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Gamexplore > Reviews > FBC: Firebreak review
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FBC: Firebreak review

June 18, 2025 14 Min Read
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14 Min Read
FBC: Firebreak review
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FBC: Firebreak evaluate
This co-op Management spinoff is not with out some mad science laughs and first rate FPS boomsticking, however grindy unlocks and tedious targets make it fleeting enjoyable at finest.

  • Developer: Treatment Leisure
  • Writer: Treatment Leisure
  • Launch: June seventeenth 2025
  • On: Home windows
  • From: Steam,, Epic Video games Retailer, Sport Move
  • Value: $40/£33/€40
  • Reviewed on: Intel Core i9-10900K, 32GB RAM, Nvidia RTX 3090, Home windows 10

Properly, you’ll be able to’t say Treatment don’t have vary. After the screeching survival horror of Alan Wake 2 comes FBC: Firebreak, a three-person multiplayer FPS spun off from Wakeverse stablemate (and glorious motion sport in its personal proper) Management. Perspective isn’t the one factor that shifts, both, as Firebreak reframes Management’s eerie, New Bizarre-influenced setting as a backdrop for comedy co-op shenanigans. There will be gnomes creating lightning storms.

Again within the Oldest Home, the illogically huge and presently invaded headquarters of the Federal Bureau of Management, Firebreakers – volunteer workplace drones turned underqualified discipline brokers – gear as much as do battle with no matter outdated weapons and jerry-rigged instruments they’ll discover. The Firebreak initiative is as haphazard and cobbled-together a process drive as you’re more likely to see, and finally, a mirrored image of the sport it stars in: one which’s plucky and able to impressing, but by no means fairly comes collectively as a cohesive prospect.

Your opponents are, as soon as once more, the Hiss, Management’s resonance-based baddies who take up residence within the warped our bodies of much less ready FBC workers. Disadvantaged of that sport’s desk-chucking superpowers, Firebreak’s Anti-Hiss toolbox is extra mundane, with a lot of the firepower coming from easy firearms. The satisfaction of their taking pictures expertise varies wildly, relying on the exact flavour of gun in use; shotguns and the looking rifle are nice enjoyable, being boomy, weighty blasters that stagger chunkier enemies and ship weaker ones airborne. The assault rifle and SMG, although? Terrible. These deal about as a lot injury to a Hiss as a impolite electronic mail, and with the pre-upgrade fashions particularly, solely fireplace off barely sooner.

Picture credit score: gamexplore Shotgun / Treatment Leisure

Livening up these gunfights are Disaster Kits, Firebreak’s tackle participant lessons, which embrace one distinctive instrument, a useful deployable, and an Altered Increase – an final, principally – apiece. The latter play into the FBC’s mission assertion of containing and researching artifacts that defy pure regulation, and conveniently, they typically show helpful in a scrap. Chuck a spooky teapot on high of the Splash Equipment’s water-spewing Ejector instrument, for example, and its innocent payloads turn out to be globs of melty magma; that gnome, in the meantime, is the hateful star of the electricity-focused Bounce package, whose obsession with following the closest stay creature makes it as more likely to smite its person with summoned lightning because the Hiss.

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That stated, the instruments are primarily utilities, designed to hurry up janitor work like fixing equipment or extinguishing fires. That sounds boring, and it typically is. However typically, these instruments come good: at the very least among the fires would be the ones engulfing your teammates, so well timed dousing with the Ejector might save a life. A lot of the wire-fiddling work additionally wants doing underneath the strain of a Hiss assault wave, turning easy wrench whacks into real clutch performs.

The power to use shock and wetness at may also ties into the fundamental interactions that grant Firebreak’s motion a much-needed third dimension. Deliberately setting these up will be tough, except you’ve bought teammates on mics, however the first time you lethally zap a gang of drenched Hiss with conduction-boosted chain lightning feels such as you’re outsmarting the paranormal in addition to out-shooting it. And I needed to achieve via my display and hug the teammate who, seeing that our complete squad was about to perish from the warmth of a possessed furnace, had the presence of thoughts to shoot out an overhead sprinkler, rescuing the run with an improvised bathe.

Deploying the teapot Altered Augment in FBC: Firebreak.
Hurriedly gathering bullets at an ammo station in FBC: Firebreak.
A Hiss Breaker attacks the player in FBC: Firebreak.
An anomalous, floating ramen shop lantern in in FBC: Firebreak.
Picture credit score: gamexplore Shotgun / Treatment Leisure

Firebreak is often content material to let gamers uncover these interactions for themselves, although the very begin of your Firebreaking profession arguably would profit from a firmer serving to hand. The onboarding course of isn’t form: with solely the briefest of tooltips providing recommendation, it’s all too straightforward to launch into the opening mission (or job, as the sport calls them) with little to no understanding of how all these magical contraptions work. And, simply to make an excellent worse first impression, stated job is a deflatingly easy matter of fixing some electrical bins and leaving.

That’s as a result of at first, you’ll have to not simply unlock every of the 5 jobs by finishing the previous one, but in addition the total size of every job – they’re break up up into three sections, or Clearance Ranges – by beating the shorter, lower-level variations so as.

The concept behind this construction is that the provision of shorter missions makes Firebreak extra accessible to busy sorts, who won’t have the time or inclination to cool down for 45-minute slogs within the vein of Left 4 Lifeless’s campaigns or Deep Rock Galactic’s weekly Deep Dives. Noble in idea, and technically profitable in apply, with most Stage 1 jobs clearable in a few minutes and Stage 2s doable in round ten.

