If you happen to’re nonetheless attempting to beat Hole Knight: Silksong, excellent news: Staff Cherry’s newest patch has nerfed its strongest talent, Thread Storm. It’s not the most important change, no less than initially – a slight lower in harm at larger Needle ranges will finally affect these within the late sport.
In any other case, patch 1.0.28891 is filled with fixes and enhancements, together with assist for DualSense Edge controllers on PC. It additionally pauses when the controller disconnects, leading to much less frustration at inopportune moments. The Curveclaw ought to now react with the Hunter down-stab, and uncommon cases of unintentionally having the ability to air sprint and double bounce have been fastened.
Try the total patch notes beneath for extra particulars. Hole Knight: Silksong is obtainable for Xbox Collection X/S, PS5, Xbox One, PS4, PC, Nintendo Swap and Nintendo Swap 2 alongside Sport Go. You’ll be able to learn our overview of the launch model right here. Staff Cherry hasn’t confirmed any free content material drops or DLC for the title but, although it has a “plan” for added content material.
Patch Model 1.0.28891 Notes
- Added assist for Dualsense Edge controllers.
- Improved assist for numerous controllers on Mac.
- Sport now pauses when the controller disconnects.
- Fastened numerous smaller controller points (extra fixes to return in future).
- Fastened remaining occasion of sure gamers getting caught cursed whereas within the late sport.
- Fastened Curveclaw not reacting to Hunter down-stab.
- Fastened uncommon cases of having the ability to air sprint and double bounce when not meant.
- Fastened a number of out of bounds conditions.
- Fastened Pharlid Divers typically sliding on roofs after ambushing in sure scenes.
- Fastened Eva Hunter Crest upgrades unintentionally clearing device equips.
- Fastened uncommon cases of Harpoon typically granting 2 Silk as a substitute of 1.
- Fastened Cogflies typically showing from odd areas after scene transition and, in uncommon circumstances, having their energetic amount diminished by 1.
- Fastened Crafting Kits not rising the harm of offensive blue instruments (eg Sawtooth Circlet).
- Slight improve to Sharp Dart and Cross Sew harm.
- Up to date harm scaling on Rune Rage to match different Silk Expertise.
- Slight lower to Thread Storm harm at larger needle ranges.
- Fastened Surgeon enemies typically pulling the hero out of bounds.
- Fastened cases of some Spool Fragments being completely missable if a participant instantly stop after gathering the merchandise.
- Fastened Crust King Khann typically falling out of bounds throughout entry, when fought on low-end techniques.
- Fastened uncommon occasion of Second Sentinel turning into rotated when defeated.
- Fastened further case of Seth typically getting out of bounds and never returning.
- Fastened Seth typically remaining invincible for a second at first of a refight.
- Fastened Vaults slide blocks incorrectly responding to wreck sources apart from the needle.
- Modified Advantageous Pins want drops from 50% probability to 100%, however raised required amount.
- Fastened points when consuming a Silkeater whereas in water.
- Fastened Scuttlebrace typically permitting a wall bounce when not meant.
- Fastened a soft-lock in the course of the Grand Gate opening sequence, if the Citadel had been visited and a few bellshrines remained inactive.
- Varied smaller fixes and tweaks.