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Gamexplore > News > How have F1 25’s developers approached replicating Red Bull’s weird second driver black hole? Well, it’s a bit complicated
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How have F1 25’s developers approached replicating Red Bull’s weird second driver black hole? Well, it’s a bit complicated

April 17, 2025 5 Min Read
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5 Min Read
How have F1 25’s developers approached replicating Red Bull’s weird second driver black hole? Well, it’s a bit complicated
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We’re solely 4 races into actual world F1’s 2025 season as I kind this, and the Crimson Bull staff has already primarily fired (properly, demoted) certainly one of its drivers, drafting in a alternative after simply two races. There have been no components outdoors of on-track efficiency that performed into it so far as we all know, simply two vehicles on monitor that seemed to be in completely totally different courses.

The curse of being Max Verstappen’s staff mate had already claimed its newest sufferer – within the type of Liam Lawson making means for the beforehand missed Yuki Tsunoda – previous to me even attending to preview this 12 months’s F1 recreation. So, I needed to ask F1 25’s devs how they’ve gone about replicating simply how totally different two vehicles in the identical staff can carry out and be prefer to drive.


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“I feel the method we take with the drivers particularly is that we construct them based mostly on what we understand of their efficiency in the true world,” senior artistic director Lee Mather advised me, “So we’ll try to construct them based mostly on the strengths that we see them have within the sport.”

“For instance,” he defined, “we use confidence beneath braking, confidence on the throttle, confidence in shut proximity to a different automotive. So, if they have actually good confidence with shut proximity, they’re extra more likely to make an overtake or make a dangerous overtake as a result of they’re extra snug doing so. We’ve confidence within the moist as properly. So, for somebody who’s possibly not acting at their greatest, that confidence is constructed into it.

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“I feel, in that case, you’ll see in our recreation that you would be able to have two drivers each driving precisely the identical automotive, however possibly certainly one of them’s acquired much less confidence beneath braking, and you’ll see that they are not as efficient as the opposite driver. So, whereas we do not possibly construct it to the diploma – the extremes – that we have seen lately within the sport, the place I feel it is possibly not the most effective illustration of their efficiency due to the time they’ve had within the automotive, we do construct in these driver traits.

“So, you’ll discover one driver is best at sure traits than others. Then you definitely’ve acquired some drivers the place clearly – Max and Lewis, for instance – they’re robust in just about all areas.”

I requested Mather if, in addition to influencing the AI drivers, the issue to extract efficiency from a automotive as tough because the Crimson Bull is one thing the participant will have the ability to really feel once they hop behind the wheel themselves.

“I feel the distinction for us is we construct the vehicles to try to be as approachable as doable and balanced,” he responded, “I used to be on the F1 sim racing lately, and they’re very a lot within the Max [Verstappen] college of driving [in] that they construct a setup that offers them essentially the most insane lap time, however I could not drive certainly one of their vehicles. I feel that is in all probability an excellent comparability to generally what we see within the sport the place some sure extremes will not be straightforward for others to drive, and that is undoubtedly the case in [the sim racing world].”

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For extra on F1 25, be certain that to take a look at the multi-part preview of it we have had going up over the course of this month – here is the primary one on the large overhaul to the MyTeam mode.

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