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Gamexplore > VR News > For IO Interactive, Hitman On PS VR2 Is A Chance At Redemption
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For IO Interactive, Hitman On PS VR2 Is A Chance At Redemption

March 23, 2025 12 Min Read
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12 Min Read
For IO Interactive, Hitman On PS VR2 Is A Chance At Redemption
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IO Interactive considers Hitman on PlayStation VR2 its likelihood at redemption, and we interviewed the studio alongside a hands-on preview to be taught extra.

Third time’s the attraction is likely to be the traditional saying, but Hitman is pinning its hopes with try no.4. Earlier variations of Hitman 3 for PSVR and PC VR had deserves however finally fell quick, and far has already been mentioned in regards to the broadly criticized Quest 3 port final 12 months. Whereas Reloaded was dealt with by an exterior studio, it is clear IOI had unfinished enterprise following the PC VR model.

Hitman World of Assassination gameplay footage offered by IO Interactive

With a brand new adaptation heading for PlayStation VR2 this month, it is no shock then that Eskil Mohl, Senior Recreation Designer for Hitman World of Assassination at IO Interactive, sees this as an opportunity to make amends.

“It is a redemption for us as a result of we ported the PSVR model to PC, and it obtained launched prematurely,” Mohl mentioned throughout a face-to-face interview on the studio’s Copenhagen workplace. Referring to the PC VR model’s combined reception, he believes features of the sport may’ve been improved with extra time.

Acknowledging that not with the ability to use your left hand on PC VR was “horrible,” Mohl described the controls as like having a DualShock 4 in your hand, and this version allows you to use each arms. He expressed the group’s love for VR, stating its priorities embody “eliminating as many face button prompts as we will” and introducing guide reloading.

“With this model, ​we’re a lot nearer to our authentic hope of what this recreation can do, these have been all issues we knew we needed to do.”

Earlier than talking with Mohl, I spent roughly an hour enjoying a preview construct throughout two missions: “World of Tomorrow” in Sapienza from the primary recreation, adopted by Hitman 2’s “The End Line” in Miami.

As somebody who accomplished World of Assassination trilogy on flatscreen platforms, the whole lot shortly clicked into place with what to do. Sapienza noticed me following the ‘Absolution’ mission story the place you attempt infiltrating a subject lab, whereas Miami was me successfully freestyling.

Even now, it is onerous to not really feel impressed by the sense of company, freedom, and scale these missions supply. Most of my mission makes an attempt ended with fleeing the scene after botching a mission story, although the sheer flexibility these video games supply allows you to get artistic throughout this sandbox. Some actions like crowbar-ing a door open have some good physicality in VR, as does bodily dragging somebody’s physique to cover them.

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The PlayStation VR2 model presents welcome adjustments that have been additionally seen in Reloaded, corresponding to dual-wielding, guide reloading, and utilizing your look ahead to the mini-map. This version additionally provides enhancements corresponding to positional interactions, like tapping a keyboard to hack the safety cameras on increased difficulties or transferring a crowbar to bar open a door. Doorways may be each pushed open with movement controls or with a face button.

Stock objects may be summoned with the d-pad, adopted by grabbing the objects off a rotated stock display. This is not probably the most immersive method because it’s extra of a elaborate menu display, but I would not name this an issue. Giving Agent 47 one thing like a backpack or pouch would really feel misplaced together with his disguises, so I am nice with this trade-off.

Room-scale motion can be supported on PlayStation VR2, one thing I queried since PS VR2 being a wired headset means your motion is restricted. Mohl defined the sport can observe your place extra freely, saying PSVR 1 did not help it as a result of it wanted the exterior PS Digicam for monitoring. As such, your place was fastened on the older headset to let the digital camera detect your location.

“Since PC VR help was a direct port from PSVR, you did not have room-scale motion, which meant that in case you bodily moved in your room, you will be transferring out of his physique. That is one of many very comprehensible critiques that we had on PC.”

