Ghost of Tsushima was well-regarded by gamers and critics from all around the world thanks largely to the way it depicted its setting of Tsushima island in Japan. With sequel Ghost of Yōtei now being a little bit over every week away, artwork director Joanna Wang has spoken in an interview with Automaton Media about how the upcoming title will carry over among the authentic’s cultural foundations whereas nonetheless depicting a model new area—Hokkaido.
“Many issues,” mentioned Wang when discussing how a lot of Ghost of Tsushima will carry over into Ghost of Yōtei regardless of each video games happening throughout totally different time durations and areas. “Some cultural foundations stay the identical, and we have been in a position to broaden on the data we gained whereas making Ghost of Tsushima, with the assistance of advisors guiding us by the Hokkaido setting.”
“Visually, we’ve stored the “dwelling portray” look, impressed by the minimalism of Japanese artwork. By stripping away distractions, the principle themes stand out extra clearly, whereas particulars enrich the world. This concept comes from Japanese artwork and tradition, and it continues to form the fashion of Ghost of Yōtei.”
Wang additionally spoke in regards to the change in artwork route we see in Ghost of Yōtei, which, when in comparison with its predecessor, has a brighter color palette. She defined that the sequel will discover a land that’s meant to really feel distant, huge and untamed. Every area within the new map may even be in a different way designed, areas all having totally different seasonal feels, their very own color palettes, and personalities.
“The panorama stretches endlessly in each route, each horizontally and vertically, Wang defined. “It feels extra dramatic, extra vibrant, and extra alive than Tsushima, and that’s how we wished to depict it. For instance, you may see the aurora crossing the night time sky, or when the Solar rises, you’ll see clouds drifting over the mountains as birds take flight and the wind sweeps throughout the grass fields. It makes you’re feeling just like the land is uncooked, wild and unpredictable, but alive.”
“The map itself is designed very in a different way from Tsushima. Every area has its personal persona, a distinct seasonal really feel, and its personal color palette. All of this helps gamers immerse themselves on this planet and revel in it much more.”
As for the prominence of the color yellow in most of the advertising and marketing supplies for Ghost of Yōtei, Wang spoke about how she was choosy about utilizing the precise shade of the color as effectively, because it ties into better themes within the story, and to protagonist Atsu.
“Sixteen years in the past, she had every thing taken from her – her household, her residence,” she defined. “She was tied to a ginkgo tree and left to die. Numerous yellow leaves fell from the tree, earlier than it was engulfed in flames. The yellow you see originally of the sport represents her misplaced hometown and carries by her story.”
“Her costume can also be yellow, tied to the ginkgo leaves. It represents her previous, her scars, and the ache buried in her coronary heart. All through the sport you’ll see yellow seem in necessary locations, virtually like dots that gamers connect with piece collectively Atsu’s story.”
Ghost of Yōtei is coming to PS5 on October 2. For extra particulars, take a look at the latest cinematic trailer.