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Gamexplore > PC Game > Indiana Jones and the Great Circle Update 3 Goes Live, Adds DLSS 4 and FSR 3.1 Support
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Indiana Jones and the Great Circle Update 3 Goes Live, Adds DLSS 4 and FSR 3.1 Support

February 21, 2025 17 Min Read
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Indiana Jones and the Nice Circle’s third main post-launch replace has now gone reside, and as just lately teased by writer Bethesda, it’s a major one for the sport’s PC model. Assist has been added in for DLSS 4, FSR 3.1 and Body Technology, and Intel XESS 1.4. In the meantime, gamers utilizing AMD and Intel graphics playing cards can even lastly now allow Path Tracing- which, by the way, has additionally seen some enhancements to inside shadows specifically.

Throughout all platforms, the first-person action-adventure title has additionally launched a brand new quality-of-life function that means that you can use restore kits straight from the stock. In the meantime, a number of bug fixes have additionally been utilized all through the expertise, together with a few platform-exclusive ones (for each platforms).

In the meantime, MachineGames says additionally it is “trying into including assist for different neighborhood requested options, akin to HUD modification, and assist for Nvidia RTX hair”, so preserve an eye fixed out for future updates. Within the meantime, try the total patch notes for Replace 3 beneath.

Indiana Jones and the Nice Circle is offered on Xbox Collection X/S and PC. It has surpassed 4 million gamers, and can launch for PS5 someday this Spring. A particular launch date is at the moment unknown.

PATCH NOTES:

NEW FEATURES

NVIDIA DLSS 4

Replace 3 brings assist for NVIDIA DLSS 4: a set of rendering applied sciences that reinforces framerates, will increase efficiency, and improves picture high quality! – Gamers utilizing supported NVIDIA {hardware} can allow Multi Body Technology (3x, 4x) utilizing the brand new transformer-based mannequin – Ray Reconstruction will increase the readability and stability of ray-traced photographs – DLAA and DLSS Tremendous Decision have additionally been up to date to the transformer-based mannequin. These choices when enabled improve native and upscaled picture high quality, respectively

Ray-Traced Native Lights

For gamers who’ve Path Tracing enabled, this replace features a new choice for ray-traced shadows to incorporate all mild sources, which considerably will increase the standard of shadows in inside places. (Gamers can even select to maintain the earlier setting, which gives ray-traced shadows from the solar solely.)

Path Tracing (Full Ray Tracing) Suppot for AMD and Intel Graphics Playing cards

This replace brings Path Tracing to supported Intel and AMD GPUs. To make use of Path Tracing, your Intel or AMD graphics card should assist {Hardware} Ray Tracing and have no less than 16GB of VRAM. Please ensure to obtain the newest drivers out of your GPU producer! Observe that in foliage-dense places, akin to Sukhothai, lowering Vegetation Animation High quality beneath the “Extremely” settings can cut back the occasional shadow “popping” that could be seen on all graphics playing cards utilizing Path Tracing.

FSR 3.1, together with Body Technology

Replace 3 provides assist for AMD FSR 3.1 upscaling and body technology expertise.

Intel XESS 1.4

Replace 3 additionally provides assist for Intel XESS 1.4 upscaling.

High quality of Life Updates

  • Restore kits can now even be utilized by deciding on them straight from the stock (Relatively than solely by deciding on your damaged weapon or instrument!)

BUG FIXES – MINOR SPOILERS AHEAD!

