Whereas the upcoming Nintendo Swap 2 is anticipated to be a extra highly effective handheld gaming system than its predecessor, the Swap, was, it seems just like the console may even maintain its personal towards previous-gen consoles like PS4 and Xbox One. In an interview with IGN, CD Projekt RED’s vice chairman of expertise Charles Tremblay spoke in regards to the upcoming handheld’s efficiency capabilities when in comparison with the PS4 and Xbox One for the studio’s upcoming Swap 2 launch of Cyberpunk 2077: Final Version.
In accordance with Tremblay, together with the power to make use of Nvidia’s DLSS, the Swap 2 can also be bolstered by its RAM and storage speeds. “We actually thought it was going to be extra of a problem,” he mentioned. “However in the long run, [it was] not that a lot.” Tremplay did say, nevertheless, that fairly a couple of modifications needed to be made to the engine powering Cyberpunk 2077 to convey it to the Swap 2, because the sport was initially developed with the x86 structure we see in trendy consoles and gaming PCs immediately.
“Cyberpunk is constructed for x86 with previous PC structure,” Tremblay defined. “So this from the start was utterly completely different. Plenty of modifications needed to be carried out on the engine stage, all of the shaders [are in a] completely different language. We needed to convert every thing, some HLSL to GLSL. [The Switch 2 uses] a really, very completely different structure.”
Nevertheless, the mandatory modifications had been made because of a group that started off small, and ultimately, the Swap 2 model of Cyberpunk 2077 began taking kind. Tremblay additionally spoke about how DLSS being obtainable on Nintendo’s upcoming console makes the Swap 2 model of the sport even higher than the unique PS4 and Xbox One variations, together with different trendy {hardware} conveniences like quicker storage and reminiscence.
“It was very tough for the earlier technology of consoles,” Tremblay mentioned. “I believe I’ll say that essentially the most tough drawback was the mechanical arduous drive, which is likely one of the issues that’s crucial to not have.”
“The Swap 2 has extra RAM [than the previous generation of consoles], which can also be crucial,” he added.
For context, the storage on the PS4 and Xbox One was dealt with by arduous drives with disks spinning at round 5600 RPM, primarily placing them consistent with older laptops when it got here to learn and write speeds. Each of the consoles additionally solely featured 8 GB of RAM. Extra trendy consoles have a lot quicker storage in addition to reminiscence, with tremendous quick SSDs dealing with the storage of sport information that may then be loaded into high-speed RAM.
Tremblay additionally spoke in regards to the efficiency objectives that the studio had set for itself for the Swap 2 launch of Cyberpunk 2077, insisting that the sport dropping to lower than 30 frames per second can be thought of dangerous in any situation. “So simply to be clear, if it goes underneath 30fps, I don’t assume that’s nice,” he mentioned. “There’s no such factor as ‘Oh, that is advantageous to get 25 [fps in this section.’] No it’s not, it ought to be 30fps in all places.”
Cyberpunk 2077: Final Version will probably be obtainable on the Nintendo Swap 2 as one among its launch titles on June 5.