contemplating the earlier sport within the franchise, we’d find yourself seeing Loss of life Stranding 2 come to PC as properly in the long run.

See also  Physint Requires “5 or 6 Years” to Develop, Says Hideo Kojima

In the identical interview with Edge, director Hideo Kojima spoke about how the themes of the Loss of life Stranding video games go in the other way from the themes from Steel Gear video games stemming from the lack of his personal father at a younger age. He defined that, whereas Steel Gear video games had some themes about parenthood, in Loss of life Stranding 2: On the Seaside, the participant assumes the position of a father.

“The lack of my father was a significant theme within the Steel Gear sequence,” Kojima defined. “These video games discover the theme of the way you surpass your dad and mom. Loss of life Stranding appears within the different path: you assume the guardian’s perspective, wanting towards the kid.”

Kojima additionally spoke about how the themes of fatherhood will current an attention-grabbing problem in Loss of life Stranding 2: On the Seaside as a result of gamers gained’t precisely be acquainted with who Lou is.

“You suppose you understand the whole lot about your son, however there are some issues that you simply don’t,” Kojima defined. “Within the first Loss of life Stranding, Sam travels along with Lou, however he doesn’t interrogate who Lou could be very a lot. Within the sequel, that has modified. It’s like how an adoptive guardian won’t know the whole lot about their little one. They could have questions. That’s the emotion I needed to elicit.”

He has additionally spoken about how the motion sequences in Loss of life Stranding 2: On the Seaside may be in comparison with the leap from horror to motion that basic sci-fi film franchise Alien made.

See also  The Elder Scrolls 4: Oblivion Remastered Revamps Enemy Scaling, Encumbrance, and More

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Reading: Kojima Productions CTO Believes Efficiency of PS5 Allows For More Artistic Freedom Over PS4
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