It’s been a long-held assumption that the human eye is able to detecting a most of 60 pixels per diploma (PPD), which is usually referred to as ‘retinal’ decision. Any greater than that, and also you’d be losing pixels. Now, a current College of Cambridge and Meta Actuality Labs examine revealed in Nature maintains the higher threshold is definitely a lot greater than beforehand thought.
The Information
Because the College of Cambridge’s information website explains, the analysis staff measured individuals’ capability to detect particular show options throughout a wide range of eventualities: each in coloration and greyscale, pictures straight on (aka ‘foveal imaginative and prescient’), via their peripheral imaginative and prescient, and from each shut up and farther away.
The staff used a novel sliding-display system (seen beneath) to exactly measure the visible decision limits of the human eye, which appear to overturn the broadly accepted benchmark of 60 PPD generally thought-about as ‘retinal decision’.
Basically, PPD measures what number of show pixels fall inside one diploma of a viewer’s visible discipline; it’s typically seen on XR headset spec sheets to higher talk precisely what the mix of discipline of view (FOV) and show decision really means to customers by way of visible sharpness.
In response to the researchers, foveal imaginative and prescient can really understand rather more than 60 PPD—extra like as much as 94 PPD for black-and-white patterns, 89 PPD for red-green, and 53 PPD for yellow-violet. Notably, the examine had a number of outliers within the participant group, with some people able to perceiving as excessive as 120 PPD—double the higher sure for the beforehand assumed retinal decision restrict.
The examine additionally holds implications for foveated rendering, which is used with eye-tracking to cut back rendering high quality in an XR headset person’s peripheral imaginative and prescient. Historically optimized for black and white imaginative and prescient, the examine maintains foveated rendering may additional scale back bandwidth and computation by decreasing decision additional for particular coloration channels.
So, for XR {hardware} engineers, the staff’s findings level to a brand new goal for true retinal decision. For a extra in-depth look, you possibly can learn the complete paper in Nature.
My Take
Whilst you’ll be laborious pressed to seek out correct data on every headset’s PPD—some producers consider in touting pixels per inch (PPI), whereas others deal with uncooked decision numbers—not many come near reaching 60 PPD, not to mention the revised retinal decision recommended above.
In response to knowledge obtained from XR spec comparability website VRCompare, client headsets like Quest 3, Pico 4, and Bigscreen Past 2 are inclined to have a peak PPD of round 22-25, which describes essentially the most pixel-dense space at lifeless heart.

Prosumer and enterprise headsets fare barely higher, however solely simply. Estimating from accessible knowledge, Apple Imaginative and prescient Professional and Samsung Galaxy XR boast a peak PPD of between 32-36.
Headsets like Shiftall MeganeX Superlight “8K” and Pimax Dream Air have round 35-40 peak PPD. On the highest finish of the vary is Varjo, which claims its XR-4 ($8,000) enterprise headset can obtain 51 peak PPD via an aspheric lens.
Then, there are prototypes like Meta’s ‘Butterscotch’ varifocal headset, which the corporate confirmed off in 2023, which is claimed to sport 56 PPD (not confirmed if common or peak).
Nonetheless, there’s much more to consider to reaching ‘good’ visuals past PPD, peak or in any other case. Optical artifacts, refresh price, subpixel format, binocular overlap, and eye field measurement can all bitter even the perfect shows. What is bound although: there may be nonetheless loads of room to develop within the spec sheet division earlier than any producer can confidently name their shows retinal.

