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Gamexplore > News > Final Fantasy 7 Rebirth Director Believes There is a Need For “Yellow Paint” in Open-World Games
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Final Fantasy 7 Rebirth Director Believes There is a Need For “Yellow Paint” in Open-World Games

November 1, 2025 4 Min Read
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A protracted-standing debate that has popped up over the past decade in the case of open-world video games has revolved across the methods builders signify terrain that may be traversed by gamers. Whereas many have criticised using, for instance, yellow paint to point {that a} floor could be climbed, Remaining Fantasy 7 Remake trilogy director Naoki Hamaguchi has spoken concerning the significance of those design elements.

In an interview with GamesRadar, Hamaguchi acknowledged the existence of this debate, however notes that, as video games began wanting extra photorealistic, builders and designers wanted a technique to signify to gamers what was merely surroundings and what may very well be interacted with.

“I get there’s a debate about that, whether or not that matches with that world or not, whether or not some folks need it, some folks don’t,” he stated. “I believe as a recreation, there may be undoubtedly a necessity for that type of factor in plenty of methods. I believe clearly completely different builders experiment, strive various things about what works greatest, what matches greatest, the best approach of doing that of their recreation.”

The second recreation within the Remake trilogy, Remaining Fantasy 7 Rebirth, made use of such signifiers to let gamers know {that a} wall may very well be climbed, or that sure terrain required particular chocobos to be unlocked. Many open-world video games that got here out for over a decade have used this technique to some extent, together with 2009’s Murderer’s Creed 2, which made use of white fabric on packing containers to suggest the beginning of a parkour path.

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“The necessity to information gamers round from a gameplay perspective and present them what could be performed, what they should do, there are undoubtedly instances the place that’s wanted,” Hamaguchi continued. “So I believe clearly there may be extra of a debate about the way it’s performed, what degree and what works. And there’ll nonetheless be individuals who say, ‘no, that doesn’t match in any respect. We don’t like that.’ That’s high quality, however I believe there may be undoubtedly a necessity there, and it’s one thing that’s undoubtedly price .”

Criticisms from gamers over time have largely come all the way down to them noticing these signifiers and discovering them to be immersion-breaking. Video games have tried to make use of alternative ways, nonetheless; Horizon Forbidden Door was an immensely detailed recreation when it got here to its visuals, which might have made discovering spots the place you possibly can climb a mountain troublesome. To fight this, gamers needed to make use of Aloy’s Focus, which might spotlight factors on a floor that may very well be grabbed whereas climbing.

What Hamaguchi’s statements imply for Remaining Fantasy 7 Remake Half 3 are unknown. Nevertheless, Hamaguchi has famous that the upcoming title won’t be a smaller recreation than Remaining Fantasy 7 Rebirth. He had expressed his opinion that Rebirth “doesn’t really feel unnecessarily lengthy,” and that folks had “misconstrued” what he stated about Half 3’s pacing to suppose it meant that it might be a smaller recreation.

The primary a part of the trilogy – Remaining Fantasy 7 Remake Intergrade – is making its approach on to Xbox Sequence X/S and Nintendo Swap 2 on January 22, 2026.

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TAGGED:Final Fantasy 7 Part 3Final Fantasy 7 RebirthFinal Fantasy 7 Remake IntergradeGame NewsNewsnintendo switch 2pcps5Square EnixXbox Series SXbox Series X
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Reading: Final Fantasy 7 Rebirth Director Believes There is a Need For “Yellow Paint” in Open-World Games
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