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Gamexplore > Reviews > Hyper Light Breaker early access review: a flashy but hollow roguelike with few of Drifter’s charms
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Hyper Light Breaker early access review: a flashy but hollow roguelike with few of Drifter’s charms

February 5, 2025 13 Min Read
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13 Min Read
Hyper Light Breaker early access review: a flashy but hollow roguelike with few of Drifter’s charms
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Hyper Gentle Breaker early entry assessment
Hyper Gentle Breaker is a disappointing 3D motion roguelike, with awkward fight and little of Hyper Gentle Drifter’s ambiance or storytelling chops.

  • Developer: Coronary heart Machine
  • Writer: Arc Video games
  • Launch: January 14th, 2024
  • On: Home windows
  • From: Steam, Recreation Go
  • Worth: £22/$27/€26
  • Reviewed on: Intel Core i9-10900K, Nvidia RTX 3090, 32GB RAM, Home windows 10

There’s rather a lot you are able to do with a 3rd dimension. Texture. Nativity dioramas. Spheres. Hyper Gentle Breaker, in increasing from the 2D motion of Hyper Gentle Drifter, chooses to virtually solely remake itself as a free-roaming roguelike, buying and selling post-apocalyptic pixel artwork for large proc-gen vistas and much more acrobatic swordplay.

Its technical ambition, sadly, finally ends up undermined by the vacancy of its world, the dearth of exploratory pleasure that Drifter nurtured so nicely, and fight that’s extra devoted to the unique but doesn’t fairly adapt nicely sufficient to 3D. To not point out it has greater than its fair proportion of early entry bugs and, particularly within the early levels, balancing missteps.

On what may nicely be the opposite aspect of the universe to Hyper Gentle Drifter’s scarred ruins, you’re a Breaker, warping from a (actually reasonably tidy-looking) city-settlement into the Overgrowth: the colorful, if perilous realm of a giant baddie named the Abyss King. Go in, purchase higher swords and weapons, kill the Crowns – the King’s lieutenants – and perhaps you’ll get a pop on the massive man himself. It’s a largely typical roguelike setup, save for the chance to finish a run by extracting reasonably than successful or dying, by which case you may protect your gathered loot and gear up for a contemporary incursion.

See also  Blue Prince review

Picture credit score: gamexplore Shotgun/Arc Video games

Structurally, it’s superb, and I like how the choice for an extraction shooter-style tactical fucking-off means you don’t have to decide to a boss struggle for a giant crescendo second. And the combating – your major exercise throughout these runs – does efficiently replicate among the unique recreation’s finest strikes, together with its glorious zooming sprint. Gear-wise, I discovered myself barely utilizing the weapons, which appear to wish a number of upgrades to match the killing energy of blades, however did find yourself turning into connected to a pair of razer claws whose ferocious assault pace paired properly with my sprint dependancy.

By the point model 1.0 rolls spherical, you must also have a alternative of 9 playable Breakers, every of which has two subclasses that rejig their beginning stats and perks. Mood any expectations for really wacky builds, thoughts. Solely three of these 9 can be found proper now, and whereas their perks do optimise sure combating types, none of them really feel night-and-day distinct from each other, and their stat upgrades are so reliant on ultra-rare assets that personalising them takes an age. Your method is extra possible going to be ruled by whether or not you’re wielding mild, balanced, or heavy blades, which differ way more in assault patterns and particular strikes.

The larger drawback is that what works in two dimensions doesn’t essentially translate nicely to 3D, not less than with out extra fine-tuning than Hyper Gentle Breaker presently performs. As soon as once more, you’ll flit between crowds of sci-fi monsters whacking them with knives and letting unfastened the occasional battery-powered firearm. However whereas in Drifter you would handle these melees by advantage of a top-down view of your complete scrum, right here you’re usually simply entangled in shapeless, graceless chaos, with far too many low cost pictures coming from enemies that may dart in from outdoors the third-person digicam view. Any semblance of Soulslike precision and finesse, which Breaker remains to be nominally eager on – all however the squishiest foes drive you into well-timed dodgedashing, and punish overextension – is misplaced in these relentless bladestorms. A number of minibosses present exceptions, however these too come accompanied by throngs of minions which might be comfortable to show duels into mashfests.

Unleashing a special Balanced blade attack in Hyper Light Breaker.

Picture credit score: gamexplore Shotgun/Arc Video games

A huge crowd of enemies attacks at once in Hyper Light Breaker.

Fighting Exus, a fire-wielding Crown boss, in Hyper Light Breaker.

Picture credit score: gamexplore Shotgun/Arc Video games

As you may think about, this all makes for an particularly depressing time within the first few hours, the place you’ll be scrabbling for fundamental gear upgrades and received’t even have entry to medkits till a couple of runs in. Even after that, Hyper Gentle Breaker is weirdly stingy with heals: will probably be hours earlier than you may fill out the talent tree sufficient to hold a couple of, and relying in your construct, it may not even prime you as much as a full bar. Nonetheless, the sport is comfortable to pit you in opposition to overwhelming crowds and/or massive lads with such gigantic HP swimming pools of their very own that it may well take a number of minutes of panicked hit-and-run assaults to convey them down.

