Growth continues on the finale of the Ultimate Fantasy 7 Remake trilogy, which is confirmed to launch on Xbox Sequence X/S, PS5, PC, and Nintendo Swap 2. Nevertheless, director Naoki Hamaguchi isn’t nervous about multiplatform growth, though “the shortage of reminiscence” with the Xbox model did current “some points.”
Chatting with Simple Allies, Hamaguchi stated that the third entry within the trilogy has “designated groups engaged on every platform in order that our multiplatform strategy received’t impression the event by any means.” The general growth goes “very easily” (which additionally applies to the Nintendo Swap 2 model of Rebirth), however “For the Xbox model, like many different publishers, I believe we did see some points with the shortage of reminiscence in contrast with different platforms.”
After all, he didn’t outright specify whether or not this was as a result of Xbox Sequence S. Parity with the console has induced points for different titles like Baldur’s Gate 3, which ultimately launched with out split-screen co-op on the console, and Black Delusion: Wukong.
As for the Swap 2 variations, “We even have the principle dev workforce working actually laborious on this. In consequence, I believe we’re fairly assured with the top product. We did get some nice opinions for Ultimate Fantasy 7 Remake Intergrade, so I hope the followers look ahead to it.”
Ultimate Fantasy 7 Remake Half 3 doesn’t have a launch date, however in response to inventive director Tetsuya Nomura, the announcement timing has “already been determined,” and Sq. Enix is sticking to the schedule. Ultimate Fantasy 7 Remake Intergrade launches on January twenty second, 2026, for Xbox Sequence X/S and Nintendo Swap 2. There’s presently no launch window for Rebirth, so keep tuned for updates.