The strangely beautiful Black Rock Quarry in FBC: Firebreak.
Picture credit score: gamexplore Shotgun / Treatment Leisure

Sadly, not all Clearance Ranges are created equal. The primary two are all the time and completely based mostly across the workmanlike upkeep duties – fixing turbines, tossing radioactive orbs right into a cart, taking pictures sticky notes and suchlike. That leaves solely the third to ever provide a significant twist or dramatic climax, like battling an ogre fabricated from Publish-Its or launching a waste disposal rocket into area. These are invariably the highlights of any job, and so to stay to the decrease Clearance Ranges isn’t simply to play a sooner sport, however a duller one as effectively.

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Corruption results, the place an escaped artifact performs havoc on something from participant shields to gravity, might boost the handyman simulation. My private favorite? An anomalous snare drum that forces enemies to maneuver and assault at hilariously exaggerated velocity, as if Sam Lake unintentionally sat on a Quick Ahead button over at Treatment HQ. Besides these too are strictly restricted to Stage 3 runs, hollowing out additional the promise that Firebreak could be a much less time-intensive tackle stay service.

As does, it seems, the complete development system. Just about all the things requires XP tokens to unlock: perks, weapons, upgraded perks, upgraded weapons, and most gallingly, the deployable and Altered Increase for every package. You don’t even get these as customary, making these early missions much more stripped-back. And, as a result of weapon and package upgrades are gated behind tiered pages – assume the battle passes in Helldivers 2 – you’ll typically find yourself losing factors on gear you won’t even need, simply to spend sufficient for the subsequent web page to open up.

Using the piggy bank Altered Augment in in FBC: Firebreak, creating a swirling cloud of loose change.
Picture credit score: gamexplore Shotgun / Treatment Leisure

In impact, you’ll want a lot of XP to get past the weakest weapons and perks, as soon as once more disadvantaging those that solely fancy dipping in from time to time. People who put the hours in will certainly be rewarded, however then even with a full set of most Clearance ranges, there are nonetheless solely 5 job sorts for now. Corruption or not, Firebreak quickly finally ends up repeating itself, quietly slipping into the grinding habits that it concurrently claims to reject.

All of that’s not to say that Firebreak is devoid of enjoyable. There’s really an hours-wide candy spot, between that iffy begin and the purpose the place job fatigue kicks in, the place it’s very fulfilling certainly, a gloriously “Why not?” mess of exploding piggy banks, skin-of-the-teeth monster containment, and glowing males in floating chairs hurling masonry at you. I want it lasted longer, but it surely’s there.

It additionally helps that Firebreak inherits sure charms from Management, notably the Oldest Home itself. This was already a fantastic vidjamagame fightspace again once we had been aggressively levitating via it as Jesse Faden, and from the first-person perspective of those anonymous FBC mooks, its imposing sense of brutalist enormousness is even stronger. It typically even pulls one in every of its lore-established spacial shifts, like cheekily placing a secure room on a ceiling and forcing poor Firebreakers to climb a particles ladder to open it.

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The Oldest House spawns a safe room in a ceiling in FBC: Firebreak.
Picture credit score: gamexplore Shotgun / Treatment Leisure

Regretfully, real oddities like this are uncommon, which along with the marked tonal shift makes the Management relationship really feel like a surprisingly distant one. I get why this was tried – co-op shooters are inherently disorderly, so a lighter tone is sensible on paper. And among the methods wherein Firebreak communicates this intent are likeable in themselves, equivalent to how the ammo station refill animation has your combat-inexperienced character frantically grabbing handfuls of unfastened bullets. Or how Firebreak’s model of a cell turret is only a massive pneumatic tube sat on a desk chair. That’s good design language, in a vacuum. However at the very least for me, a seasoned Management liker, it maybe strays far sufficient from the unique vibe that I can by no means draw too deep from a shared effectively of pleasure.

As for the techy stuff, the general public matchmaking within reason dependable at discovering comrades to play with, particularly in the event you’re prepared to hop into Fast Play fairly than fine-tuning a foyer for your self. I’ve been put into just a few laggy video games, however that was when the matchmaking pool was comprised solely of journalists and influencers – it appears to have a better time discovering low-latency hosts now it’s been launched within the wild.

Sticky Ricky, a giant being of sticky notes, in in FBC: Firebreak.
Picture credit score: gamexplore Shotgun / Treatment Leisure

Whether or not Firebreak can keep a wholesome provide of volunteers, nevertheless, could rely as a lot on its post-launch extra time work than on the sport itself. Because it stands, its successes are liable to being overshadowed by a weak introductory section and a basic lightness of actions when you’ve unlocked all the roles’ Clearance Ranges. Not less than two extra jobs are due for later this 12 months, although these alone gained’t deal with Firebreak’s investment-heavy development system, weak weapons, or lack of efficient onboarding.

Nonetheless, they might function a chance to de-boring the decrease Clearance Ranges, by changing the easy restore duties with extra distinctive and substantial targets. That may each sweeten the deal of replaying jobs for XP, and steer Firebreak again in direction of to the best of shorter deployments which might be nonetheless value enjoying. Would such an method threat overstuffing a full, three-stage job? Possibly, however then that is the studio that made We Sing and the Ashtray Maze, and I’d very very similar to to see Firebreak acquire a few of that assured maximalism. Proper now, it’s missing, and never simply in musical numbers.


This evaluate is predicated on evaluate code supplied by the writer.

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