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Reading: John Carmack Pushed Microsoft to Make VR Fan Ports of ‘Quake’ & ‘DOOM’ Official, But Was Denied
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Gamexplore > My Bookmarks > VR News > John Carmack Pushed Microsoft to Make VR Fan Ports of ‘Quake’ & ‘DOOM’ Official, But Was Denied
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John Carmack Pushed Microsoft to Make VR Fan Ports of ‘Quake’ & ‘DOOM’ Official, But Was Denied

February 12, 2025 4 Min Read
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4 Min Read
John Carmack Pushed Microsoft to Make VR Fan Ports of ‘Quake’ & ‘DOOM’ Official, But Was Denied
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Staff Beef’s unofficial VR ports of traditional Id Software program video games are undoubtedly fan favorites, letting you go head-first right into a rash of ’90s retro titles like the unique DOOM. Now, Id Software program co-founder and former Oculus CTO John Carmack says he tried lobbying the Microsoft-owned studio for the possibility to get these ports provided as official VR variations on Quest, however was sadly denied.

“I attempted — we had a dialog with the powers that be at Id Software program, and I even provided to personally assure 1,000,000 {dollars} in gross sales if they’d permit Staff Beef to promote full variations of the traditional titles formally on the shop,” Carmack says in an X publish. “I had some hope, however that was nonetheless too small potatoes to make something occur in a Microsoft firm.”

Whereas Carmack’s wording to “personally assure 1,000,000 {dollars}” appears extra like a powerful vote of confidence within the video games’ normal marketability to Quest homeowners, and never an specific supply to plonk down private money as such, when Carmack speaks, folks are likely to hear.

Carmack demo’s an early Oculus Rift prototype at E3 2012

Having co-founded id Software program in 1991 alongside John Romero, Adrian Carmack, and Tom Corridor, Carmack helped revolutionize PC gaming with groundbreaking real-time 3D graphics and multiplayer modes, resulting in the discharge of Wolfenstein 3D (1992), DOOM (1993), and Quake, Quake II, and Quake III Enviornment—all of which had been later unofficially ported to VR headsets by Staff Beef.

None of these had been the primary VR ports of Id Software program’s iconic titles although. At E2 2012, Carmack bought an opportunity to go hands-on with an early Oculus Rift prototype operating Doom 3: BGF Version, a remastered model of the long-lasting shooter launched in 2004.

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This was one of many pivotal moments in Carmack’s profession, prompting him to depart Id in 2013 and be a part of Oculus a number of months later—notably a 12 months earlier than Meta (then-Fb) acquired the VR headset startup for $2 billion. Carmack went on to steer Meta’s cell VR efforts along with taking over the roles of the division’s Chief Technical Officer and consulting CTO main as much as his departure from Meta in late 2022.

As for Staff Beef, the modding group has additionally unofficially ported a laundry record of different titles, together with Core Design’s Tomb Raider (1996) and Valve’s Half-Life sequence, however can be at the moment working with Flat2VR Studios to formally port flatscreen shooter Wrath: Aeon of Break (2024) to PC VR headsets.

It’s a disgrace Staff Beef isn’t getting a correct crack at releasing official ports, as an alternative counting on Patreon donations to help their work, as there’s clearly an urge for food for retro-style shooters on the Quest platform.

One such fashionable interpretation is Bevan McKechnie’s COMPOUND (2022), which is estimated to have generated $1.4 million in gross income on PC VR alone, in response to Steam Income Calculator. This notably doesn’t take into consideration its ostensibly higher reception on Quest, which at the moment at a [4.8/5] ranking garnered from over 700 customers.

Once more, for Microsoft, figures within the low-millions can mainly be thought of rounding errors; the corporate has additionally largely shied away from having any actual involvement in VR gaming. And no, we don’t suppose the upcoming Xbox-branded Quest headset or Microsoft Cloud Gaming actually matter.

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