Normal

  • Fastened a problem the place gamers can be unable to make use of ladders, squeeze via partitions, or climb vines in Sukhothai; significantly throughout the Blessed Pearl mission
  • Fastened a problem that might forestall gamers from selecting up sure medication bottles within the Vatican
  • Fastened a problem that might quickly cease you from having the ability to punch or block should you had picked up an merchandise whereas the sport was saving
  • Fastened a problem the place the digicam could possibly be caught in third individual when backing out of sure third-person interactions
  • Fastened a problem the place the participant and enemies would possibly take injury whereas strolling via an open doorway after restarting a checkpoint
  • Fastened concern the place notes would possibly clip via the entrance of the display screen when inspecting them
  • Fastened a problem the place gamers might by accident drop their Digicam or Lighter whereas inspecting objects for buy
  • Fastened a problem that might make objects disappear if gamers tried to select up objects whereas vaulting over objects
  • Fastened a problem the place inspectable objects could possibly be misplaced if picked up on the similar second an enemy punched you
  • Fastened a problem that might make the “Restricted Space” HUD marker to be offset after restarting a checkpoint
  • Fastened a problem the place digicam shake would completely happen when revisiting Gizeh
  • Fastened a problem the place a bullet could possibly be seen within the Luger chamber even when the gun is empty
  • Fastened a problem the place gamers might pour wine from their Digicam within the 5 Sacred Wounds puzzle
  • Fastened a problem the place the participant’s view could possibly be tilted after being launched from a whip pull by Voss
  • Fastened a problem that prompted enemy troopers leaning on objects to spin unnaturally when alerted by the participant

Graphics

  • Fastened remaining points the place animation replace fee was inconsistent in some cutscenes, inflicting seen shaking or stuttering
  • Fastened concern the place the pouring water streams weren’t seen throughout the preliminary collapse of the Ziggurat in Sukhothai
  • Fastened a problem that permit gamers see out of world within the Vatican Dig Web site

Missions and Quests

  • Fastened a problem the place gamers couldn’t take a photograph of Uncle Sunan when revisiting Sukhothai, or after skipping a cutscene between Sunan and Pailin
  • Fastened a problem that might forestall gathering the ‘Fried Egg’ Subject Observe in Sukhothai, and the Ostracan Shard in Gizeh after restarting checkpoints
  • Fastened a problem that might forestall gamers from having the ability to flip in Radio Frequencies on the radio stations when revisiting Sukhothai (since Gina wouldn’t be current)
  • Fastened a problem the place gamers couldn’t unlock the “Shadows out of Time” achievement if that they had any Historical Relics positioned within the Puzzle Boards in Iraq. (I.e. should you didn’t have all 50 Relics in your stock.) For gamers who’ve already accomplished the puzzle, merely revisiting Iraq will now unlock the achievement
  • Fastened a problem the place gathering the final historic relic for “Riddles of the Ancients” didn’t replace the counter within the UI, giving the impression there was nonetheless one other to gather. Additionally mounted points the place this mission had no description in your map info, and sure Historical Relic markers didn’t seem on the Sukhothai and Vatican maps
  • Fastened a problem that might forestall the gamers from re-collecting Khmer Cogs in the event that they modified the puzzle problem after fixing the Khmer Gate puzzle
  • Fastened a problem the place the participant might receive the rebreather in Sukhothai earlier than ever getting the target to speak to Tongdang, stopping the participant from getting the subsequent mission goal
  • Fastened a problem the place Subject Notes might nonetheless be tracked even when all notes had been collected
  • Fastened a number of points the place an unneeded be aware marker would seem below the world
  • Fastened a problem the place Journey Books weren’t proven on the map after buying the Ziggurat Information in Iraq
  • Fastened a problem the place Means E book and information markers appeared on the Sukhothai map earlier than gamers acquired the guides from Tongdang
  • Fastened a problem the place sure map markers close to the top of the Vatican degree didn’t seem on the primary map, however solely in your native map
  • Fastened a problem the place taking pictures of the monkey posters in Sukhothai didn’t take away their in-world markers
  • Fastened a problem the place the cogwheel markers won’t seem if gamers bought the map info pamphlet after a sure level in Sukhothai
  • Fastened a problem the place the primary Sukhothai fundamental map could possibly be misplaced should you put it down after inspecting it (as an alternative of gathering it)
  • Fastened a problem the place Gina wouldn’t depart Wat Si Sawai should you left the temple whereas she was speaking with Aran
  • Fastened a problem that might forestall the desk drawer being opened within the poker tent in Gizeh
  • Fastened a problem the place Gina might open the cavern door in Iraq by herself, resulting in the cavern being empty of all enemies
  • Added further voice strains to assist the participant perceive that they need to run away from the Nephilim within the dream sequence in Sukhothai, quite than combat
  • Fastened a problem the place gamers couldn’t choose up the Priest outfit from Antonio in the event that they tried to do it too shortly
  • Fastened a problem that prevented gamers from moving into the boat within the escape from the Resort sequence in Sukhothai in the event that they pushed the work together button too many occasions
  • Fastened a problem the place gamers might spawn inside the bottom when revisiting Sukhothai
  • Fastened a problem the place the final goal of a mission was nonetheless displayed on the HUD in any case Adventures and Subject Work had been accomplished in a degree
  • Fastened a problem the place the World of Data quest might full when arriving outdoors the Vatican for the primary time
  • In Marshall Faculty, we elevated the visibility the outlines of the cat mummy photograph and gramophone document (in Indy’s workplace) from additional away

