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Gamexplore > News > Dying Light: The Beast Might be One of the “Most Dense Open-World Games” – Franchise Director
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Dying Light: The Beast Might be One of the “Most Dense Open-World Games” – Franchise Director

July 1, 2025 4 Min Read
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Dying Light The Beast
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Dying Mild: The Beast, very similar to different titles within the Dying Mild franchise, will characteristic an open world that gamers can freely discover. Talking concerning the recreation in a latest interview with GamesRadar, franchise director Tymon Smektala stated that probably the most gratifying factor about an open world recreation isn’t the dimensions of the world; fairly, it’s about how enjoyable it’s to discover the world.

“Open worlds are usually not about scale.” stated Smektala. “They’re about your feeling of being there. So we are able to create an open-world that’s perhaps not as expansive, but when it’s hand-crafted, if it feels actual, the participant’s satisfaction of being in that world is way larger.”

Smektala brings up how different open world video games are likely to have “hubs of actions”, however there hardly ever tends to be something in between these hubs. With Dying Mild: The Beast, developer Techland is making an attempt to keep away from any such recreation construction. Smektala stated that “we have been making an attempt to make Dying Mild open-world video games the place you might be consistently taking part in, the place you might be consistently interacting with the controller, the place you’re consistently pushing buttons.”

“Dying Mild might be some of the dense open-world video games available on the market,” he stated, persevering with that the studio needs to make a world “the place you might be consistently trying round you, the place you might be consistently within the zone, within the feeling of all of it.”

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In an earlier interview, Smektala had spoken about how the studio noticed itself as an underdog, and the way it ended up dropping among the DNA of the Dying Mild franchise when it made Dying Mild 2 Keep Human. Whereas the sport was a business success, Smektala admitted that “perhaps we made some missteps.”

“Our followers have been telling us ‘that’s not it, that’s not what made you so particular,’” Smektala stated, referring to the studio wanting to offer a extra polished AAA expertise with Dying Mild 2 Keep Human. Finally, nonetheless, he notes that the studio is now aiming to offer gamers with each facets – polish in addition to the core Dying Mild DNA.

“We need to ship each,” he stated. “We need to ship the AAA high quality, however on the identical time, we need to ship proof that our mojo will not be gone, that our mojo will not be there, and we all know what makes Dying Mild, Dying Mild. And if gamers say ‘wow, this appears like Dying Mild 1, and it appears so wonderful, it’s such a cultured recreation’, then I feel we’ll be very, very blissful.”

Simply final week, Dying Mild: The Beast had gotten a brand new trailer the place we bought to see the sport’s major setting of Castor Woods. As soon as a vigorous, busy vacationer city, Castor Woods has fallen fairly far within the wake of the zombie outbreak. Together with the city of Castor Woods itself, gamers may even be capable to discover its surrounding areas, together with a lush forest within the close by nationwide park.

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Dying Mild: The Beast is coming to PC, PS4, PS5, Xbox One and Xbox Collection X/S on August 22.


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