Are you in search of a bit extra motion in your MMOARPG? Then you definately could be the sort of participant who would dig Darkish Continent, an in-development title from solo dev Armagen that hangs its hat on a skill-based, precision aimed fight mannequin.
“No tab-targeting. Each strike is aimed, each dodge timed, and animation cancels supply freedom for many who grasp them. The fight is real-time, fluid, and deeply rewarding—constructed to really feel nice whether or not you’re studying the ropes or chasing perfection.”
The title was first highlighted on Reddit final month by Armagen, who explains that DC is his dream challenge that happened from frustration with MMO fight. Gameplay in DC focuses on roaming “a world constructed for fight and exploration” to seek out multi-phase bosses, dungeons, and open-world threats. The sport additionally guarantees secrets and techniques to uncover, PvE and PvP gameplay, and loads of floor and flying mounts.
An FAQ on the sport’s Discord additional confirms a field worth with a possible beauty money store, a holy trinity group make-up that can guarantee boss fights don’t devolve into DPS fests, and PvP-specific zones, arenas, and GvG content material. The FAQ additionally talked about character development, which can largely be about leveling by way of mob farming as a substitute of simply questing, whereas the general leveling path is deliberate to carry “a quick early recreation, a reasonably paced mid-game, and a barely slower endgame.”
By way of launch timing, that has not been tied down: Armagen admits that whereas core programs and dev instruments are useful, filling out significant content material will take “numerous time.” The hope is that if sufficient individuals “assist the sport’s course and imaginative and prescient,” he’ll safe funding by means of some means (probably by way of Kickstarter) and rent a small workforce of devs to place DC to life. For now, what’s useful might be seen within the video preview under.