One reply is to struggle numbers with numbers. Fight turns into noticeably extra manageable in co-op, which accommodates as much as 4 at a time, and the matchmaking seems good sufficient to not group up grizzled, geared-up veterans with much less skilled Breakers. I definitely began having extra enjoyable once I might mow via the Overgrowth with one other pair of blades, though including extra gamers may also exacerbate the bosses and minibosses’ tankiness drawback. The consequence: common, invariably awkward sightings of 4 similar catboy ninjas whaling spectacularly but ineffectually on stationary rock golems. Two gamers feels just like the candy spot, being sufficient to take among the stress off that oppressive early interval and never sufficient to populate the world with titanium-lined meatsacks.

Gliding across the Overgrowth in Hyper Light Breaker.

Picture credit score: gamexplore Shotgun/Arc Video games

Nonetheless, not less than it could be populated with one thing. A procgenned Overgrowth may add surface-level selection to the biomes you’ll struggle via, in addition to some stakes – die 4 occasions and the map is remade, wiping all of your earlier Crown-slaying progress. However as a gamespace, it’s nowhere close to as storied and explorable as Drifter’s post-apocalyptic warrens. Half the enjoyable of that recreation was poking round for its secrets and techniques, uncovering tunnels and treasures {that a} much less curious nostril would by no means sniff out. Hyper Gentle Breaker’s rewards and collectibles are form of simply… mendacity there, out within the open. Often with a map marker pinpointing their precise location, and/or inside a copy-pasted construction that you just’ll have visited in a earlier run. It’s open-world map design the Starfield method: technically distinctive, however bereft of the joys that comes with uncovering hidden prizes in handcrafted nooks.

This isn’t the one high quality of Hyper Gentle Drifter that Breaker forgets about – or on the very least, hasn’t applied but. Its micron-thin veneer of a narrative, for instance, is especially restricted to some collectible sketches depicting the Crowns’ rise to energy; past that, there’s no obvious narrative you may progress your self, nor many additional particulars in regards to the world you’re allegedly making an attempt to avoid wasting. That’s additionally despite Breaker watering down Drifter’s presentation, which relied solely on pictographs and a fictional coded language, to bathe you in interfaces and merchandise descriptions in plain English. Possibly that’s a crucial compromise for a recreation as loot-heavy as this, nevertheless it nonetheless chips away on the otherworldly vibe that the primary recreation so rigorously crafted. Even the music isn’t as evocative and atmospheric, its synths staying oddly reserved outdoors of boss fights and extractions.

Battlig an Engineer miniboss in Hyper Light Breaker.

Picture credit score: gamexplore Shotgun/Arc Video games

Once more, perhaps that’s one thing that may be tweaked additional down the early entry pipe. Sadly, Coronary heart Machine are prone to have their fingers full with loads of nittier, grittier bugs and breakages. Past some common efficiency issues, together with the pressure of four-person co-op leaving my RTX 3090 struggling to cough up 30fps at 1440p, Hyper Gentle Breaker is rife with little points: disconnected gamers nonetheless showing within the UI, Y-axis digicam inversion not working whereas aiming, enemies turning invisible, enemies getting caught inside degree geometry till they come out to hit you… At one level, an Engineer miniboss spawned in, took about three hits, then immediately hurtled off into the sky like Group Rocket on the finish of a Pokémon episode. That one obtained a uncommon snort out of me, not less than.

Much less humorous is how this launch model additionally doesn’t even have the feature-completedness of an alpha construct. Not less than among the fightable Crowns are different Crowns performing as placeholders, which suggests a deep run will most likely see you battling the identical sword-wielding wolf a number of occasions in a row. And, as a grand finale of underwhelmingness, reaching the Abyss King himself reveals that he isn’t really within the recreation but both – you’re simply proven a static display and should pay a few of your assets to reset the Overgrowth, simply as you’d when you’d reached the four-death restrict.

Getting sniped by a soldier in Hyper Light Breaker.

Picture credit score: gamexplore Shotgun/Arc Video games

The actual meat of a roguelike is, to be honest, not the climactic problem however the preparation for it: the massing of substances and expertise, and the primeval pleasure of Numbers Going Up. As a lot as Hyper Gentle Breaker is unfinished and greater than barely damaged, its largest challenge is how that meaty half simply isn’t all that pleasant. The fight is awkward, the development is doddering, and the world isn’t attention-grabbing sufficient to encourage indefinitely repeating visits to it. That makes for an awfully lengthy to-do listing, early entry or no.


This early entry assessment relies on a retail copy bought by the author.

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TAGGED:Action Adventureearly accessGearbox PublishingHeart MachineHyper Light BreakerIndiepcReviewsWot I Think
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Reading: Hyper Light Breaker early access review: a flashy but hollow roguelike with few of Drifter’s charms
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