FromSoftware has introduced Elden Ring Nightreign servers again on-line following three hours of upkeep that kicked off earlier at present. The downtime was essential to deploy the sport’s newest patch, model 1.01.3, which is now accessible throughout all platforms.
Replace 1.01.3 is a reasonably small one, and it arrives just a little over one week after 1.01.2 was launched. Given the model numbers, it’s protected to count on not-so-major modifications, even when a number of of the patch notes are positively value highlighting.
The most recent Nightreign patch is made up nearly fully of bug fixes, but it surely does include a steadiness tweak that will increase the prospect of discovering weapons with the Insanity standing ailment within the loot pool.
Insanity is among the many lesser-used weapon components within the sport, and the standing impact is among the many least helpful in opposition to Nightlord bosses – besides in opposition to Equilibrious Beast Libra. It is very possible that FromSoftware needs gamers to run into extra Insanity weapons extra typically with a view to make that battle just a little simpler.
When it comes to bug fixes, one of many extra amusing addresses a problem that induced the injury dealt to some enemies when destroying their weak factors – on account of Ironeye’s Marking ability – to be larger or decrease than meant, relying on the scenario.
One cheeky bug that labored in gamers’ benefit induced the Lightning injury obtained to be nullified when the Passive Impact Energy of the Nice Historic Dragon was energetic, which you get from the Bolt of Gransax weapon.
Learn on under for the total change log:
Normal steadiness changes
Bug fixes
Adjusted the Whirlwind ability impact visibility when the Relic Impact “[Guardian] Elevated length for Character Ability” is energetic.
Mounted a bug the place the Demon Service provider would spawn close to the Night time’s Tide when the Demon Service provider curse occasion was encountered.
Mounted a bug the place injury dealt to some enemies when destroying weak factors created by Ironeye’s “Marking” ability was larger or decrease than anticipated.
Mounted a bug the place the Lightning Injury obtained from enemies could be nullified when affected by the Passive Impact “Energy of the Nice Historic Dragon” of the “Bolt of Gransax” weapon.
Mounted a bug the place the Final Artwork gauge was crammed greater than anticipated when attacking some enemies.
Mounted a bug the place the Relic Impact “Switching Weapons Provides an Affinity Assault” didn’t correctly replicate the attribute when utilized to Bows and Crossbows.
Mounted a bug the place the quantity of Runes wanted to buy Unusual weapons from retailers incorrectly calculated.
Mounted a bug the place gamers would lose a battle after being revived from close to loss of life in opposition to a Nightlord or different Night time bosses.
Mounted a bug in some Multiplayer battles in opposition to a Nightlord the place the digicam wouldn’t show on the right angle when not focusing on an enemy.
Mounted a bug the place lingering character phantoms didn’t seem in Limveld.
Added employees data within the sport’s credit score.
Steam-only changes
In different Nightreign information, dataminer Zullie the Witch not too long ago explored how the sport’s controversial revive mechanic truly works, revealing some fascinating insights into the numbers behind all of it. In case you’re in search of purposeful recommendation as a substitute, there’s no higher than our Elden Ring Nightreign information. Hit up the hyperlink, and test for brand spanking new updates each week.