For all of the success that Battlefield 6 has had – this many thousands and thousands estimated to have been bought, that many concurrent gamers on Steam – there’s one facet that’s caught out like a sore thumb. In case you and plenty of others have outright ignored, misplaced within the bliss that’s multiplayer (even with its idiosyncrasies and flaws), then it’s most likely for the most effective. The marketing campaign, the sequence’s first since Battlefield 5 in 2018, in keeping with some, isn’t excellent.
It’s ironic, in a approach. Battlefield 2042 obtained intensive criticism for dropping any semblance of a narrative mode and nonetheless charging $70 for it. Alongside comes Battlefield 6, the most important title within the franchise but, and it’s receiving flak for what’s primarily a boring marketing campaign. Boiling down the argument into “damned when you do, damned when you don’t” is straightforward sufficient, however the level nonetheless stands: Whether or not Digital Arts contains it or not, the marketing campaign must be enjoyable. So is it? Because the saying goes, your mileage will range.
When matched in opposition to different memorable first-person shooter campaigns over the previous few years, Battlefield 6 positively falls brief. Consider each clichéd goal within the area, from turret sequences which can be akin to a rail shooter (besides by some means much more easy) to the same old coming out of canopy and killing the identical senseless enemies again and again. It’s staggering how unoriginal all the pieces is, and but, issues that will assist Battlefield stand aside – like flying planes or environmental destruction – are both absent or close to about. Contemplating how nicely these had been executed in multiplayer, it’s all of the extra baffling to see their utilization within the marketing campaign. One thing critical will need to have occurred behind the scenes for issues to prove this manner (which we’ll get to shortly).
Nonetheless, from a core gameplay perspective, Battlefield 6’s marketing campaign is competent. It affords a strong introduction to the totally different weapons and Courses – if that is your first time with a correct Battlefield title, then it does a good job of demonstrating what every Class excels in. The sheer scale and spectacle of the conflicts are spectacular sufficient, highlighting what could possibly be anticipated in multiplayer. And if it wasn’t apparent sufficient, the gunplay is enjoyable, and a few missions might be enjoyable – the sniping mission specifically, with its massive panorama, is a much better tackle Name of Responsibility: Trendy Warfare 3’s doomed “Open Fight” missions. Dagger One Three isn’t a very memorable solid, however they’re not utterly throwaway both – merely a consequence of little artistic leeway.
After all, relying on who you ask, there are differing opinions on the earlier trendy Battlefield campaigns. Dangerous Firm seems to be the excessive level, not as a result of its story was significantly nice, however attributable to its characters. Even with the sequel’s extra critical tone, that very same solid helped carry followers by way of. Examine this to Battlefield 4, which some think about a extra nicely put collectively marketing campaign, however others fault for its lack of memorable characters or a generic story. For some, Battlefield 4 is fairly forgettable, even when it isn’t outright dangerous.
If there’s any consensus amongst followers, it’s that Battlefield’s campaigns aren’t the explanation they play. Relating to Battlefield 6, there are higher campaigns to suggest, each within the triple-A and indie area (play Severed Metal, for crying out loud), when you’re in search of dumb enjoyable. It’s not a whole wash, however reasonably, a missed alternative by Digital Arts. The possibility to actually hearth on all fronts with its largest Battlefield ever, solely to fall brief on one key space. Wouldn’t it have been nice to ship a stellar marketing campaign, particularly in a franchise that nobody actually anticipated as a lot from? One other Titanfall 2 second, ripe for the taking, particularly because it had been so lengthy for Battlefield.
Sadly, regardless of its finest intentions, issues didn’t go precisely as deliberate. A report by Ars Technica again in July highlighted the marketing campaign’s troubles, particularly when Ridgeline Video games was in cost. The studio allegedly lacked inside evaluations or supplied check-ins on its progress whereas growing the group’s dimension and, as one supply put it, “reallocating funds, primarily workers months, out of our price range.”
When Ridgeline reportedly missed improvement milestones, management got here down laborious on the studio, and it was subsequently closed down in February 2024. Nonetheless, it was apparently found that there was nothing the present improvement group might actually construct on. Two years of improvement and funds (with the sport’s total price range allegedly crossing $400 million) and nothing to point out for it’s not what you need from the subsequent Battlefield, whether or not you’re a developer or participant.
Criterion, DICE, and Motive had been thus in command of creating the marketing campaign and needed to reportedly begin from scratch. By this previous July, as multiplayer reportedly reached alpha standing, the marketing campaign was famous to have been considerably behind. With strain already so excessive, it’s maybe unsurprising to listen to stories of pressure between the collective Battlefield Studios.
It’s most likely a miracle that Battlefield 6 had a marketing campaign in any respect. What would have occurred if its improvement had impacted multiplayer, even post-launch plans? You’d then have a product that excelled in neither. Followers might seemingly forgive a boring single-player expertise, however one other failure within the multiplayer sphere? No likelihood. Digital Arts additionally is aware of what brings within the large bucks, and that’s the dwell service tail. Whether or not the marketing campaign turned out sensible or not, it’s finally multiplayer that issues most.
On the finish of the day, I can sympathise with the event group and the difficulty they needed to take care of. In the identical sense, I can’t actually blame anybody who doesn’t just like the marketing campaign and desires everybody to know simply how underwhelming it’s, since they’re nonetheless spending $70 on the entire package deal. After all, by now, it must be loads apparent what the most effective elements of Battlefield 6 are and why you need to play it. Utterly ignoring multiplayer and bemoaning the lackluster single-player is simply as annoying as handwaving the marketing campaign’s high quality as a result of that’s simply how Battlefield has at all times been.
The actual query is: The place does the franchise go from right here? Within the brief time period, the present NATO vs. Pax Armata battle will likely serve to broaden on the totally different maps and situations supplied to gamers. It’s unlikely this story will advance or have a definitive finish so long as there’s new content material. Battlefield Studios might throw in a 3rd faction for a little bit of tomfoolery, however that’s about it.
For these anticipating Battlefield to sq. up in opposition to different shooters within the marketing campaign area, it’s clear that this isn’t a precedence. The battle between the 2 shooters is enjoyable and all, but when Battlefield 6 is any indication, DICE is ready on the way it needs to deal with the franchise, and that’s by specializing in all the pieces particular about it. And whereas I wouldn’t thoughts a memorable marketing campaign or solo expertise with the identical Class-based mechanics, dynamic destruction and varied vehicular situations thrown in, I – and I think a whole bunch of 1000’s, if not thousands and thousands – are more than pleased to forego all that if multiplayer continues to obtain help.
May that change down the road? Positive, however within the right here and now, Battlefield is again and, most significantly, it’s enjoyable in all of the ways in which matter most.
Word: The views expressed on this article are these of the creator and don’t essentially signify the views of, and shouldn’t be attributed to, GamingBolt as a corporation.