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Gamexplore > Reviews > Elden Ring Nightreign review
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Elden Ring Nightreign review

May 28, 2025 13 Min Read
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13 Min Read
Elden Ring Nightreign review
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Elden Ring Nightreign overview

Nightreign is a curious experiment that magnifies just a few of Elden Ring’s peculiar joys, but additionally sacrifices a lot of its id – together with FromSoft’s personal id as dedicated worldbuilders.

  • Developer: FromSoftware
  • Writer: FromSoftware/Bandai Namco
  • Launch: Could twenty ninth, 2025
  • On: Home windows
  • From: Steam
  • Value: £35 /€40 /$40
  • Reviewed on: Intel Core i5-12600K, 32GB RAM, Nvidia RTX 4060 Ti, Home windows 11

Elden Ring had a beginning class named the Wretch that will get a membership and a few ratty underwear stuffed with goals and nothing else, and there is one thing particular in regards to the first few hours in Limgrave taking part in them, scavenging your first items of mismatched armour and build-defining treasures. The primary time you hit a web site of grace, that preliminary stat enhance looks like a deific energy surge. Insomuch as Elden Ring’s most memorable tales run tangential and emergent to its static lore, this early fraught scramble is the participant’s self-woven story at its most charming. Quickly sufficient, although, the sensation is gone. You are as highly effective as god, needing nothing however extra bulbous Albinauric skulls to toss on the pile.

Elden Ring: Nightreign feels distinctive amongst FromSoft’s fashionable catalogue for its flippant perspective towards a convincing sense of place, and so regrettably sacrifices a lot of its studio’s id as dedicated worldbuilders, even whereas amplifying a few of their extra peculiar and fascinating beats. It is tempting, then, to ask why it exists within the first place. On a beneficiant day, I would say that Nightreign exists to recreate – again and again – that very same, wretchedly gratifying early-game feeling. The place each scrap of progress looks like a milestone, uninteresting smithing stones shimmer like silver, and every incremental bonk stat enhance is a hero’s journey in miniature.

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Both solo or as a celebration of three (you’ll be able to’t play as a duo but), you will every decide from a roster of eight distinct characters, then journey a spectral eagle to the outskirts of (unique identify don’t steal) Limveld. You get about fifteen minutes to run round and get stronger, throughout which era a hoop of blue flame periodically shrinks the scale of the map till all that is left is the sector through which you will struggle that day’s boss. Do all of it once more the subsequent day, then struggle one in all seven new-to-Nightreign bosses, and your run ends. Do that 4 instances, and you’ll struggle the sport’s huge unhealthy.

Fighting a big spider with little spider mates in Elden Ring Nightreign.
Nightreign appears to look a bit of sharper than Elden Ring at max settings, though I needed to flip some bits right down to fight that outdated, acquainted dodgy framerate. | Picture credit score: gamexplore Shotgun/FromSoft

The rhythm of matches progresses like so: beat up the closest trash mob in your first degree up so you aren’t getting one-shot by a sneezing demihuman. Hit up some close by church buildings for additional flask costs. Your quarry boss is weak to holy harm, so discover a damage marked with holy in your map to scrounge weapons. Night time falls, you struggle a sub-boss, and the solar rises once more, resetting the ring. Possibly at this time you will discover a stonesword key in chest, letting you struggle an evergaol boss for giant rewards. Maybe you wish to go troll looking in a mine tunnel for smithing stones to spice up your weapons. Possibly you wish to stare into the shrinking blue ring and keep in mind when FromSoft set tendencies as an alternative of embracing them. As much as you. I am not your Large Dad.

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All this happens at a manic tempo, denied as you might be by the ring and falling night time and the necessity to get stronger, quick, a valuable spare second for the contemplation, thoroughness, or marvel that outlined Elden Ring. Vistas are value taking in solely so you’ll be able to scry the quickest route between two factors. Ruins echo not layered, esoteric histories however guarantees of incremental energy. The mighty and mournful creatures you meet are stunlocked into clownish judderfuckery as you fall upon them with stressed triple bonksticks. Possibly you resolve that you may take that ulcerated tree spirit despite the fact that the ring’s closing in, and there isn’t any grace to revive flasks between you and the boss. Possibly the tree spirit’s been souped up, one-shots you all, and also you every lose a degree and due to this fact minutes of progress in a sport the place minutes really feel like miles.

You dash in direction of the secure zone, cresting over hills in a rushed panic just like the Fellowship set to Benny Hill. The boss struggle is chaos as you attempt to determine friendspell from foespell in a jumble of phosphorescent wisp particles, plus these noises Elden Ring likes to make that sound just like the exhalations of somebody who lastly made it to the urinal after a piece assembly that ran twenty minutes too lengthy. Cooldown timer talents hearth off relentlessly. The raider’s risen obelisk casts one other buffglow into the combination. Motion and assault animations repeat themselves as phantom outlines as a part of the Duchess’s restage skill. The Iron Eye zips round and looses arrows. You attempt to cut up aggro as befits whoever’s having a tough time. If somebody falls, you run over and bonk them till they stand up once more.

