Sucker Punch’s Ghost of Yōtei will obtain a deep dive subsequent month, however within the meantime, the developer continues to share footage and particulars from its analysis journey to Hokkaido, Japan. The most recent PlayStation Weblog put up sees co-creative director Nate Fox discussing an important ingredient for the staff was “to symbolize Ainu tradition in a respectful means.”
To that finish, it met with an Ainu cultural adviser and their household earlier than touring up a mountain and foraging for greens. Because of that constructive expertise, followers can anticipate the identical exercise to look in-game (which ought to feed into the choice to camp wherever within the open world).
“It was nice, all of us from Sucker Punch stopped taking footage and received our palms soiled. We began actually wanting on the vegetation beneath our ft. It was a beautiful solution to make new pals and begin our journey of studying about Ainu tradition. That night time, we resolved to place foraging into our new recreation. We needed gamers to have the ability to share the expertise we had been fortunate sufficient to have skilled.”
Different notable places that the staff visited embody Oshima Peninsula, the Nikko Toshogu Shrine, and the Nibutani Ainu Museum (which “helped us get a way for types of objects we’d see within the recreation and the way they had been used”). Although Ghost of Yōtei’s Hokkaido is fictional, “the sensation of authenticity we try to create has roots in these real-world experiences,” mentioned Fox.
Ghost of Yōtei launches on October 2nd for PS5. Set over 300 years after the occasions of Ghost of Tsushima, it options Atsu on a mission of revenge. She units out to slay the Yōtei Six for destroying her household, with playable flashbacks offering extra context. Keep tuned for extra particulars and gameplay throughout subsequent month’s deep dive.