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Gamexplore > News > Ex-PlayStation exec says studios aren't forced into live-service stuff, they just, er, feel it gives them "a better chance of getting a project approved and supported"
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Ex-PlayStation exec says studios aren't forced into live-service stuff, they just, er, feel it gives them "a better chance of getting a project approved and supported"

February 19, 2025 4 Min Read
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4 Min Read
Ex-PlayStation exec says studios aren't forced into live-service stuff, they just, er, feel it gives them "a better chance of getting a project approved and supported"
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It is okay everybody, former PlayStation exec Shuhei Yoshida has stated that – to his data – not one of the first-party studios underneath the console maker’s command have been compelled into making live-service video games. They’ve extra doubtless simply chosen to get on board with the “huge initiative”, for the small cause of considering it’d give them a greater probability of getting a venture really be picked up and supported.

The quickly to be voice of a duck mascot stated these things in an interview with Sacred Symbols+ (thanks, Push Sq.), and it is fascinating, if, to be truthful, simply the form of factor you’d count on somebody who’s been a boss at an enormous firm like this to say.


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After saying the bit about studios not being compelled into doing live-service issues, Yoshida outlined: “From my expertise, when studios see the corporate has an enormous initiative, [they realise] using on that offers them a greater probability of getting a venture accepted and supported.”

“It’s not like [current PlayStation Studios boss Hermen Hulst] is telling groups they should make dwell service video games,” he continued, “It’s doubtless mutual.”

Whilst you cannot say he is not technically proper, it does appear to be Yoshida’s dipping into corpospeak right here. In spite of everything, should you’re suggesting that studios are seeing their bosses get actually right into a sure factor, and concluding that simply going together with it can affect their possibilities of not ending up within the form of perilous limbo we hear about studios who find yourself having a number of pitches rejected having to cope with, absolutely that is not the healthiest factor on the planet for a corporation, and one thing execs needs to be attempting to mitigate.

See also  The highest grossing animated movie of all time just passed Spider-Man: No Way Home's box office total in less than a month, and you probably haven't even heard of it

I do know it is a bit idealistic, however absolutely corporations like PlayStation needs to be aiming to foster an surroundings by which their flagship studios really feel they have the belief of the higher-ups and might pitch no matter they really feel primarily based on their experience is the suitable recreation for his or her distinctive abilities and might match into the market greatest? , reasonably than everybody getting swept up in a company-wide bandwagon and crowding up an area which, within the case of live-service stuff previous to PlayStation’s largely ill-fated huge push, was already fairly powerful to interrupt into and rating an enormous hit.

I do not know. To be truthful, I’ve not spent the previous 30 years or so taking part in an enormous position in main one among he largest corporations in gaming. Plus, to be truthful to Yoshida, he would not look like saying this a superb factor neccesarily, simply stating that it occurs.

He additionally stated concerning the live-service initiatives PlayStation’s lately canned: “Yeah, it sucks”.

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Reading: Ex-PlayStation exec says studios aren't forced into live-service stuff, they just, er, feel it gives them "a better chance of getting a project approved and supported"
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