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And also you do it, and it feels nice. Much less in a “I’ve slain a terrifying but oddly unhappy and kooky creature on my journey to uncover the mysteries of this unusual land” and extra “lol high tier bullying there, mates”. You then get to the right boss, the brand new boss, and also you get mollywhopped like pottery at a sledgehammer social gathering, and also you realise you are going to need to repeat the equal of a forty-five minute bonfire-to-fog run to even see the transfer that killed you once more. And that added repetition, I assume, is why Nightreign is comfy charging 35 quid within the information you in all probability will not clear it in a weekend, even when there is not all that a lot new to see.

You’ll, not less than, get some shiny rocks with stat buffs and different, extra particular and situational results. That is your meta-progression, alongside trinkets you will get for finishing Remberance interludes. Every character has ritual objects with colored slots, and also you plug in these rocks and artefacts for results that vary from easy stat will increase to extra particular boons. Remembrances are brief conversational sequences, usually with a fetch quest connected to be carried out in-match, that progress the related character’s diary entries and reward highly effective trinkets. I performed the Duchess most, beginning with a gem that gave my weapon hearth harm and ending with a talisman that activated her damage-repeating Restage skill each time I carried out a dagger combo.

These additional talents, the cooldown timers, a rock-clamouring double soar, automated levelling, and different mobility tweaks contribute to creating Nightreign really feel a lot nearer to a targeted and stuck motion sport than one thing extra rooted in RPG flexibility. The motion feels extra managed; in some methods extra tailor-made, in others extra unyielding in its shepherding you into particular playstyles. You will not have to fret about gear load, though many character talents closely incentivise sticking to your beginning weapon class. One character has a double dodge. One cannot dodge in any respect, as an alternative performing sidesteps. This midway level between Elden Ring’s construct range and Sekiro’s character motion makes for a good iteration on Elden Ring’s deliberate, demanding duels – if one absent the width of the previous or depth of the latter.

Running from the bad blue ring in Elden Ring Nightreign.
Shoutout to those two, absolute champs. | Picture credit score: gamexplore Shotgun/FromSoft

There may be magnificence and strangeness to be discovered, each in Limveld (unique identify don’t steal) and again on the roundtable maintain. Towering, twisted root giants migrate throughout a bruise-purple skyline. Nice cinderous chasms open within the earth, inviting exploration. The roundtable maintain is lusher, crumbling, given tangible kind as a shoreside fort. It is a kind that nonetheless flies within the face of, to my understanding, Elden Ring’s lore. However this can be a sport the place you may encounter Darkish Souls 3’s anonymous king, for no obvious motive apart from boss selection, so asking for consistency feels silly. Thus, the sweetness and strangeness feels tangential. Discrete. Remoted wonders somewhat that the considerate, esoteric puzzle items that normally outline Fromsoft’s fantasy worlds.

One, amongst many, of the studio’s enduring legacies. Souslikes proliferate to various levels of success and inventiveness. Each Doom and Clair Obscur’s creatives namecheck Sekiro as a affect. Maybe I lack foresight, however when asking myself what legacy Nightreign will depart, I wrestle to see it as prophetic of something. If pushed, I would gloomily recommend it is extra of a harbinger.

I take a look at Tencent’s and Sony’s elevated stakes in FromSoft mother or father firm Kadokawa. I take a look at The Duskbloods, one other multiplayer sport that evokes a utilitarian pastiche of Bloodborne and Sekiro, somewhat than a world that demanded creation by a storyteller. I take a look at a few of Nightreign’s encounter design, utter low factors for the studio, seemingly happy to cobble collectively annoyances to simulate problem in lieu of recent, inventive creatures. A wormface with a loss of life aura. Plus some some large crabs. Plus some rats.

I consider the themes FromSoft’s Miyazaki is so keen on revisiting, of monarchs clinging on to life and energy nicely previous their time, and turning into one thing warped and hole within the course of. And I can not assist however see an exhaustion in Nightreign, regardless of splotches of sprightly inventiveness. I am left asking why I ought to wish to throw myself at these bosses as soon as once more, absent a lot of the delight or discovery that might give these challenges context. As an alternative, that is problem for problem’s sake. A stripped-off a part of FromSoft’s inventive id with little attraction absent the entire. And finally, I am left wishing they’d sit again down on the bonfire and have a very good, lengthy relaxation, till an actual spark makes itself identified once more.

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