Video games made within the Godot engine can now run in a window on visionOS, with immersive XR help deliberate for later this yr.
In case you’re unaware, Godot is a free and open-source various to Unity and Unreal Engine. It is technically managed by the non-profit Godot Basis, however all improvement takes place within the open.
Final month, an Apple worker on the visionOS engineering staff created an enormous pull request on Godot’s GitHub, which means 1000’s of traces of code including help for visionOS alongside a written request for permission to merge this code into the grasp Godot department.
The response of Godot contributors was blended, with one complaining that “{hardware} to check this can be very costly”, whereas expressing skepticism as as to whether anybody within the core Godot staff “even has curiosity to keep up it”, asking for a very good cause visionOS help needs to be a core function fairly than an extension or plugin. Including new platforms and options to software program means persevering with to keep up and check these options over time, no small feat.
Nevertheless, the lead developer of XR help in Godot, Bastiaan Olij, pushed again on these considerations, calling the PR “a tremendous milestone” and thanking Apple for it. Whereas acknowledging that it will be “a mammoth process” to evaluate and check, Olij made the technical argument that visionOS help may solely moderately be achieved within the core of the engine, not as a plugin.
Olij’s view received out, and you may see on the PR how Godot’s neighborhood labored collectively to deal with considerations and get preliminary visionOS help merged into Godot. This preliminary visionOS help is restricted to video games operating in a window, and immersive XR help is about to reach later this yr through a plugin.
Even the preliminary visionOS help shouldn’t be obtainable in a pre-compiled Godot launch but, to be clear, however the code has been merged into the GitHub grasp department, so anybody who compiles the engine from supply can already begin constructing for visionOS.
Godot Engine Particulars Lately Improved VR & MR Help
The Godot engine has lately made important enhancements to its help for VR and blended actuality.
Godot already has full help for a variety of different XR platforms, because of its help for OpenXR, together with SteamVR on PC and all main Android standalone headsets. It additionally implements Meta-specific OpenXR extensions for Quest options like Spatial Anchors and inside-out physique monitoring.
Bastiaan Olij has beforehand mentioned that the standard and breadth of Godot’s OpenXR help has “benefited drastically” from monetary and technical help from Meta, with the outcomes “bettering the expertise not only for Meta Quest customers, but additionally for different XR programs”.
Final yr a Meta engineer even launched a port of the Godot editor itself for Horizon OS, enabling the event of full video games utterly standalone on Quest 3 and Quest Professional headsets.
Godot Engine Now Out there Standalone On Quest 3 & Professional
The Godot engine is now obtainable on Horizon OS, which means you’ll be able to develop full video games utterly standalone on Quest.

In fact, Apple Imaginative and prescient Professional doesn’t help OpenXR, which is making including help for it considerably extra advanced than it will have been if it did.