One particularly good change is the very fact you may see your full outfit. Reloaded solely makes use of floating arms, one thing XR Video games beforehand attributed to stopping immersion-breaking motion points and giving them extra efficiency energy. With PlayStation VR2’s increased spec {hardware}, that is evidently not a difficulty right here, and also you really really feel like a part of this world.

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That is to not say the PlayStation VR2 model does not have some compromises or points, although. One disguise’s watch seems painted onto Agent 47’s arm, and twisting my arm bodily distorted the watch, which is not nice. Mohl additionally suggested that you would be able to’t really see your legs when transferring in first individual mode. I admittedly did not discover this whereas enjoying, since your higher half obscures this.

“We needed to maintain the physique as a lot as we may. I do not know in case you seen the legs are usually not displaying, however we came upon that you just rarely see that.”

Not each motion instantly feels pure for me, although I settle for this may increasingly require additional playtime. Personally, I did not discover it clear that holding somebody you have knocked out and dragging your hand away takes their outfit. A immediate does seem telling you ways to do that motion, although I missed it in my hurry to not get caught. Placing that outfit on entails merely transferring the garments “bag” to your chest. Sprinting entails urgent the left analog stick in however I usually wanted to press this twice to get it working, which I am not sure whether or not that is intentional or not.

Since IOI’s porting an present recreation slightly than creating one only for VR, the group made some artistic selections like leaping to third-person view when climbing home windows or pipes. Mohl accepts some gamers may view this as a “cop out” however says this allows you to see Agent 47 “in all his splendor,” together with his legs. For me, this does not detract from the enjoyment that a lot.

Different design challenges emerged with this adaptation, because the trilogy has over 200 weapons and a whole lot of disguises. Mohl calls this a large enterprise in itself, whereas extra adjustments concerned merchandise dealing with, bettering the sniper’s scope for VR, and eradicating the button prompts. Not each merchandise throughout environments may be immediately dealt with, both.

With guide reloading, solely a few weapons emerged throughout my runs, however this concerned a easy means of ejecting a clip with a face button, adopted by dragging an ammo pouch into the slot. A easy method that does what’s mandatory and provides you that further immersion, although this highlighted an surprising challenge throughout design. Within the flat model, the gun’s deal with would at all times fall off as a substitute of the journal.

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Nonetheless, I’ve to ask the query. What’s driving IO Interactive to try Hitman VR once more, in any case this time? Mohl believes that the unique ranges from the 2016 recreation nonetheless maintain up nicely visually, a sentiment I’ve to agree with in VR, and he considers this a celebration of the unique group’s efforts.

Going into the technical particulars, IOI confirmed Hitman on PlayStation VR2 is operating at 60Hz reprojected to 120Hz, which prompted a noticeable ghosting impact on a number of events. Dynamic foveated rendering can be supported alongside eye-tracked intention help for focusing on enemies. Haptics for the Sense Controllers add some pleasurable but delicate suggestions, although headset haptics aren’t at the moment supported, and adaptive set off help when firing weapons feels good. IOI additionally confirmed there are not any PS5 Professional enhancements on PS VR2.

With all these options coming, I requested a query many have puzzled because the PS VR2 model’s announcement. Can we count on these adjustments and enhancements to succeed in the PC VR model? IO Interactive will not affirm any plans however, “if that occurs, then naturally we will be constructing on what we have finished right here now.”

My preview has me optimistic that the PlayStation VR2 model may grow to be the easiest way to play Hitman World of Assassination in VR. Whether or not this can persuade earlier adopters to offer this one other attempt, I am undecided, and I can perceive any potential hesitancy after three prior efforts. For now, it is providing some welcome adjustments, and I am inspired by what I’ve seen.

Hitman World of Assassination reaches PlayStation VR2 on March 27 with a $10 DLC pack, which requires proudly owning the bottom recreation on PS5. It is also being bought via the Hitman WOA Half One – VR2 Version for $39.99.

Disclosure: UploadVR’s journey and lodging prices have been coated by IO Interactive for this journey.

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Reading: For IO Interactive, Hitman On PS VR2 Is A Chance At Redemption
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