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Gamexplore > Reviews > Final Fantasy 16 review: if it were half as big it'd be twice as good
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Final Fantasy 16 review: if it were half as big it'd be twice as good

February 11, 2025 14 Min Read
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14 Min Read
Final Fantasy 16 review: if it were half as big it'd be twice as good
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Closing Fantasy 16 assessment
A good-looking action-RPG with rad fights and even radder bossfights, shackled to a sluggish and not-very-satisfying hero story with lots of filler.

  • Developer: Sq. Enix
  • Writer: Sq. Enix
  • Launch: September seventeenth 2024
  • On: Home windows
  • From: Steam, Epic Video games Retailer, Humble Bundle
  • Worth:£45/€49/$49
  • Reviewed on: Intel Core-i7 12700F, 16GB RAM, Nvidia RTX 3060, Home windows 11

I am moderately certain Closing Fantasy 16 is not the longest Closing Fantasy I’ve ever performed, but it surely feels that method, for a mess of causes. The foremost one is that lots of its quests exist to create distance between locations and plot beats. They’re overwritten errands equivalent to bringing folks lunch or fetching herbs or carrying letters – dessicated, MMO-ish fare, thrust right into a reasonably fulfilling action-RPG for the sake of incremental worldbuilding and scale.

Even the extra thrilling varieties comply with a system you quickly internalise: a vibrant however principally pointless chinwag; a hike by way of a scenic however not very intriguing stretch of map you’ve got in all probability already seen partially; a struggle with a number of monsters you’ve got virtually actually crushed up a dozen occasions earlier than. There are some respectable sidequests in direction of the top – tangents devoted to core companions, earlier than you mount your last run on the Large Dangerous. The vast majority of quests are additionally optionally available, should you do not thoughts skipping the level-up rewards. However you don’t have any method of realizing that are value skipping, and to be wholly unromantic, you don’t have any method of skipping out on an acceptable share of the asking value. Maybe most damningly of all, there isn’t any minigame – no life-devouring cardgame, snowboard part or weirdo tour into animal husbandry – to console you when all of the busyworking will get an excessive amount of.

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Final Fantasy XVI running at Ultra quality.

Picture credit score: gamexplore Shotgun/Sq. Enix

One more reason Closing Fantasy 16 feels longer than most is that you’re going to spend primarily all of it within the footwear of 1 character, Ben Starr’s disgraced and outcast noble Clive Rosfeld. Clive is not horrible firm, in equity. He is a glowering bundle of guilt and grief who slowly thaws and learns to dwell once more, as is usually the destiny of glowering bundles of guilt and grief in online game tales. I discovered him deeply unlovely at first, however was shocked by how a lot I might warmed to him 50 hours later, and that is not simply Stockholm Syndrome: Clive matures believably, making or re-establishing connections, scraping collectively a objective and even reaching a vocal setting past “anguished growl”. All the identical, I’d not have chosen to spend 50 hours watching him be taught to not be such a large grumpyface, and I am unable to say the remainder of the solid made a long-lasting impression on me both.

FF16 does have some very charismatic characters. Within the early sport, there’s Ralph Inneson’s Cid, a distressingly attractive Loiner, all twinkle and rumble and wedge of naked chest, who serves as Clive’s mentor. Afterward, there’s Stewart Clarke’s Dion, Closing Fantasy’s (one way or the other) first brazenly homosexual character and a melancholy excellent prince who’s engulfed in poisonous household dynamics of his personal. Wanting again, nonetheless, I really feel like even Cid and Dion are all floor shimmer – I keep in mind them mainly as collections of clothes, poses and accents which can be essentially props for Clive’s ponderous journey of self-discovery. And for each strong supporting act FF16 has, it treats you to a bunch of paper tigers. The ladies of the solid are particularly poorly served – they are a fairly bald set of sexist caricatures in a narrative that takes an excessive amount of inspiration from Recreation Of Thrones. Clive’s childhood sweetheart Jill, performed by Susannah Fielding, is a perpetually wilting wallflower. Nina Yndis’s Benedikta, henchwoman of a sinister, distant kingdom, is a prancing seductress. Clive’s mom Anabella, carried out by Christina Cole, is a viperish hag.

The give attention to Clive is not purely born of a want to inform a extra simple hero story than the party-based shenanigans of previous. Maybe Closing Fantasy 16’s cleverest flourish is that it is a regular deconstruction of Clive’s centrality. Earlier than we get into that, I assume I ought to discuss setting. FF16 unfolds in Valisthea, a excessive fantasy world of kingdoms who’re combating tooth and nail for management of assorted supernatural entities or sources. There are the Mothercrystals, glittering mana mountains whose fragments are the supply of most of Valisthea’s magic. There are the Bearers, a despised subclass of enslaved people who can wield magic with out utilizing crystals. And there are the Eikons, godlike creatures primarily based on Closing Fantasy’s summons, along with the much-coveted human Dominants who can channel their powers.

