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Gamexplore > Upcoming > Ghost of Yōtei’s Open World is a Cut Above Its Competition
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Ghost of Yōtei’s Open World is a Cut Above Its Competition

October 3, 2025 10 Min Read
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10 Min Read
Ghost of Yōtei’s Open World is a Cut Above Its Competition
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If the previous a number of many years have taught us something about open-world titles, it’s that one of the best are constructed in a different way. It’s not concerning the greatest map, the sheer quantity of digital sq. kilometers, or how a lot content material is stuffed inside, however the way you go about designing it. In spite of everything, the primary objective of an open world is within the identify itself – making a world that feels alive and lived in.

A number of titles have achieved this in numerous methods – look no additional than Cyberpunk 2077’s Night time Metropolis with its over-the-top advertisements, warring gangs, and distinctive NPCs. Then once more, that doesn’t imply titles like The Legend of Zelda: Breath of the Wild or Tears of the Kingdom are lesser open worlds by comparability – simply approaching the objective from a special angle. After all, there are additionally video games like Starfield, the place, irrespective of what number of planets with life are found, every feels much less “natural” than the final.

Nonetheless, there are additionally the likes of Purple Lifeless Redemption 2, which supplied full-fledged schedules for NPCs, unbelievable consideration to element and far more, making a world for gamers to get misplaced in. I can’t keep in mind a recreation that felt so distinctly alive in the identical trend, however Sucker Punch’s Ghost of Yōtei and its model of Ezo comes absurdly shut, that too on a a lot decrease finances. Such is the execution of open-world design that at instances, you’ll ever overlook that it’s roughly the identical measurement as Ghost of Tsushima.

Upon arriving within the area, the very first thing that’s closely obvious is how a lot it’s modified since Atsu’s absence. Returning to hunt vengeance for the homicide of her household, she’s eager on details about the Yōtei Six. It’s humorous as a result of, for all intents and functions, that is her house, the world the place she grew up, so strolling into locations and anticipating resistance shouldn’t be the norm. As soon as it turns into clear that it’s a much more harmful place than she’s ever identified, the present-day Ezo – one the place ronins, cutthroats, bandits and much worse have made their house – turns into all of the extra actual.

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Which is okay, as a result of that varieties a core a part of the area’s improvement through the years (even factoring into the Yōtei Six’s plans for a similar). Thus, regardless of having a basic lay of the land, Atsu has no clue what to anticipate, and that’s mirrored in her map. Once more, it’s not instantly apparent, however this varieties the crux of how all the world unravels.

It begins merely sufficient – interrogate an enemy amongst these silly sufficient to assault on the first inn, and perhaps study a bit extra from the innkeeper. After all, there’s Isaburo, a cartographer despatched to Ezo to chart the area on the behest of the Shogun (and who’s none too keen on the duty however would relatively preserve his head). He’ll present map fragments, denoting the places of acquainted facet actions, resembling Bamboo Strikes and the like. Then there’s the Kojiro, the bounty board handler, who doles out a couple of bounties at a time, every with info on their marks. Nonetheless, these are sometimes in areas that should be explored additional, and oftentimes, you’ll don’t know what else awaits.

That’s the place Ghost of Yōtei actually begins to open up. You’ll encounter Clan Matsumae, which seeks to convey order to Ezo by additionally taking down the Yōtei Six. Nonetheless, they’re not fairly welcome by the locals, by no means thoughts the Ainu who roam the area, buying and selling items and surviving within the midst of this ongoing battle. Generally, bounty hunters will occur upon Atsu and attempt to declare the reward on her head – defeating them may simply as simply yield new leads because it may result in one other corpse. However typically, you’ll encounter NPCs who let you know a couple of close by Wolf Den, the place you would discover the mysterious Wolf and earn their belief by serving to to free their kin.

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Possibly you’ll study an onsen that will increase Atsu’s max well being or a Bamboo Strike that will increase the max Spirit. However you would simply as simply occur upon somebody looking the identical bounty as you, and probably in search of your cooperation. You could occur upon a ronin trying to coerce a mom and daughter to rent him as a bodyguard due to how harmful the area has been (and politely persuade him to buzz off).

As you collect extra leads, the higher mysteries of Ezo start to unfold, whether or not it’s Duelling Timber, the place you’ll battle wannabe disciples of Takezo the Unrivalled or whipping out bells and following their route to find the stays of the Timeless Samurai’s victims. At one level, I used to be led to an property belonging to a cursed samurai, which changed into a mixture of platforming, fight, exploration, and even maze navigation. That’s not even entering into the native legends, which may result in highly effective strategies (and different connections that you need to expertise first-hand).

In Ghost of Tsushima, it’s customary to comply with the Guiding Wind, and make no mistake, it’s nonetheless an important navigation device this time round. Nonetheless, the structure of the world additionally feels extra pure and filled with exercise. You set an goal and comply with the Wind whereas nonetheless discovering different actions or people in search of your help. Or making an attempt to kill you. Or one thing else solely. And it’s solely looking back that you just notice how a lot of that is so shut to one another, to the purpose the place you would ignore the Guiding Wind and nonetheless uncover all of it.

By the point I completed my playthrough, I used to be shocked on the variety of enemy camps liberated – they didn’t really feel compelled in any respect (some even naturally intertwined with bounties). All of it sounds so easy, and but, one exercise weaves seamlessly into the subsequent, providing one thing new and fascinating, whether or not it’s a facet quest with stunning depth and characterization or a puzzle field that requires tinkering to assert its rewards.

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ghost of yotei

And whereas I may wax eloquently concerning the extra hands-off strategy that the sport takes along with your exploration (but nonetheless guaranteeing that every thing connects to Atsu’s higher objective), I’ll as an alternative emphasise simply how stunning Ezo is. I’m not somebody who locations an excessive amount of worth on graphical constancy – enjoyable gameplay and an attractive story come first as a rule – however artwork route is necessary, and Ghost of Yōtei is just stellar. The leaves shuffling round once you go to Atsu’s childhood house; Mount Yōtei off within the distance, serving as an imposing monument when it’s not a watchful sentinel; the eye to element when depicting teahouses, strongholds, inns, and extra.

Even one thing so simple as roaming the panorama on horseback feels wonderful, thanks in no small half to the digital camera pulling again and providing a wider discipline of view. The improved draw distance can be performing some heavy lifting, depicting the beautiful breadth and scale of Ezo, whilst its greatest risks lie obscured.

Ghost of Yōtei selected fairly the yr to launch in, packed as it’s with unbelievable releases like Clair Obscur: Expedition, Hole Knight: Silksong, Blue Prince, Silent Hill f and far more. And but, it’s an expertise that’s left a long-lasting impression – not merely due to its narrative and characters, but in addition because of the world design and Ezo’s identification as an entire. It’s a monumental effort and one which cements Sucker Punch as masters of its craft, sharing area with a number of the different venerable legends of the style.

Observe: The views expressed on this article are these of the writer and don’t essentially signify the views of, and shouldn’t be attributed to, GamingBolt as a corporation.


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