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Gamexplore > My Bookmarks > PC Game > Could the next Among Us be this co-op game about an Irish urban legend?
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Could the next Among Us be this co-op game about an Irish urban legend?

July 24, 2025 17 Min Read
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17 Min Read
Could the next Among Us be this co-op game about an Irish urban legend?
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The burgeoning “friendslop” style isn’t ready for its scariest — and most private — entry but. Eyes of Hellfire is an upcoming co-op horror sport by which 3-5 gamers should collectively survive in a home of horrors whereas working to infer who they will and can’t belief, and the builders at its Dublin-based studio, Gambrinous, need you to play it along with your real-life pals.

The sport (which is revealed by Blumhouse and set to launch someday in August) contains each board sport and tabletop parts, and is ready in an explorable surroundings that’s filled with puzzles to resolve and violent entities to face. However in Eyes of Hellfire, gamers might be examined by greater than paranormal enemies — pals, too, might grow to be the supply of battle. gamexplore spoke with the studio’s co-owners, sport director Colm Larkin and artwork director Fred Mangan, to dig up the dust on this uniquely macabre tackle the co-op horror style and discover out why it’s finest performed with these you maintain close to and expensive.

Naturally, our first query was relating to the sport’s vivid title.

“So it comes from this historic place outdoors Dublin the place we’re based mostly, known as the Hellfire Membership,” Larkin advised gamexplore through video name. “It’s an previous smash courting again to the 1700s, late 1700s. Within the ‘90s onwards, it’s an ideal place for city legends. It’s on a sort of hill simply outdoors Dublin which you can hike to, and it’s a desolate smash and all these cool city legends that [Mangan and I had] each heard of after we had been youthful, [rumors] about like, you recognize, ‘Oh, go up there at night time and also you’ll see the satan.’ Issues like that. And we had been sort of searching for some cool setting for a brand new sport idea. Fred and Len, our author, put this [idea] collectively, hedged across the historic Hellfire Membership at Dublin.”

“It’s value saying as properly that along with the extra fashionable city myths across the place, it at all times had rumor and suspicion of [these] sorts of ‘darkish happenings’ happening up there,” Mangan added. “Even again within the 18th century when it was a gentleman’s membership, successfully.”

A watercolor-style portrait of the game’s five playable characters

Eyes of Hellfire at the moment has 5 playable characters, every with distinctive strengths and weaknesses.
Picture: Gambrinous

However Irish folklore wasn’t the one supply of inspiration for the staff. Gambrinous has an extended historical past of making tabletop video games and board video games, and says that these roots are tangible in Eyes of Hellfire.

“Our studio DNA right here is tabletop and board video games,” Larkin mentioned. “That’s sort of our pool of inspiration. You possibly can see that in our previous titles — Guild of Dungeoneering, Cardpocalypse — and we’ve been experimenting with group play. So that is our first foray into multiplayer.”

Larkin describes the sport as “friction co-op.” Gamers are in the end working as a staff, however every of them is given a curse card, cursing them with a extra self-serving aim they need to full to elevate their curse.

“[Eyes of Hellfire] is strolling somewhat little bit of a line in direction of hidden position gameplay, which exists in board video games going way back to like, Werewolf and enjoyable social video games like that, actually popularized by Amongst Us, which is sort of like, ‘discover the traitor,’” Larkin defined. “That’s the gameplay in these two [games], we’re making an attempt to do one thing somewhat subtler.”

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A participant’s curse card might require them to get revived 3 times earlier than the group aim is met, a problem which may make yet one more more likely to act in a fashion that will not serve the group — for example, wandering off alone in hopes of getting attacked by a spirit. Gamers can revive one another as many instances as wanted, however every time a participant is revived, their most hitpoints are lowered. If all gamers are downed, it’s sport over. Gambrinous is engaged on quite a lot of situations for gamers to discover, every with a distinct group aim: escape the constructing, get right into a locked room, discover or steal one thing of significance. However that aim is difficult by every participant’s curse.

“Everyone seems to be given a personal agenda to attain. That’s their curse, lifting their curse via the couple of hours of gameplay [in] a situation, and that’s not at all times team-friendly. So that you’re requested to maintain [the curse] secret, and you should sort of determine a method to obtain this whereas enjoying for the staff,” Larkin mentioned.

Gamers can win as a staff by finishing their group aim, however there’s a twist: One of many curses known as Eyes of Hellfire. On the finish of the sport, the participant who had the Eyes of Hellfire curse card is challenged to appropriately guess the curse of one of many different gamers within the group. Ought to they guess appropriately, the participant cursed by Eyes of Hellfire can wrest the win away from the remainder of the staff.

“On the finish of gameplay, the Eyes of Hellfire participant — you don’t know who it’s — has been watching, and in case you’ve made it too apparent that your hidden agenda, say, was to steal three gadgets from different gamers over the course of the sport, me, because the Eyes of Hellfire participant, would possibly be capable to guess that and principally snatch the win from you,” Larkin defined. “So there’s a gaggle win — you need to obtain issues collectively — after which there’s an additional private win of lifting your curse.

“The Eyes participant is rarely a full traitor. They’ve the chance to sort of steal the win from somebody on the very finish of the sport, however not cancel the entire group. Really, because the Eyes [of Hellfire] participant, you should win, you should escape collectively [or] no matter your [group] aim is on this situation. It’s worthwhile to cooperatively win, but in addition determine what one particular person is as much as and catch them out.”

Gamers navigate via Eyes of Hellfire’s creepy lodge in their very own small swimming pools of sunshine, nevertheless it’s arduous to see issues with out getting near them, and the sport’s environments are unforgivingly darkish and riddled with hazard. Proximity chat additionally makes wandering off alone a harmful feat, however venturing into the darkish alone is an integral a part of the sport, and the sport’s turn-based design contains conferences every spherical throughout which all gamers can hear one another, talk about what occurred within the final spherical, and name for assist in the event that they’ve wandered too distant to be heard through proximity chat.

