11 bit studios revisits the primary sport with Frostpunk: 1886, a remake out in 2027, however within the meantime, it has a serious new replace for Frostpunk 2. Accessible now on PC, it provides a brand new map, The Pit, to the Utopia Builder, which followers will know from Frostpunk 1. After all, that’s not all – try the trailer for extra particulars.
Different new content material contains Tales from the Frostland, non-obligatory challenges with distinctive quests and tales for Utopia Builder. Finishing them unlocks a brand new Monument Hub, however failing will instantly finish the run. You’ll be able to allow as many as you’d like for added problem.
Different adjustments embody overhauled heating, with district-specific temperature settings (and penalties). The brand new Heatmap view will showcase how every district is faring and the way properly they’re heated. You too can stay up for a brand new legislation, 5 reworked legal guidelines, two new buildings, 9 new analysis matters, and three revamped applied sciences.
And for individuals who search a much less irritating expertise, Serenity Mode returns from the primary sport, eradicating the Fervor system, granting intensive assets, and making the climate much less harsh.
Try the complete patch notes under for extra particulars. Frostpunk 2 is accessible solely on PC, with Xbox Collection X/S and PS5 variations coming later this Summer season.
Patch 1.3 Highlights
Full Patch notes:
Gameplay
- Up to date gameplay function – Warmth administration. Warmth administration has been reworked with a concentrate on locality.
– Districts now have native warmth ranges, changing the worldwide warmth demand idea
– Every district now has a number of primary warmth ranges. Freezing, Very Chilly, Chilly, Chilly, Livable, Heat, every with native results.
– Warmth ranges could be elevated by distributing warmth from the generator by way of Warmth Allocation, with a number of ranges of allocation obtainable
– District proximity results now apply to 1 metropolis cell individually; beforehand, 3 cells have been required for the impact to use
– Every Housing District now have the precise variety of folks it could actually accommodate
– Each Group and Faction can now occupy a person district
– New metropolis overlay associated to Warmth Administration
– Revamped Legal guidelines and Analysis which beforehand affected Warmth demand, now relate to Warmth Ranges
– New Analysis is accessible within the Analysis Institute to help reworked heating mechanics - New Utopia Builder set of settings – Tales from the frostland. New challenges that develop the Utopia Builder expertise, including depth to each problem and narrative.
– Beacon of Hope – Present shelter and assets for all newcomers escaping their fallen metropolis
– Apocalyptic Whiteout – Survive a catastrophic and lengthy Whiteout
– Depleted Cores – Search the frostland to revive an unfinished IEC Core Manufacturing facility
– Beating every problem unlocks a buildable Monument - New Utopia Builder problem setting – Serenity mode. Relaxed mode with a neater begin, delicate climate, ample assets, shorter whiteouts and no faction wars.
- New Utopia Builder map – The Pit. Plan round a failed Generator building website and attempt to create a thriving metropolis.
- The district space can now be readjusted after its building, together with the constructing placement.
Steadiness
- The generator can now produce a restricted quantity of energy. Further energy ranges are unlocked through analysis.
- Adaptation cornerstone now nullifies the results of Chilly temperatures.
- Employees’ Shifts and Apex Employees now cut back sickliness produced by non-housing districts.
- Waste Warmth Conversion now makes extraction districts generate warmth proximity and illness.
- Heatpipe Watch youngsters’s fallback permits activating further Heatpipe Watch as a capability.
- Rebalanced the early phases of Prologue, granting a smoother entry with a gap on the midpoint of the playthrough
- Expanded randomisation of frostland in Utopia Builder
- Frostbreaker value is now counted per cell as a substitute of per utilization
- Housing district rebalance
- Eliminated third tier improve
- Base Housing District now has an obtainable Particular Constructing slot
Interface
- District panels have been refreshed to comply with gameplay adjustments
- Generator panel redesign
- Chapter choice settings menu redesign
- Up to date town wants prime widget to replicate warmth administration adjustments and put extra emphasis on temperature
- New tutorial modals explaining District Temperature, District Skills and Group Actions
- Clicking on the empty Constructing slot on the District Panel now brings up the Constructing building panel.
- Districts now have their distinctive names.
- Deaths, accidents and absentee notifications are displayed over the affected districts.
- Moved economic system overlays from the underside proper to the highest left
- Improved visibility of Hostile relations with Factions and Communities
Artwork
- Improved general district visuals. Toggleable in settings, so Steward can select between deliberate and natural city format.
- Steward can now choose the place the Constructing slot will likely be positioned throughout the constructed district.
- Refreshed among the Buildings visuals
- Improved visibility of Buildings within the district
- Quite a lot of new paintings for narrative occasions
- New paintings for district panels to replicate the present heating stage within the district
- Up to date and expanded paintings for story mode faction/neighborhood frontmen
- Improved metropolis life visuals
- Improved street pathfinding logic
- New visible impact for cells chosen for District building
Different
- Upgraded sport engine to Unreal Engine 5.4.3
- Optimized loading and saving instances
- Sport efficiency optimizations
- New achievements:
– Guiding Mild
– Apocalypse Nah
– Raiders of the Misplaced Cores
– Born Prepared
– No One Left Behind
– Seen Worse
– Gotta Go Quick
Mods
- Play in Editor is now obtainable in Frostkit
- Mod Menu visible overhaul
- Added a search bar
- Added Cook dinner Mod button contained in the Frostkit
- Important optimizations to Frostkit loading instances
- Added a number of tutorials and pattern mods to decrease the entry threshold for modding neighborhood novices
Beta suggestions fixes and enhancements
- Fastened the empty enter challenge
- Proximity results coming from beforehand expanded or rebuilt districts will not be displayed on metropolis cells in the course of the subsequent district rebuild.
- UI polish and enhancements
- Changed lacking paintings for Chilly Homes narrative occasion
- Randomization for locating Core Elements is now seeded
- Now you can evade fatalities/accidents when exploring the Core Manufacturing facility Elements Website by establishing buildings that cut back the Territory Risk Stage
- Beacon of Hope improve now prices 300 Heatstamps and 250 Prefabs
- Utopia Builder Tales can now be randomized together with different settings
- Fastened no notification sounds for occasions in districts
- Fastened Serenity mode not utilizing correct fervor setup, so Faction Wars might happen beneath sure circumstances
- Fastened sport freeze attributable to defective modifier in Adaptation Generator
- Fastened crashes which might happen upon establishing the Progress cornerstone
- Fastened a uncommon Zoom Tales crash
- Fastened a uncommon crash associated to Insurance policies, which might happen on loading a save
- Fastened another singular crashes
- Another minor fixes and enhancements