Audio

  • Fastened a problem the place Indy would repeat his line about, “The Yeak within the water,” every time surfacing from a dive in Sukhothai
  • Fastened a problem the place Indy would repeat dialogue about Voss’s gold stash in Sukhothai (“Properly you’re not bribing anybody with this, Voss”), lengthy after having accomplished that mission
  • Fastened a problem the place Gina would repeat her strains from the ambush (“That was too shut”) while you’re within the boat. Please be aware this can, sadly, not appropriate the problem for gamers who’re at the moment experiencing the bug, however it’ll forestall it from taking place once more
  • Enhancements to fight and stealth music transitions, to make them extra seamless
  • Added sound for heavyweight enemies breaking out of a clinch
  • Raised the quantity of the enemy mounted machineguns in Sukhothai lodge shootout
  • Corrected the sound sort when strolling on the boat close to Forrestal’s camp in Peru
  • Fastened Annika Lund’s effort voices in Sukhothai when she is traversing objects
  • Up to date Indy’s effort voices when sliding
  • Added sounds for when Indy pushes the dragon statue on the Fountain of Sacrament
  • Fastened Indy repeating the identical VO line when selecting up recipe be aware in Borgia Tower
  • Fastened points the place environmental sounds disappeared or had been incorrect in a number of places within the Vatican and Sukhothai
  • Fastened a problem the place voice reactions to getting hit from a dart in Peru would get reduce off prematurely
  • Added voice strains when photographing the sewer bridge and Nice Tower Corridor within the Vatican
  • Stopped Indy from repeating his voice strains when returning to talk to Aran, or when cancelling your interplay with the Prayer Wheel in Sukhothai
  • The music throughout the sport loading sequence is now affected by the general quantity setting

Stability

  • Fastened a freeze that might happen when skipping the credit on the finish of the sport shortly after loading a save
  • Fastened a number of crashes that might happen in very particular circumstances within the following states:
    • Whereas writing out a save sport
    • When selecting up and interacting with objects
    • When updating hints whereas utilizing Indy’s digicam
    • After updating gamepad bindings after which transferring to a brand new location
    • When inspecting Laura’s journal in Voss’ workplace in Gizeh
    • In sure UI states

PC Particular fixes

  • Fastened a problem that might trigger the sport to crash at startup with some graphics playing cards
  • Many fixes and enhancements have been made to setting lights, to current a extra pure look when Path Tracing is enabled
  • Fastened a problem the place Nvidia Low Latency mode would trigger inconsistent body charges
  • Fastened concern the place Nvidia Body Technology grew to become disabled when HDR was toggled on
  • Fastened a problem that might forestall Xbox Cloud saves from being loaded on the Steam launch of the sport
  • Fastened a problem the place sport didn’t render accurately if utilizing DLSS at 3440×1440 decision in Widescreen image framing
  • Fastened a problem the place gamers could possibly be partially management locked when opening and shutting the Recreation Bar overlay
  • Fastened a problem the place Indy’s hair was lacking in reflections when utilizing Path Tracing
  • Fastened some points with mild leaks in underground places in Gizeh when Path Tracing is enabled

Xbox Particular fixes

  • Fastened a problem the place some lamps / mild sources would flicker or flip off, relying on viewing angle.

Localization

  • Many textual content corrections and updates to menu textual content and subtitles throughout all languages
  • Numerous fixes to voiceover localization in lots of languages
  • Fastened some errors on stone pill inscriptions in Gizeh and in Marshall Faculty
  • Fastened some errors on the street and store signage in Shanghai

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Reading: Indiana Jones and the Great Circle Update 3 Goes Live, Adds DLSS 4 and FSR 3.1 Support
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