As a bit of worldbuilding, Valisthea is alright. It is received some very shiny castles, some plausibly disorderly bazaars, and some properly enveloping underground crypts, created by the compulsory super-advanced elder race. Its limitation is partly homogeneity, in a few senses. On the one hand, it is a bunch of branching corridors and arenas that may really feel, if not look, interchangeable. On the opposite, the inhabitants are conspicuously white with a predominantly Anglophone British voice solid, however many areas take heavy inspiration from north Africa and the Center East, which makes Valisthea resemble some type of expat colony or worse, piece of appropriative cosplay. The medieval fantasy aesthetic sometimes comes off as dry, subsequent to the richer ambient color palettes and geography of the older turn-based video games, and sure social constructions merely aren’t that convincing: the Bearers stuff is a ramshackle tackle slavery that feels prefer it’s primarily based mainly on representations of such issues in different video video games.

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Except for the fixed warring over MacGuffins, the realm is threatened by a mysterious case of habitat demise, the Blight, which seems linked to the realm’s magic. Clive’s motivation initially of the sport is discovering those that engineered his household’s downfall, together with a wierd rogue Dominant who can channel the demonic Ifrit. However he is finally drawn into the position of world-saver, setting out from a base in the midst of the world map to knock over varied antagonists whereas plumbing the origins of the Blight. The latter third of the sport strikes past the feuding over land and sources to a metaphysical confrontation with puppetmasters within the shadows.

Clive’s defining capability as each a playable character and a piece of narrative is that he can take up the powers of the Dominants he befriends or defeats; as soon as toppled or persuaded, they endow him with suites of unlockable assaults, evasive strikes and tremendous talents. It’d really feel like a slap within the face for Closing Fantasy’s conventional party-based format: all of FF16’s grandest supporting characters in the end exist as improve gas for sulky himbo Clive, in order that he can conjure up darkswords and do aerial juggles. Small surprise they really feel so superficial. And that is type of the purpose.

Clive’s capacity to dominate the Dominants and focus Valisthea’s general company inside himself is not simply the same old boss-upgrade treadmill, however a subplot with a sinister dimension. Studying what this entails is lots of enjoyable. But it surely additionally requires a huge preamble, and at the same time as a Squaresoft4ever diehard who’s nicely accustomed to Closing Foreshadowing, I do not suppose it is fairly well worth the legwork.

Nor, I’d argue is the fight, regardless that the fight is sweet. FF16 is type of Satan Might Cry with 1,000,000 occasions the cutscenes. Fights happen in the identical world as exploration, and see you performing combos and particular strikes with a cooldown to each injury and, finally, stagger an enemy, which (as in FF13) opens a window through which your assaults hit tougher they usually do not struggle again.

The unlockable Eikon suites slowly layer up this basis. You’ll be able to equip and change between three directly in real-time, they usually match sure playstyles: Garuda is about velocity and juggles, for instance, whereas Bahumut’s signature trick is a charging AOE lightning bombardment that requires you to keep away from injury. There is a truthful quantity of theorycrafting to be carried out as soon as you’ve got connected with sufficient Eikons. The controls are intuitive, and the animations and results are as fancy as you’d anticipate from a numbered FF (albeit with spotty efficiency), however once more, it is all smeared too skinny. You’ll struggle lots of foes who exist to create friction, and when quests are dragging on, it is tempting to brute-force the stagger mechanic slightly than enjoying with the choices at your disposal.

Two Eikons face off in a dramatic Final Fantasy XVI cutscene.

Picture credit score: gamexplore Shotgun/Sq. Enix

If the bread-and-butter skirmishes get boring, the crowning bossfights are some reprieve. Most start as larger-than-life common battles, with members absolutely incarnating as Eikons with distinct movesets. From there, they escalate into completely shameless, full-bore QTE-driven cinematics that stand proudly alongside the wilder summons of the turn-based video games. One of the best weave in mechanics from different genres, like bullet hell and on-rails capturing. You would argue that these crescendoes are all of the extra awe-inspiring for present in a sport’s value of quests to ship lunch, however I feel that is letting Sq. Enix off straightforward. In a shorter, extra targeted RPG that’s much less tentative about its strengths, much less fixated on scale, these bosses would have actually sung.

Nonetheless, I am unsure even slicing the playlength dramatically would have made FF16’s fundamentals important. Using a single protagonist and the precise selection of Clive as frontman are a glass ceiling the sport strains to maneuver past, although it does, a minimum of, use that tumbler ceiling as a mirror.

It is a lavishly made and infrequently engrossing epic, positively a sport you will relish extra if, not like the typical reviewer, you may afford to take your time. But it surely does not have the wackiness and starpower of its most blatant rivals, the Closing Fantasy 7 remakes. Its main characters could be bit-parts in Midgar, filling out the group at Seventh Heaven. Jill is the woman by the jukebox making an attempt to not get mistaken for a mop. Cid makes for a fascinating presence behind the bar, however he is clocking off early tonight. And Clive? Clive is that woebegone common who’s type of a success with the women however who insists on telling everyone about his home quarrels and who simply will not sodding depart.

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