Rather than tearing up the blueprint, Ghost of Yōtei brings a set of considerate refinements, iterating on Jin Sakai’s journey in Tsushima while carving house for a brand new protagonist: Atsu. Stoic and chilly, she embodies the spirits of Japanese folklore to strike worry into those that wronged her. Her vengeance story is perhaps a well-recognized one, however Sucker Punch are utilizing it as a canvas for contemporary concepts throughout a world which feels richer, deeper, and extra immersive than its predecessor. Listed below are 15 issues we are able to’t wait to do in Ghost of Yōtei.
Earlier than we proceed, please observe that each one info and photographs on this video comes from official sources.
Embody Atsu’s Motivation
Atsu is just not a samurai. She has no significant stature in Seventeenth-century Japan, and he or she doesn’t belong to custom. It’s 1603 – sixteen years after her household had been murdered by the arms of a brutal gang – and on her return to Ezo, within the shadows of Mount Yōtei, she’s already a ghost. The sword she carries is her propulsive drive; it’s the identical blade her attackers used to pin her to a burning gingko tree, leaving her for useless. Turning this image of trauma into an instrument of vengeance is a daring, cinematic stroke of character constructing, making her quest really feel each private, unstoppable, and one we are able to’t wait to embody.
Channel the Onryō’s Persona
One in every of Japanese folklore’s most recognisable ghosts is the yurei; pale girls in white kimonos, black hair cascading their faces. Amongst them is the onryō, or “vengeful spirit”, a determine of revenge who relentlessly pursues those that wronged them in life. Atsu channels the persona of onryō intentionally, and as a lone mercenary pushed by vengeance she turns into an onryō of flesh, terrifying the lads of Ezo who whisper her existence.
Her onryō’s record – a roll name of these marked for loss of life – is rendered by shodō, the fragile artwork of Japanese calligraphy written with brush and ink. This element reframes her vengeance as a meditative apply, suggesting Atsu’s killings are ritualistic as a lot as bloodlust. Channeling the onryō’s persona isn’t simply Atsu’s course of for revenge, but additionally a logo of the emotional toll it’ll take, questioning the chance of her rising from the search unchanged.
Relive Atsu’s Childhood
Establishing a powerful emotional bond between Atsu’s motivation and the participant is one in every of Sucker Punch’s core focuses for this sequel. Upon returning to her homeland, gamers can swap between Atsu’s present-day perspective and moments of the previous, stepping foot into her recollections. On the press of a button, her ruined childhood house blossoms into its former magnificence; a sunlit, welcoming place the place gamers relive the heat of Atsu’s familial embrace earlier than tragedy struck. This mechanic not solely invitations gamers to see what Atsu has misplaced, however to really feel it.
Arrange Camp Anyplace
One in every of Ghost of Yōtei’s most elegant open world programs is the flexibility for Atsu to pitch camp nearly anyplace. With the ability to cease, relaxation, and replicate wherever she could roam retains the momentum of her nomadic journey flowing. Greater than only a place to eat, sleep, and put together for battle, camp can be a hub the place distributors arrive to commerce items and wandering senseis strategy to show new weapon expertise. This mechanic imparts a quiet revolution on the open world style, assuaging the tedium of backtracking and immersion-breaking jolt of quick journey to maintain gamers invested in Atsu’s world.
Discover Yōtei’s Meditative Diversions
Scorching springs offered important moments for Jin Sakai to replicate in Ghost of Tsushima, while training bamboo strikes improved his resolve. However Atsu’s journey supplies much more methods to decelerate. First individual Sumi-e portray and taking part in the Shamisen by firelight are simply new mindfulness workout routines inviting gamers to step away from fight for a second’s meditation, sharing Atsu’s quiet reflections as our personal.
Chart New Paths with the Spyglass
Sucker Punch has described Atsu’s spyglass as “one of the simplest ways to play” Ghost of Yōtei – and it’s straightforward to see why. Elevating the spyglass to the horizon reveals new areas glinting within the distance, smoke stacks spiraling into the sky, or waterfalls cascading down mountainsides. Marking these sights as locations earlier than letting the wind information Atsu creates a pure, unhurried sense of exploration. The spyglass supplies a dwelling map, organically attuning gamers to the panorama.
Costume to Impress
As described in Ghost of Yōtei’s State of Play presentation, Atsu will uncover new armour and clothes as she explores Ezo, and gamers will have the ability to mix objects to create outfits that match their playstyle. Plus, to repair one in every of Ghost of Tsushima’s limitations, every outfit seems to have three pre-build save slots which Atsu can immediately swap between. Likewise, her apparel’s look is customisable too, with gamers ready to select from a broad palette of colors and supplies to make sure every outfit – and its distinctive perks – will be picked even when their base design isn’t interesting.
