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Gamexplore > Reviews > Clair Obscur: Expedition 33 review
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Clair Obscur: Expedition 33 review

April 23, 2025 14 Min Read
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14 Min Read
Clair Obscur: Expedition 33 review
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Clair Obscur: Expedition 33 overview
A fascinating, soulful, and remarkably achieved turn-based RPG. It could seem that they actually do make ’em like this anymore.

  • Developer: Sandfall Interactive
  • Writer: Kepler Interactive
  • Launch: April twenty fourth 2025
  • On: Home windows
  • From: Steam / Epic Video games Retailer / Sport Cross
  • Worth: £38 /€45 /$45
  • Reviewed on: Intel Core i5-12600K, 32GB RAM, Nvidia RTX 4060 Ti, Home windows 10

Clair Obscur: Expedition 33 is Sandfall Interactive’s debut, which tells me two issues in regards to the French studio. Firstly, that they are a bunch of utter present offs and, secondly, that they are a bunch of utter present offs. You may’t do that, Sandfall. You may’t simply come storming out the gate with a turn-based RPG possessed of all of the flash and experimentation of Misplaced Odyssey or Legend Of Dragoon plus all of the haunting playfulness and weird fantastic thing about each Miyazakis having a thumb battle whereas Yoko Taro rolls round on the ground beside them.

I do not know the way they do issues in France, however the place I am from, pulling off such readability of imaginative and prescient in your first try is unlawful – as is that this a lot earnest outpouring of feeling on any try. Certainly, I can see a few of you discovering Clair Obscur a bit too cute, a bit too wanting to dazzle and transfer with its operatic spectacle and Lisa Simpson-ish virtuosity.

Me? I discover it laborious to even get misplaced in video games I like today. I will often accept something that stops me checking my e-mail for an hour. But when Clair Obscur’s good fight had me hooked, the journey it gives had me enchanted. It could seem that they actually do make ’em like this anymore.

See also  Mouthwashing review: converging timelines make for an impressive and succinct descent into madness

Picture credit score: gamexplore Shotgun/Sandfall Interactive

“A cold guillotine,” is how main man Gustave’s sister, Emma, describes the yearly expedition taken by the residents of Lumiere: a voyage in direction of a distant horizon to defeat an entity generally known as the Paintress. Every year, she brushes a brand new quantity on her monolith, erasing everybody that age from existence in blooms of mud and petals. On the annual competition, these whose flip it’s to die put on crimson and white garlands round their necks, saying goodbyes and piling their furnishings on the street for these left behind.

No expedition has returned in 67 years, and the once-prestigious voyage has taken on an air of demise and failure. For many who come after, they are saying, many morbidly resigned to carving out a barely much less treacherous path for subsequent 12 months’s gaggle of doomed bastards and bastresses. Not so Gustave, an inventor seemingly modeled without delay after Robert Pattinson and Kieron Culkin, if the latter’s canny rat smirk was changed by a touching if gormless dedication. He is satisfied issues are going to be completely different this time. As is Maelle, his adopted cost who’s opted to affix the expedition of 32 12 months olds regardless of being half their age. The stakes are spelled out within the warped streets of Lumiere’s concrete carnival, and our wine-drunk expedition set forth in sombre good spirits.

They’re instantly plunged into hell. The continent is Belle Époque Ultimate Fantasy X by means of Henson’s Labyrinth within the throes of Annihilation; all shimmering oil spill chroma and constructs creaking by way of twilight forests; withered, coralised corpses and calamity-prone material mannequins stumbling by way of fairytale woods and islands the place the stone itself takes the form of titanous Melpo and Thalia masks. As a panorama, it evokes each verdant primordial promise and the closing act of time itself. As a world map, I am 45 hours right into a supposedly 30 hour recreation and I nonetheless have not unearthed all of its secrets and techniques.

Exploring snowy mountains in Clair Obscur's open world.

Picture credit score: gamexplore Shotgun/Sandfall Interactive

‘Flip-based RPG however you’ll be able to dodge and parry assaults’ feels like a gimmick, and certainly might have been if Sandfall’s ambition had stopped at supplying you with one thing to do together with your palms between turns. As a substitute, vivid animations lend every bestiary entry its personal Soulsian timing peculiarities; lumbering, dancing, writhing personalities and presence you may wish to study intimately. Even at its most elementary, fight right here is animate and tactile sufficient to make even evident affect Atlus appear sleepy by comparability. Certainly, for those who’re somebody who likes the choice to have a sandwich mid JRPG combat, you may discover its fixed calls for for presence and reflexes a nag. Meet it the place lives, although, and you will find an exhilarating problem that’ll have you ever willingly in search of out each combat you will discover.

