Demise Stranding 2: On the Seashore director Hideo Kojima has in contrast the upcoming sequel to its predecessor by citing the variations between traditional sci-fi horror film Alien, and its extra action-packed sequel Aliens. In an interview with Edge journal (through GamesRadar), Kojima introduced up how Ridley Scott’s Alien was extra scary and mysterious.
“The primary Ridley Scott movie was so scary,” stated Kojima. “There have been facehuggers and monsters bursting from folks’s chests, and at first no person knew what it was all about.”
As compared, Cameron needed to work on a film the place the viewers was already fairly accustomed to a few of the scarier facets of the unique Alien. In line with Kojima, Cameron was ready to usher in a brand new layer of thriller and unfamiliarity by making the sequel an motion film.
“When James Cameron got here to make the sequel, Aliens, he made a really good move to make the movie not about horror, however about motion,” he defined. “It gave the story a brand new dimension, which was unfamiliar.”
Kojima defined that that is the method he wished to take with the sequel to Demise Stranding. Whereas the unique had fairly a little bit of mystique to it, particularly contemplating how unusual and alien a few of facets of the sport’s world really feel, like DOOMs and BTs, since gamers will probably be extra accustomed to these items within the sequel, the sport can characteristic extra motion.
“That’s what I wished to do with this sequel,” he stated. “Everybody understands Demise Stranding’s world, so now we’ve launched battles to provide it this new dimension.”
Beforehand, Kojima has additionally in contrast Demise Stranding 2: On the Seashore to Steel Gear Strong 5: The Phantom Ache, saying in an interview that “I felt that myself after I performed the sport.”
He has additionally revealed that inside viewers reception to Demise Stranding 2 has been fairly optimistic. In an interview, he revealed that viewers check opinions for the upcoming sequel have been much more optimistic than they have been for the unique Demise Stranding. Kojima additionally spoke about how he takes several types of suggestions into consideration. Whereas gameplay components may see some adjustments relying on suggestions, he won’t ever make adjustments to the sport’s themes and tales.
“I do hearken to criticism, if the controls want tweaking or if a digital camera pan is just too sluggish or too quick. However I don’t alter themes or story primarily based on suggestions,” Kojima stated. “In fact, I need folks to play my recreation, so I need to hearken to them to a sure extent. But in addition, I’m not occupied with making one thing that appeals to everybody.”
In the case of making video games with mass enchantment, Kojima simply doesn’t appear to be a fan of the concept. Quite, he stated that he was extra occupied with making a recreation the place 4 out of 10 gamers preferred it, whereas the others hated it.
“The truth is, I did lots of monitoring exams for the unique Demise Stranding. I’d discover that 4 out of ten folks would love the sport, however six would say it was a horrible recreation. For me, I believe that’s a very good steadiness. However with the playtests for Demise Stranding 2: On the Seashore, everybody appears to be optimistic.”
Demise Stranding 2: On the Seashore is coming to PS5 on June 26.