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“We’ve bought fairly a punitive mild system, you would possibly say, the place the participant walks with a really small halo of sunshine round them, and loads of stuff occurs within the darkness,” Mangan mentioned. “So we’re pushing for gamers to discover the house. Historically, the place you’d see a room in a sport, and also you would possibly hover your mouse over issues and know that they’re interactable. [In Eyes of Hellfire], till you truly transfer throughout and stand subsequent to one thing, you don’t know if it’s interactable or not. So we’re encouraging the participant to go discover in these areas. If there’s somebody with them, nice. If not, then they’re listening to all of the sort of creepy stuff. So [we’ve] intentionally taken [out] some sort of usability or gameplay techniques that persons are fairly used to, like displaying the interactables — we gained’t allow you to [see them from a distance]. It’s important to method issues.”

A screenshot depicting gameplay. A character approaches a candelabra, which becomes highlighted in red when they’re close to it. The rest of the room is incredibly dark.

Artwork director Fred Mangan describes the sport’s scarce lighting as “punitive.”
Picture: Gambrinous

Visually, the sport employs a black-and-white watercolor aesthetic with jarring blots of purple highlighting its extra horrifying parts.

“Thematically and story-wise, our author, Len [Cunningham], is a big horror fan, they usually sort of drove the story behind it, however they’ve drawn from a really broad spectrum of references and inspiration from again to the romantic Gothic novelists: the Shelleys, the Byrons,” Mangan mentioned of the sport’s inventive and narrative inspiration. “Oscar Wilde performs a little bit of a component in there. Dorian Grey is a little bit of a reference — there’s a number of references in there — and Bram Stoker is a neighborhood boy [to Dublin] as properly. So, yeah, there’s actually options from Gothic horror, kind of conventional sort of issues. Artwork-wise, equally, it’s drawing lots from sort of the romanticists and the Gothic horror sort of stuff. So the entire etchings that will famously function in these Gothic novels are an enormous draw for us, actually.”

Larkin says the sport is unquestionably creepy (particularly given the restricted sources of sunshine and proximity chat limiting communication), however assured gamexplore that it’s not an expertise that depends on repeated jumpscares.

“So drawing sort of on the Gothic horror expertise, it’s not fight heavy, and it’s not intense jumpscares heavy,” Larkin mentioned. It’s slower paced, [there’s a] sense of foreboding, exploring areas collectively, the sensation of sort of not desirous to go off by your self, although typically you’d be drawn to.”

The sport permits for a substantial amount of deceit as properly. For example, if a participant’s curse requires them to steal from different gamers, they will simply achieve this whereas reviving a downed comrade.

“So for instance, if a participant will get downed by a monster, different gamers want to come back and revive them,” Larkin defined. “Whilst you’re standing there, you possibly can very simply steal from them. It’s an excellent time to get away with that, since you additionally might then revive them, and it’s sort of [a] good cowl.”

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The secretive nature of Eyes of Hellfire’s gameplay naturally results in gamers pointing fingers at one another, rising extra suspicious with every spherical as all of them attempt to obtain each the group aim and their non-public curse card problem. For that cause, Larkin says Eyes of Hellfire is finest performed with real-life pals. In truth, the sport has no matchmaking mode, however gamers can go to the #matchmaking channel on the studio’s official Discord server to fulfill different gamers and group up. The sport additionally has foyer codes that may be shared between gamers.

“This [game] is actually supposed as a pals group sport, to not be performed with complete strangers,” Larkin advised gamexplore. “As a result of [with friends], you’re investing in a really totally different method. You could have proximity voice chat on, you should try this with your mates. After which the thought of buddy group accusations coming from a historical past of [playing] different video games [with each other] typically is actually highly effective. We’ve seen that in our [sessions] — I’ll be accused of being power-gaming, and ‘He’s at all times mendacity to attempt to get forward!’ And this comes not from our personal sport typically, it’s from our different previous historical past of doing that in different video games. So [a] pals group is vital there.”

On the left, a stereotypical ghost in a sheet floats above the ground. On the right, human arms reach out of a haunted painting.

The sport’s paranormal enemies vary out of your commonplace sheet-ghost to haunted work and different unsettling entities.
Picture: Gambrinous

The finger-pointing typically turns into much more chaotic when The Host — a mysterious determine (voiced by Irish actor Liam Cunningham of Sport of Thrones and Three Physique Downside fame) who invited every participant to the Hellfire Membership — presents struggling gamers a deal mid-game.

“A bit into the session, you might need failed your likelihood to elevate that curse,” Larkin defined. “There’s an opportunity then the host will seem to you — and solely you — and give you a deal, like, ‘Oh, do you need to get a brand new curse? Do you need to get a second likelihood?’”

However second possibilities and secret offers come at a worth.

“[The] cost for that sort of deal is often anti-team, so that you all pay,” Larkin elaborated. “So loads of accusations and finger-pointing is [going] round: ‘Did you simply take a deal? Is that why all of us bought knocked over?’ It’s that sort of cool, like, ‘Who did that?’ second. When that cost pops up, there’s at all times dialogue round who it was that has triggered that.”

There’s lots happening in Eyes of Hellfire, however Larkin summed up the sport fairly succinctly when prompted.

“It’s the gothic horror expertise for a pals group the place you discover a lodge, the place not all the pieces is because it appears,” he advised gamexplore. “Together with your friendships.”

Eyes of Hellfire is ready to launch on Home windows PC someday in August, however in case you’re wanting to get your palms on it early, you possibly can request entry to its upcoming beta, which works stay July 30.

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