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Reading: Kingdom Come: Deliverance 2’s Game Designer is Now The Witcher 4’s Senior Quest Designer
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Gamexplore > My Bookmarks > Upcoming > Kingdom Come: Deliverance 2’s Game Designer is Now The Witcher 4’s Senior Quest Designer
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Kingdom Come: Deliverance 2’s Game Designer is Now The Witcher 4’s Senior Quest Designer

November 11, 2025 4 Min Read
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4 Min Read
The Witcher 4 Won’t Have Fetch Quests, Assures Narrative Director
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Karel Kolmann has introduced by a put up on LinkedIn that he has joined CD Projekt RED as a senior quest designer on The Witcher 4. Earlier than this announcement, Kolmann had beforehand labored with Warhorse Studios for 8 years. Amongst his initiatives, Kolmann has labored on quests and gameplay options on Kingdom Come: Deliverance 2, in addition to on writing, designing, and scripting.

The final main challenge that Kolmann has labored on, in accordance with his LinkedIn profile, was for the Hardcode mode in Kingdom Come: Deliverance 2. Together with this, he has additionally served as author, sport designer, and lead sport designer throughout his time on the studio.

Kolmann’s departure from Warhorse Studio comes scorching on the heels of the developer having launched the ultimate little bit of deliberate DLC for Kingdom Come: Deliverance 2 – Mysteria Ecclesiae. Whereas extra DLC for the title would possibly ultimately get made, in the meanwhile, Mysteria Ecclesiae servers as the ultimate little bit of post-launch content material that was first introduced as a part of the sport’s season move.

As for The Witcher 4, CD Projekt RED hasn’t introduced a lot in the best way of recent details about the challenge. The closest to new particulars we’ve gotten to this point was again in September, when narrative lead Philipp Weber hinted that we would see components from the most recent books by The Witcher writer Andrzej Sapkowski within the upcoming RPG. The guide in query – The Witcher: Crossroads of Raven – was proven off in an image Weber posted on social media.

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Responding as to if CD Projekt RED would really use components of the guide, Weber famous that even The Witcher 3: Wild Hunt, which was beneath improvement when Season of Storms got here out, had the builders try to incorporate among the components of the guide on the time. We’d find yourself seeing one thing comparable occur with The Witcher 4.

“I can’t reveal how precisely we’ll do it, however Season of Storms additionally got here out whereas we developed The Witcher 3, so we nonetheless tried to incorporate among the new components,” wrote Weber. “You may anticipate one thing comparable!”

CD Projekt RED had introduced again in August that it was persevering with to develop its improvement groups for each the upcoming RPG, in addition to the sequel to Cyberpunk 2077. In line with an H1 report filed by CD Projekt RED, the workforce engaged on The Witcher 4 has grown as much as 444 staff as of the top of July, whereas Cyberpunk 2’s workforce has grown to 116 staff.

“Our recruitment efforts have considerably sped up during the last three months and because of this the entire variety of proficient builders working throughout our initiatives has grown by 10% reaching virtually 800 folks,” stated joint-CEO Michał Nowakowski in a presentation to traders. “This development was primarily pushed by our two largest improvement groups.”

The Witcher 4 doesn’t but have a launch date. The open-world RPG is being developed for PC, PS5 and Xbox Sequence X/S, and can characteristic Ciri taking up as protagonist from Geralt.

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Reading: Kingdom Come: Deliverance 2’s Game Designer is Now The Witcher 4’s Senior Quest Designer
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