Equip Charms
Atsu’s outfits are her identification, and with Ghost of Yōtei’s returning appeal system gamers can form that identification to match their playstyle. With the precise mixture of charms, stealthy gamers can amplify their presence within the shadows, melee-focused warriors can sharpen their strikes, and ranged fighters can good their precision. Like within the first recreation, charms are acquired by exploration: honoring Alters of Reflection, finishing aspect quests, and rising Atsu’s legend throughout Ezo, tying exploration to Atsu’s rising empowerment.
Befriend the Wolf
The wolf’s presence in Ghost of Yōtei stays mysterious given particulars on its particular function are restricted. We all know the wolf received’t be a continuing companion however will dynamically seem relying on Atsu’s state of affairs. It’ll accompany Atsu in stealth and fight, and it has its personal talent tree.
Hunt Down Bounties
An oft-seen aspect exercise in open world video games, Ghost of Yōtei’s bounty system is a chance for gamers to eradicate the atmosphere’s needed outlaws for financial recompense. Nevertheless, the sport treats bounties as an opportunity to discover Ezo’s ruthless underbelly. Accepting bounties results in distinctive encounters, with every deposition demanding particular expertise and techniques to execute. Seen within the gameplay deep dive, Black Powder Ippei protects his camp with ramshackle artillery, while Crow Genzo – an murderer who feeds his victims to crows – supplies a life-or-death duel throughout the tranquility of a lilac-blue meadow.
Grasp the Blade
Atsu’s arsenal spans 5 most important weapons – the katana, spear, the mace-like kusarigama, long-blade ōdachi, and twin swords – every being efficient towards particular enemy sorts. Additional, battles are by no means static with enemies switching weapons mid-fight, forcing Atsu to adapt in real-time. The true draw although is the flexibility to review enemies and be taught their methods. All through Atsu’s quest, she’ll search out areas the place sure weapon-wielding enemies harbour – highly effective samurai or misleading ninja, as an illustration – searching down their information in addition to their blood.
Interrogate Atsu’s Enemies
Info is as useful as metal in Ghost of Yōtei, with Atsu’s tendency to interrogate defeated opponents tying straight into the sport’s “Clue Card’ system. On their knees with Atsu’s chilly blade towards their neck, overwhelmed enemies will surrender info on hidden areas, key targets, or vital story particulars. Every clue takes the type of a bodily card in Atsu’s journal, and gamers can select which playing cards to gather and when, successfully self-curating their very own path by Atsu’s story.
Kill the Yōtei Six
The pounding drum of Atsu’s vengeance is the Yōtei Six. Led by the rogue samurai Lord Saitō, they’re the gang who slaughtered her household, destroyed her house, and left her for useless. Alongside Saitō, its members are the Snake, Oni, Kitsune, Spider, and Dragon, every a character, a problem, and a chunk of the puzzle framing Atsu’s trauma. Searching them throughout Ezo is like getting ready Atsu for six climactic showdowns, and as she strikes every title off her onryō’s record she will get one step nearer to therapeutic her soul.
Play the Particular Director Modes
Cementing Ghost of Yōtei’s cinematic attraction is the suite of particular director modes, set to mould Atsu’s story into homages of mid-century Japanese cinema, violent romps exuding darkish humour, or a doubtlessly polarising mashup of chillhop mixtapes and Edo-period imagery. Kurosawa Mode borrows the celebrated director’s grainy, high-contrast black-and-white imagery, while Miike Mode reframes fight to tight, claustrophobic encounters paying homage to Takashi Miike’s greatest. Shinichirō Watanabe’s Watanabe Mode takes the anime director’s penchant for cultural experimentation by marrying lofi beats with Atsu’s open world exploration. These modes aren’t filters, however choices to reshape how the sport is skilled.
Crew Up in Legends
When the principle story is finished and Atsu’s journey is full, Ghost of Yōtei’s world received’t cease turning. Sucker Punch has confirmed that Legends – the beloved cooperative multiplayer mode from Ghost of Tsushima – is making its return, this time with all-new challenges. In two-player story missions and four-player survival matches, mates can crew as much as channel their mastery of Atsu’s expertise towards mythological enemies together with big, demonic variations of the Yōtei Six. It’ll be the proper option to maintain the drums of vengeance beating when it’s launched as a free replace in 2026.