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Gamexplore > VR News > Face Jumping Delivers Surrealist Eye-Tracking On Quest Pro
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Face Jumping Delivers Surrealist Eye-Tracking On Quest Pro

September 2, 2025 4 Min Read
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4 Min Read
Face Jumping Delivers Surrealist Eye-Tracking On Quest Pro
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Face Leaping is a surrealist VR journey that fairly actually places you in another person’s place eye monitoring.

Developed by Tender Claws, finest recognized for Digital Digital Actuality and Stranger Issues VR, we first realized about Face Leaping at SXSW again in March. It is a quick expertise on Quest Professional the place you leap between the minds of different people, animals, and extra, swapping views by assembly another person’s gaze by way of eye monitoring.

What follows is a journey of rebirth and evolution, and I went hands-on throughout Venice Immersive 2025, beating this in about 25 minutes. Given what number of surrealist initiatives are sometimes showcased at this annual occasion, Face Leaping instantly stood out even earlier than placing on the headset due to the demo space’s flooring being lined in comically massive eyes.

In a way, Face Leaping virtually looks like a puzzle generally in determining whose gaze it’s good to meet to advance. Tender Claws states its intent is to make sight an energetic mechanic moderately than being “merely a cursor.” It is actually succeeded, providing one of many higher makes use of of eye monitoring I’ve seen to date, up there with Synapse and Earlier than Your Eyes. That mentioned, it is very a lot a one-trick pony and would not do a lot else past this.

Some scenes are slightly extra intense than others. Your journey begins with a three-way standoff within the Wild West and assembly somebody’s gaze brings up this massive crimson background, which is adopted by an initially jarring perspective shift. One other scene takes the extra comical method by letting you throw units of eyes onto inanimate objects; it is all very unusual and moderately humorous.

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That is to not say there aren’t different controls in Face Leaping, although additional interactivity is restricted. It’s possible you’ll have to hit the set off in some scenes to carry out a specific motion, and that is about it. It’s essential to additionally select sure dialogue choices every now and then, although I am uncertain in case your run modifications due to this as I might solely play as soon as.

Nonetheless, there’s not a lot else right here to actually talk about with out detailing your entire factor. All the pieces appears to be like fairly good with the stylized presentation, and I am glad it is a shorter title. It is an uncommon expertise that does not actually do something too notable past the novel use of eye monitoring, and I might like to see extra builders experiment with {hardware} options like this.

A house launch was beforehand confirmed, although a launch date is at the moment unknown. We have contacted Tender Claws and can replace this if we be taught extra.

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