IO Interactive introduced that Hitman World of Assassination has lastly obtained its long-awaited PC VR patch, bringing new life to a sorely uncared for port.
The Information
IOI launched VR assist for Hitman 3 (2021) on PC again in 2022, later rebranding in 2023 to Hitman World of Assassination, which included the total trilogy—PC VR assist and all.
Nonetheless, PC VR assist left a lot to be desired, omitting a number of the high quality of life stuff, like some iffy two-handed interactions and generally buggy visuals, which had been largely addressed within the PSVR 2 port when it launched again in March as a $10 paid improve to the PS5 recreation in addition to its personal $40 ‘Half One’ bundle.
Now, with the newest ‘Season of the Dragon’ patch, the PC VR model is at characteristic parity with the PSVR 2 port, coming free to all house owners of the Normal Version or above on PC.
The brand new patch contains:
- Two-Handed Tweaks – aiming of two-handed weapons has been improved; it’s now based mostly on the place of each arms. Beforehand, it was based mostly on the principle hand, adjusted barely with the assist hand.
- Weapon Collision – weapon collision is improved when wielded with each arms; it’s now based mostly across the barrel of the weapon. This could assist to forestall drifting when holding a sniper above railings.
- Bullet within the Chamber – reloading a non-empty journal doesn’t require you to rack the slide, as per the final patch. Now a chambered bullet is seen when racking the slide.
- Sharpened Scope – enhancements to cases the place far-off objects might grow to be invisible when wanting via a sniper scope, inflicting nice problem when sniping from sure vantage factors.
- Third-person Moments – varied key moments and kill alternatives at the moment are in third individual.
- Higher Cutscenes – some beginning and exit cutscenes at the moment are 3D as an alternative of utilizing the 2D “cinema mode” display screen.
- Higher Object Interplay
- Intuitive Interactions – varied enhancements to the touch interactions, together with including hand poses when your hand comes into proximity with them.
- Pistol Placement – when beginning a mission, hid weapons (e.g. pistols) are now not saved in a hip holster. As an alternative, they’re positioned within the stock wheel.
- Grip Place – improved the alignment of varied gadgets after they’re held.
- Holster Suggestions – modified how the suggestions works for holsters.
- Toggle Grip – Enabling this lets you launch the grip button whereas conserving gadgets in your hand.
- Two-Handed Aiming – controls how weapons are aimed when wielding them with each arms.
- Firearm Angle – break up earlier firearm angle possibility into two choices for one-handed and two-handed weapons.
Moreover, each PSVR 2 and PC VR variations now embody the rogue-like ‘Freelancer’ mode in addition to entry to ‘The Sarajevo Six’ DLC and greater than 50 Escalations, Elusive Targets, and Elusive Goal Arcade Contracts.
As for the PSVR 2 model, IOI says it improved black ranges, as some gamers famous that they weren’t as “inky” as they need to be.
In the event you’re nonetheless enjoying on the unique PSVR, IOI says these adjustments made for PSVR 2 have been built-in “to supply a extra constant expertise.”
My Take
Hitman World of Assassination is thought for getting near-monthly updates that embody new missions and targets, typically which characteristic paid DLC, such as the brand new ‘The Dragon’ Arcade contract that includes Bruce Lee for $5.
Like it or hate it, it’s a live-service mannequin that should preserve chugging. Regardless of the case, it’s principally made the SteamVR-compatible model the most effective VR model of the sport proper now (lastly), particularly you probably have a hefty GPU able to pushing graphics as excessive as they’ll go in VR.
And tightening up entry to that DLC pipeline on PC VR—the second most populous VR platform—is sensible, particularly because the PSVR 2 platform wanes with the dearth of sturdy assist from Sony. Notably, VR assist is free on PC VR, which isn’t the case for PSVR 2.
Granted, PC VR in all probability doesn’t characterize a gold mine of DLC purchases—a majority of homeowners undoubtedly play in flatscreen. Nonetheless, leaving PC VR lagging behind PSVR 2 as the sport begins its end-year slate of DLC looks like a broader advertising push to scoop up relevance wherever it may be discovered.
Contemplating Quest, VR’s most populous platform, doesn’t assist the sport, however somewhat a tuned down (and broadly panned) standalone model of Hitman 3, IOI could possibly be attempting to maximise the place it fairly can with (comparatively) little effort.