Reflexes alone will solely shore up your defence, although. To chop a path to the Paintress, you may want to significantly interact with layers of character capability, tools and perk interfuckery to brew up probably the most busted combos you have laid eyes upon because the final busted combo you made. Certainly, there is a wholesome dose of deckbuilder tech lineage to experiment with, whether or not that is constructing and cashing in stacks of standing results or penny pinching for motion factors and the uncommon repeat flip likelihood. I am an honest bit into NG+ proper now. I am nonetheless commonly discovering new methods to make use of outdated tips in contemporary, digusting mixtures.

Every of the 5 playable characters really feel distinct, whether or not that is furry puppet Monoco’s severed leg Pokémon transformations or science witch Lune’s elemental financial institution ‘n’ money rotation. It is possibly a bit too straightforward to change into hooked up to the fruits of your newest fifteen minute menu sweat and refuse to dive again in to experiment till you are booted out of smug complacency by an issue spike, however there’s all the time a neater mode for those who’re in a rush to see the following story beat.

Fighting a dodgy looking hand creature in Clair Obscur.

Picture credit score: gamexplore Shotgun/Sandfall Interactive

Off the essential monitor – nestled on the finish of tucked-away aspect paths in dungeons that may run intimidatingly labyrinthine – are the small particulars that elevate journey to journey. Pale, oddly serene monsters with requests. A plaintive manor, unmoored from time and house, that you will return to a dozen instances by way of a dozen secret doorways. Goofy seashore minigames the place you play air hockey with exploding puppets or try infuriating parkour challenges with controls designed for something however. A complete meals chain of optionally available mega bosses each secret and brazen sufficient to loom over the map, daring you to come back have a pop. It is a world that feels huge sufficient to make must-come-back later notes so typically I am left perplexed by no in-game capability to take action.

Clair Obscur’s most profound moments typically exist exterior of a principal plot I am taking pains to be obscure about, as an alternative arising from the writers taking their central conceit – a dwindling, progressively youthful metropolis born with a timer on their lives – and asking questions. How a lot do you actually owe to a society that will not hesitate to sacrifice you when the time comes? How wouldn’t it really feel to come back to phrases with quickly shedding somebody to the Gommage, solely to lose them to another tragedy? How early ought to dad and mom start to arrange their youngsters for the inevitable, and the way low does that quantity need to be earlier than everything of Lumiere resolve to cease bringing youngsters right into a doomed world altogether? Clair Obscur gives neither judgement nor straightforward solutions, only a perpetually dying mild and a bunch of deeply likeable people you may wish to witness rage towards its throes.

Gustave and Sophie at the festival.

Picture credit score: gamexplore Shotgun/Sandfall Interactive

Sturdy performances all through, Jennifer English’s particularly, greater than make up for noticeable price range sacrifices in facial animations, I can see the sport’s specific model of whimsical goof being extra divisive, even when I beloved it. When Ben Starr’s reserved-if-not-gruff Verso is requested, following a tragic scene, if he’d like a hug by large balloon fool Esquie – and it is Esquie’s third quickfire query, the primary two met with terse single-word responses – Verso says that sure, he would love a hug. God. You get so used to popular culture’s drained rhythms of quippy standoffishness that all of it it takes is an easy reversal to hit like a sack of billiard balls. No “you may be hugging the following particular person with one arm!”, no “No, I might not like a hug“. Verso simply needs a hug from his outdated mate. Pretty.

The music sits someplace between FFX and Nier: Automata – rousing, playful, candy, unhappy, generally jazzy or electrical or carnivalesque – and it compliments a palette and tone that, to barely caveat my reward, I am a whole mark for. Storybook with out being twee. Considerate and wealthy with out posturing significance, if maybe a bit profundity. Playful with out falling into our period’s seemingly inescapable three-kids-in-a-suit urbane irony poisoning. Darkish with out ever being ugly. And, sure, it is typically enraptured by its personal spectacle, however there is a purpose why we use the phrase ’empty’ to change ‘spectacle’ when it deserves it. That is heart-full-to-bursting spectacle. Uninhibited and unembarrassed. Large children taking part in make consider. Most of all, it feels private. Filled with the type of odd brush strokes a extra established studio may need scrubbed out.

Very sometimes, I will play an RPG that makes me really feel ten once more. Rebirth. Cris Tales. Revisiting Suikoden. Years come, the large quantity ticks down, and cozy appreciation replaces the spellbound enchantment of being instructed a narrative, of being swept off to a brand new world. Of taking part in Ultimate Fantasy 8 in that particular version shirt that Ben Starr likes to put on that I want I might stored as a result of I guess it is value a bloody fortune now. You look ahead to a recreation to carry you again there, largely sure you have moved handed the capability to really feel that manner since you now have the type of grownup issues that trigger you ask how a lot a shirt is perhaps value on Ebay. I can not say if Clair Obscur will work its magic on everybody the identical manner, nevertheless it definitely did for me. I am nonetheless not prepared to go away, actually. What a particular and uncommon factor that is: a narrative that seems like somebody needed to inform it so badly it harm.

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